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  3. Balancing, QoL, Bugfixes & Optimization patch 0.2.2

Balancing, QoL, Bugfixes & Optimization patch 0.2.2

🚀 New version deployed 0.2.2 (a5fccaaf)


[h2]New[/h2]
  • New "Ultra" view distance preset for high-end PCs
  • ⭐️ New candidate support for the DualSense Edge controllers


[h2]Balancing[/h2]
  • Cog Gates now allow you to split spending between your current and saved Cogs, prioritizing the use of current Cogs first.


[h2]Bugfixes[/h2]
  • Alterattacks: fixed delayed Boomerang issue: if you just had started a combo attack when you got the Alterattack signal it did not launched
  • ⭐️ Alterattacks: fixed Alterattack does not start if previous action was also an Alterattack
  • Gameplay: fixed dropping 2 flasks by mistake (drop cooldown is slightly higher)
  • ⭐️ Audio: fixed Factory boss music not starting after cutscene
  • ⭐️ Crash: fixed crashed caused by collisions in Rat Village's Miniboss chunk
  • ⭐️ HUD: fixed current Cogs counter showing wrong value in Run
  • HUD: fixed damage counters being sometimes offscreen horizontally
  • UI: fixed some scrollbars not being draggable using the mouse
  • UI: fixed input fields not being escapable simply by using arrow keys


[h2]Optimizations[/h2]
  • ⭐️ Collected shader variants
  • ⭐️ Lowered default view distance for better performances
  • More optimizations on VFXs
  • Optimized Factory terrain geometry
  • Optimized some LODs on Factory


[h2]Misc[/h2]
  • Several small UI tweaks