Balancing, QoL, Bugfixes & Optimization patch 0.2.2
🚀 New version deployed 0.2.2 (a5fccaaf)
[h2]New[/h2]
- New "Ultra" view distance preset for high-end PCs
- ⭐️ New candidate support for the DualSense Edge controllers
[h2]Balancing[/h2]
- Cog Gates now allow you to split spending between your current and saved Cogs, prioritizing the use of current Cogs first.
[h2]Bugfixes[/h2]
- Alterattacks: fixed delayed Boomerang issue: if you just had started a combo attack when you got the Alterattack signal it did not launched
- ⭐️ Alterattacks: fixed Alterattack does not start if previous action was also an Alterattack
- Gameplay: fixed dropping 2 flasks by mistake (drop cooldown is slightly higher)
- ⭐️ Audio: fixed Factory boss music not starting after cutscene
- ⭐️ Crash: fixed crashed caused by collisions in Rat Village's Miniboss chunk
- ⭐️ HUD: fixed current Cogs counter showing wrong value in Run
- HUD: fixed damage counters being sometimes offscreen horizontally
- UI: fixed some scrollbars not being draggable using the mouse
- UI: fixed input fields not being escapable simply by using arrow keys
[h2]Optimizations[/h2]
- ⭐️ Collected shader variants
- ⭐️ Lowered default view distance for better performances
- More optimizations on VFXs
- Optimized Factory terrain geometry
- Optimized some LODs on Factory
[h2]Misc[/h2]
- Several small UI tweaks