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Trinity Fusion News

Patch 2.8

Hello, Hitchhiker!
This update focuses on major bug fixes and stability improvements across environments, combat, and UI systems. Thank you for your reports and feedback!

🛠️ Major Fixes & Gameplay Stability


  • Anomalies Getting Reset when Fusing Characters
    Fixed a major issue where activated anomalies would reset after fusing characters or reaching the Amalgam. Anomalies now persist correctly through fusion and transitions.

  • Getting Stuck in Level Geometry (Forge)
    Patched multiple wall holes in the Forge where players could wall jump out of bounds or into unintended areas.

  • UI & Gameplay Stability
    Addressed a rare crash triggered when hiding specific UI elements. Menus and popups should now close safely without freezing or crashing the game.


🤖 Enemy & Environment


  • Enemy & AI Behavior
    Improved AI stability around turn tiles and unusual surfaces. Enemies should behave more predictably and no longer cause errors when pathing through tight corners.

  • Enemy Pathfinding
    Fixed a rare issue where enemies could become stuck or confused, especially near edges or obstacles. Their movement logic is now sharper and more reliable.

  • Enemy Rewards
    Resolved a bug where enemy defeats could break reward logic or cause gameplay hangups. Rewards now drop and resolve as expected.


🎥 Camera & Environmental Fixes


  • Camera & Level Navigation
    Fixed an issue where the camera could lose track of players or enemies, especially when entering/exiting specific zones. Transitions are now smoother and more consistent.

  • Water & Environmental Hazards
    Addressed a bug where exiting water could cause gameplay systems to break. Swimming and jumping out of water should now function correctly and without side effects.

  • Pitfalls & Respawning
    Fixed a crash that could occur when characters (player or enemy) fell into pits and later respawned. Fall and recover mechanics now behave as intended.

  • Defense Grid Projectiles
    Fixed a crash caused by projectiles sticking to enemies or overlapping with other projectiles in defense grid setups. Laser traps are now deadlier and safer (for your hardware).


🩸 Health & UI


  • Health UI Glitches
    Squashed a rare bug that broke health bar updates during scene transitions or menu activity. Health indicators now update consistently and without errors.


Thanks for playing and keep the feedback coming!
Have fun, and we'll see you out there in the multiverse!

Anomaly Warp Update Out Now

[h3]Hello, Hitchhiker.
Trinity Fusion's third major free content update is now live![/h3]

Introducing Anomaly Warp, which lets you customize your run with extra challenges, which sometimes compel you to switch up your gameplay strategies.



  • [h3]Bossless Rush[/h3]
    All main boss encounters are removed from the run, focusing on a more streamlined experience

  • [h3]Dimensional Shuffle[/h3]
    Enemies from various branches of the multiverse can spawn in any stage, creating unpredictable encounters outside of their usual zones

  • [h3]Escalating Threat[/h3]
    Enemies will get stronger, move faster and have more Health the longer you stay on the same level.

  • [h3]Desync[/h3]
    Maya's psychic link to her counterselves can be disrupted by enemy attacks.
    If the link's integrity hits zero, you will be sent back to the Citadel.
    Strengthen the link by defeating enemies.

  • [h3]Fortified Foes[/h3]
    Heavy or elite enemies enter combat protected by a shield that must be broken before damaging their main health

  • [h3]Psychic Austerity[/h3]
    Disable all health and regen related psychic augments

  • [h3]Accelerated Hostility[/h3]
    All medium or large enemies move and attack faster if you take too long to clear a room, punishing slow play.

  • [h3]Heavy Taxes[/h3]
    Shop prices increase after every single purchase, making resources scarcer and strategic shopping more crucial.

  • [h3]Enraging Strikes[/h3]
    Whenever you hit an enemy, it briefly gains a damage buff for a few seconds. (stacking)



The Anomalies can be turned on in the Citadel, at the same portal you start your run.
To unlock them, you’d first need to activate any one of the world harmonizers (beat Extant Decay, Steward One or the Ewer Eminence).

Even if you don’t complete the run, you’ll still earn bonus Orbs and Chips for braving these heightened perils.

This patch also brings various minor bug fixes, removes the direct portal to the Citadel Labs and brings some economy balancing changes, especially to the coin drops, which tended to grow way too much, especially if playing the Endless Mode.


We look forward to seeing your death/success screens, with the Anomaly Threshold filled up as much as possible!
If you have any feedback, let us know on our Discord! We're there every day to listen and chat with the players.

Have fun, and we'll see you out there in the multiverse!

Website: https://trinity-fusion.com/

Discord: https://discord.gg/Ws4T5Ez29z

X: @TrinityTheGame

Halloween Specters End

Thank you for joining us in the Halloween Specters takeover!
Trinity Fusion's now back to its dark self.
We hope you enjoyed the spooky twist and look forward to seeing you back in the multiverse.

Trinity Fusion: Halloween Specters Patch

Hello, Hitchhiker.

Trinity Fusion is back with some awesome Halloween surprises!

We’ve also added the new Ewer playable skin, complete with its own unique run style. You can unlock it by taking down any of the harmonizer bosses—on Hardcore.



Halloween easter eggs are scattered all over the multiverse, so get exploring!

[previewyoutube][/previewyoutube]

And don’t forget to send us your screenshots if you’re enjoying the update!

Either here, or on our Discord. We're there every day to listen and chat with the players.

Discord: https://discord.gg/Ws4T5Ez29z
Twitter / X: @TrinityTheGame

Patch Notes - September 3, 2024

[h2]Hello, Hitchhiker.[/h2]
A minor update has been released for Trinity Fusion.

  • Fixed two platforms that were missing matching graphics in Resonance Halls
  • Updated the enemy distribution in Resonance Halls to spread units out a bit more
  • Fixed a rare case where the High Authority would make certain enemy units like Tadpoles unkillable
  • Minor localization updates in the Log


Thank you to everyone in our Discord server for their feedback regarding the new update!