Bugfixes, Balancing and Optimization patch 0.2.1
🚀 New version deployed 0.2.1 (1a766b47)
[h2]Balancing[/h2]
- ⭐️ Elites: rebalanced their powers in high difficulties. Fire zone: the zone is smaller and no longer has an increased duration. Rotating lasers: there are no longer 3 lasers but 2 at most, however the lasers are longer in the highest difficulty. Falling bombs: no longer spawn at an increased rate, however at the maximum difficulty they now also create a damage zone for 2.5 sec after they explode.
- ⭐️ Gooed enemies now rotate WAY more slowly
- ⭐️ Enemies: the Navelless Warrior boss now has a preview vfx to warn players of its ground attack
- ⭐️ Gifts: Shield Hex now gives 500 Shield (increased from 250)
- ⭐️ Trinkets: L-BR0 damage reduced
- ⭐️ Weapons: Ninja Stars: increased combo's dmg by 10%
- ⭐️ Weapons: Eye Blade: reduced Alterattack damage (now 30, 30, 50 instead of 40, 40, 60 at level 1)
[h2]QoL[/h2]
- ⭐️ Made loots clearer at the end of a run
- UI: Improved memory unlock summary
- UI: allow mouse click validation on Gear replacement's replaced big tile
[h2]Bugfixes[/h2]
- ⭐️ Fixed potential softlock when being teleported to a miniboss arena, when a teammate hit the enemy through a door
- ⭐️ Enemies: fixed disappearing after a Charged Blade's Alterattack (could also cause softlock in closed arenas). Yes, it was sent to the other side of the planet somehow…?!
- ⭐️ HUD: fixed super bright remaining UIs
- ⭐️ UI: fixed softlock if exiting a UI on its final countdown frame
- ⭐️ Elite mob Clone will now always start fighting if its owner does
- UI: fixed login menu when Steam authentication fails
- Weapons: Ninja Stars & Telepike: fixed criticals' damage bonus shown but not applied on the actual damage dealt
- HUD: fixed gap in player health bar when injured while having shield points
- Audio: fixed music stopping when entering boss combat if cinematic was skipped too quickly
[h2]Optimizations[/h2]
- ⭐️ Optimized lots of action VFXs to reduce the amount of triangles drawn
- ⭐️ Temporary reduced view distance of enemies to enhance FPS
- ⭐️ Enemies: optimized Incubator biome enemies' ground VFX causing FPS drops