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Trinity Fusion News

August 16th Hotfix patch notes

Hello Hitchhiker.


A hotfix is now available that should address bugs introduced in Major Update 2. Thank you to everyone on the forums for the reports, and to those on our Discord server who sent in their save files and clips.

[h3]Fixes:[/h3]
  • An issue preventing Altara, Naira and Altara+Naira from using the Grapple Arm has been fixed.
  • An issue that allowed players to fall out of the arena in the Steward One boss fight has been fixed.


    • Thank you Lion-Turtle and Watson on Discord for the reports

  • An issue causing Resurrection to sometimes place the player outside of a locked arena has been fixed.
  • Arena rewards that spawn near pits should now STAY in the arenas instead of floating away.
  • Cursed Chests are no longer semi-transparent
  • Fixed the Achievement for completing Fort firing in the wrong location.
  • The Spawning Pod enemy is once again embracing its illithid potential and is back to puking up Tadpoles when the player is nearby.
  • An issue causing two of the arenas in the In-Between to spawn an enemy under the floor has been fixed.
  • The lighting in The Outskirts and Factory have had minor fixes

Major Update 2: The Overworld, is now available!

HELLO, HITCHHIKER

[h2]Major Update 2: The Overworld, is now live![/h2]

[previewyoutube][/previewyoutube]
This update brings a lot of community requested features and changes, a new location, two new enemies, a new boss fight, brand new mid-run upgrades and more. Let’s get into it.

[h2]New Location: Ewer Fortress[/h2]

A new location in the Hyperworld, the Ewer Fortress is a maze of stone and circuitry, filled with abstract geometry and expansive rooms. Players will frequently have to put their traversal abilities to use in order to get around.

[h2]New Boss: Steward One[/h2]

The final boss and supreme authority of the Overworld, Steward One will make sure your run ends with her. With multiple phases and nasty projectile attacks players will have to use traversal abilities to avoid, Steward One stands as the last obstacle between you and the Overworld Harmonizer.

[h2]New Enemy: Ewer Quadra[/h2]

The first of the new enemies arriving in Major Update 2, The Ewer Quadra is an extremely high-threat unit that fills an unoccupied niche in our current spread of enemies.

Capable of attacking the player from anywhere on-screen, the Quadra makes every single encounter they show up in about them, pestering the player at range with fast shurikens that phase through walls. When the player gets close, it will leap backwards out of melee range and throw its arm assemblies like massive boomerangs to try to keep the player at bay.

Once players have the Quadra all alone, they can (literally) disarm it by shooting its arm assemblies while they're in flight. Once disarmed, the Quadra will be totally defenseless, and will be forced to run from the player, offering a little bit of catharsis after being such a nuisance.

[h2]New Enemy: Ewer Arrestor[/h2]

The second new enemy in Major Update 2, the Arrestor is a new unit found in the Ewer City.

Equipped with a short-range explosive attack and a grappling hook, It will appear as a support unit in most encounters, as well as in locations where it might pull inattentive players off of platforms and into pits.

[h2]Hub Changes[/h2]

Based on community feedback, players no longer have to run from person to person or walk all the way to the portal to start a new run. You can now simply teleport to wherever you want to go with a handy radial menu.

[h2]A new vendor, and a whole new set of upgrades[/h2]
The Citadel has a new vendor to speak with, offering all-new sets of upgrades and perks to assist you mid-run. Things like:
  • Unlocking a Weapon Station that appears before boss encounters where you can upgrade your current weapons.
  • The ability to recycle unwanted weapons and items for money mid-run.
  • Powerful offensive upgrades for the Teleport Drone.
  • Find weapons with a guaranteed number of Perks after a certain power level.

[h2]Steam Achievements[/h2]
A frequent request, Major Update 2 comes with 45 Steam Achievements to… well… achieve. Collect them all!

[h2]Misc. Changes[/h2]
  • New Amps, Powerups and Psychic Augments
  • Grapple point visuals now change slightly when they are in-range of the player and grappleable.
  • Forge has seen a bit of a redesign. It’s now a little bigger, and laid out so that players will need to explore more of the level before finding an exit.
  • Changes have been made to hitpause and screenshake to make every attack feel more impactful.
  • Added slowmo when staggering Elite or Tank units.
  • New platforming challenges have been added to the In-Between that are specific to Kera and Naira.
  • Spectral Swords: A new ability for Altara that surrounds her with several floating blades that slice enemies she passes through.
  • Countless other minor fixes

Public Beta: Steward One boss fight

Hello, Hitchhiker.


We have something special for you to check out this weekend!

We're pushing a new, opt-in beta on Steam: A Boss Rush build that replaces the Typhon Two boss fight with Steward One.

Keep in mind that this is an early look at the boss and it WILL CHANGE. This build is for anyone who wants to help us test and shape this boss encounter before its release.

If you're interested, here's what you need to do to get started:

  • In your Steam Library, right-click on Trinity Fusion and go to Properties -> Betas
  • Under "Beta Participation", select "Steward One Testing"




That should be it! Steam should begin downloading the new beta. Fire it up, give it a whirl and then let us know what you think on our Discord server!

A little taste at just what you'll be getting into:

A Sneak Peek at Major Update 2!

Hello, Hitchhiker.


We've had our heads down for a little while now while working on Major Update 2, and while we aren't ready to show off the update in full yet, we wanted to give you all a peek at some of the new stuff that's on the way, starting with one of the new enemies arriving in the next update.

This'll be a quick one, we just wanted to break the silence and show off some cool stuff for a bit before getting back to work.

[h2]New Enemy: Ewer Quadra[/h2]
[previewyoutube][/previewyoutube]
The first of the new enemies arriving in Major Update 2, The Ewer Quadra is an extremely high-threat unit that fills an unoccupied niche in our current spread of enemies.

Capable of attacking the player from anywhere on-screen, the Quadra makes every single encounter they show up in about them, pestering the player at range with fast shurikens that phase through walls. When the player gets close, it will leap backwards out of melee range and throw its arm assemblies like massive boomerangs to try to keep the player at bay.

Once players have the Quadra all alone, they can (literally) disarm it by shooting its arm assemblies while they're in flight. Once disarmed, the Quadra will be totally defenseless, and will be forced to run from the player, offering a little bit of catharsis after being such a nuisance.

[h3]Early concept art of the Quadra[/h3]


[h2]New Location: Fortress[/h2]



A new location in the Hyperworld, Fortress is a maze of stone and circuitry, filled with abstract geometry and expansive rooms. Players will frequently have to put their traversal abilities to use in order to get around.

[h2]More announcements incoming[/h2]
Major Update 2 will arrive later this summer, with a new game mode, new abilities for Altara and Naira, new enemies and more. We still have plenty more to announce and show off to you all, but there's quite a bit of polishing that needs to be done first. We hope you understand.

In the meantime, join our Discord to chat with the community and devs! We'll be running a private beta on our Discord server soon for players interested in trying out some of the new content early, including an early version of the Overworld's final boss.

Also, follow us on... uh... The Website Formally Known as Twitter to stay up to date with the latest news about Trinity Fusion.

See you out there in the Multiverse!

Early Access Patch Notes - June 9th, 2023

Hello, Hitchhiker.

[h2]A new update has been released.[/h2]

[h2]A New Tutorial Level[/h2]
A brief tutorial level has been added to help first-time players get up to speed with Trinity Fusion’s basic combat and movement. Follow Naira as she escapes from the Ewer City prior to linking with Maya.



[h2]In-Between Improvements[/h2]


New platforming challenges have been added to the In-Between for those who dare to venture into the void.

[h2]Powerups and Amplifiers[/h2]
  • Added five new Amplifiers.
  • Replaced Glass Cannon with Fast Strikes on the Powerups list. Glass Cannon is now a normal Amplifier.
  • Added a new screen that appears when Powerups are unlocked to show players what they have earned.
[h2]Lore Screen[/h2]
  • Updated some of the video tutorials.
[h2]Status Effects:[/h2]
  • Modified the Burning Status Effect to only combust and spread the effect if the enemy dies with 5 stacks of Burning or more. This was causing certain arenas with weaker respawning units to go haywire.
  • RIP infinite fire.
[h2]Graphics[/h2]
  • Tidied up some of the foreground graphics in Ewer City to reduce visual clutter
  • Factory’s background graphics have received a minor improvement.
[h2]Bugfixes[/h2]
  • Fixed an issue where certain older Intel integrated GPUs would only render a black screen shortly after entering a level.
  • Fixed an issue where players could get stuck in certain animations when multiple speed buffs were active
  • Fixed an issue where players could lose major progression items such as the Grapple Arm if originally acquired as a merged character. Added a fallback for save files that have already encountered this bug previously.
  • Fixed an issue where Kera could be presented with a platforming challenge in the In-Between that she could not complete.
  • Fixed an issue with certain perks’ damage scaling causing some weapons to do ludicrous damage.
  • Fixed an issue with some background graphics in City Walls