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Balancing, QoL & Bugfixes patch 0.4.1

🚀 New version deployed 0.4.1 (b5cf1edd)


⭐️ = community inspired!

[h2]Co-op: Revenge Mode Balancing[/h2]
  • ⭐️ Hitting Elites and Bosses refills the Gauge more heavily
  • ⭐️ Gauge's depletion is now frozen for a longer duration (4s at the start, 10s after fights)
  • ⭐️ Endless Mode: killing enemies will refill the Gauge way less


[h2]QoL[/h2]
  • ⭐️ Loots: preventing some loots from showing up while you are in combat
  • ⭐️ Co-op: Loots: all Loot boxes will be teleported to you when the Revenge Mode ends (you won't have to back track anymore to pick them up)


[h2]Bugfixes[/h2]
  • ⭐️ Quests: Encrypted Memories dropped during Quests are now available again when you go back in the same place if you didn't picked them
  • ⭐️ Loots: fixed an issue where Cogs and Shells were not visible anymore when flying toward the player
  • ⭐️ Dash: fixed rare issue where you could get stuck in between 2 platforms
  • ⭐️ LD: preventing from ending up behind a gate due to Crystallize attacks in some places of the Fungal biome
  • ⭐️ Co-op: HUD: fixed having the indicator of a teammate's Player Remains shown all the time


[h2]Optimization[/h2]
  • Optimized assets managements to reduce RAM usage. Around 500MB saved depending on your device. Note: this patch may be larger than usual because of this change.
  • Reduce the total amount of shader variants and recollected them