Windblown | A look at the horizon (and the clouds!)
Hey there Leapers!
[p]We hope you've all had an awesome start to the year! We've been working tirelessly over the the recent months, and we are cooking up some really cool stuff that we think you're going to love.
Soooo... we wanted to peel back the curtain and show you exactly what we’re tinkering with right now!
[/p][p][/p]
The Map
[p]A big ask from the Community has actually been for a quick way to see your surroundings during a run. We know we have a bunch of completionists out there who'll who want to scour every last inch of a biome, just in case they miss a waterfall that ABSOLUTELY DOES NOT hide a secret behind it. [/p][p][/p][p]We’re experimenting with new UI concepts, including icons for items and... are those teleportation points? We’re still fine-tuning how much info is "too much" info, so we’ll need your eyes on this soon.[/p][p] [/p][p]Redefining Exploration
[p]Windblown is all about mayhem and agency, but we’ve been asking ourselves: How can we give you even more freedom without breaking that flow? [/p][p]We’ve been reimagining the "bones" of the game - specifically how biomes are stitched together. This new generation system is a big shift for us, aiming to give you way more choice in how you tackle a run:[/p]- [p]Do you speedrun straight to the end?[/p]
- [p]Do you veer off-course to hit the shop?[/p]
- [p]Do you hunt for every hidden nook or tackle the boss early?[/p]
Getting Cloudy
[p]It might sound small, but we feel the backdrop of Windblown is the soul of the atmosphere. We’re introducing a new cloud shader to give each biome a more unique, immersive "vibe" as you dash through the sky.[/p][p][/p][h3]Here’s the "Before" 👇[/h3][p]The Road Ahead
[p]We truly want you to feel the vastness and the richness of the world we’re building. By pairing these new layouts with the map and the updated atmosphere, the goal is a multi-layered world that feels larger and more "alive" than ever before.[/p][p][/p][p]