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Windblown News

Balancing, QoL and Bugfixes patch 0.3.3

🚀 New version deployed 0.3.3 (1ec73e0f)


⭐️ = community inspired!
[h2]Balancing[/h2]
  • ⭐️ Weapons: Shield: blocking now reduces for how long you can be stunned and how far you can be pushed back (both divided by 2)


[h2]QoL[/h2]
  • Ark: added a position marker on the canon and the weather board until you use them at least once


[h2]Bugfixes[/h2]
  • ⭐️ Weapons: fixed Alterattacks being blocked if you held the button
  • ⭐️ Weapons: Ravenblade: held attack extra opportunity affix does not prevent to Crystallize anymore
  • Weapons: Shield: Yellow Ants' projectiles are now deflected properly and do hit them properly
  • ⭐️ Weapons: Shield: fixed Freeze affix (on block / parry)
  • ⭐️ New weird fire lines VFX fix candidate
  • ⭐️ Co-op: fixed staying in onsen bath suit + being unable to attack if teleported to another biome while in onsen
  • ⭐️ Co-op: Revenge Mode: fixed failing to end if dead players left the game
  • ⭐️ General: fixed and improved several under the hood calculations

Balancing, QoL and Bugfixes patch 0.3.2

🚀 New version deployed 0.3.2 (91fa8f5b)


[h2]Balancing[/h2]
  • ⭐️ Weapons: EyeBlade & Hibiki's Umbrella: added extra i-frames on their Alterattack
  • ⭐️ Elites: the 2 rotating lasers in high difficulties are now much closer to each other


[h2]QoL[/h2]
  • ⭐️ Co-op: UI: prevent opening the chat window by clicking on it in the middle of a fight (click is fully disable, you need to use keyboard or gamepad)
  • ⭐️ Affixes: made it clearer that the "bounce" affix does not apply to Alterattacks


[h2]Bugfixes[/h2]
  • ⭐️ Weapons: Shield: fixed Alterattack projectile being destroyed by jars and other breakables
  • ⭐️ Graphics: fixed weird red lines showing up when using Fiery Claws or when facing Gundog Firethrower Alpha variant
  • ⭐️ Soft lock: fixed rare cases where dashes could traverse closing doors, softlocking you
  • ⭐️ Save load: fixed loosing Fish Knife weapon when loading a single-player save from a previous version of the game
  • ⭐️ Trinkets: fixed some damage bonus application to Mark Zone
  • ⭐️ Enemies: fixed some damage coefficients not correctly applied
  • ⭐️ Endless mode: fixed health scalings for loops 26+
  • ⭐️ Pickup: fixed not being able to collect if too close of a wind teleporter
  • ⭐️ Pickup: fixed not being able to equip a Gift pickup during combat even if the player has available slots
  • ⭐️ UI: Thrift Shop: fixed not being able to select first element of the list in some cases
  • ⭐️ Co-op: Softlock: players will no longer get stuck due to a door meant for a player that left

Bugfixes patch 0.3.1

🚀 New patch deployed 0.3.1 (705263b0)


[h2]Bugfixes[/h2]
  • ⭐️ General: fixed a rare case where the doors at the end of an expedition would not open
  • ⭐️ Gifts: fixed non-replaceable Gifts sometimes disappearing when dropped through replacement UIs
  • ⭐️ UI: fixed the localized text of the wind tunnel at the end of a run
  • ⭐️ Enemies: the Headbanger pillars will no longer sometimes be stuck in the air

Windblown | Endless Update Out Now!

Hey everyone!


We know you've been waiting a little longer than usual for this one, but we couldn't stop working on cool additions!

But the day has come, and Endless Mode is now available on Live servers!

And as per usual, we've thrown together a neat little trailer to talk you through most of the new additions to the game! (Sadly we couldn't include them all, otherwise our poor Community Manager would still be recording voice over).

Check it out!

[previewyoutube][/previewyoutube]

Key Features


[h3]Endless Mode[/h3]

This new game mode turns Windblown up to 11 (as if it wasn't already there...). Once you complete a run, you'll be given the option of returning to the Ark, or starting a new run while keeping your existing boosts and gifts. You'll then be able to keep adding new boosts and unlock new gift slots, meaning you can push your builds to insane levels!

[h3]Thrift Shop[/h3]

Another key part of the Endless Mode Update is the introduction of gear reforging, which can be unlocked in the Ark when speaking to Eperin. This adds the ability to both upgrade and rework your weapons and trinkets once you arrive at the shop in each biome.



Revamped Content


[h3]Goo Brush and Shield Rework[/h3]

We've spent some time reworking both the Goo Brush and Shield weapons in Windblown. These weren't exactly fan favourites (game dev skill issue...), so we've worked on both their key mechanics and Alterattacks. The Goo Brush now has better hit registration, along with a projectile styled Alterattack, whereas the Shield no longer makes you immune to damage, but offers a tasty buff with it's reworked Alterattack.



[h3]Fungal Swamp Boss[/h3]

It's been no secret that the Fungal Swamp boss needed a new lick of paint, so we went back and overhauled the encounter to make it more suitable for our Mushroom filled starting Biome. For example, we've added a bunch of new attacks and mushroom like obstacles to watch out for, along with its usual overhead slam which some of you keep dying to.

Quality of Life Features


[h3]Co-op Difficulty Selector[/h3]

Based on player feedback we heard that it wasn't always clear which difficulty you were joining when looking for multiplayer games. To help with this we've added a new icon on the server browser which will show the difficulty of the game you're about to join. It's worth adding that you will not be able to join a game with a difficulty higher than what you have unlocked.

[h3]Sigourney's Codex[/h3]

We wanted a way to let you track some of the things you've been up to in Windblown. So if you head to Sigourney on her tower in the Ark, she'll now show you things like number of expeditions completed, what your highest completed Loop is in Endless Mode, or even the number of enemies you've killed (you bunch of monsters...). This is just the beginning of what we'd like to track and show, so keep your eyes peeled for more stats in the future!



[h3]Persistent Save[/h3]

Something we added at the beginning of Early Access was allowing players to maintain their progress during a run. Meaning if you left the game mid way through a run, you could jump back in later on and be in the same spot. This wasn't the case if an update dropped for the game though, which actually forced you back to the Ark, effectively ending your run. We've now updated this system to allow you to keep your progress, well... to an extent at least. We aren't able to have the game remember your exact position and progress within a Biome. But if you leave the game now and an update arrives before you next play, you'll be placed back at the beginning of the Biome you were on, not in the Ark. Meaning that Loop 13 Endless run you're working on won't be totally ruined!

[h3]Duplicate Saves[/h3]

[h3]Duplicate Saves[/h3]

A big ask from the community is to be able to duplicate saves. Well, now you can! This means you're able to try out new things without changing your main save file! Perfect for those players wanting to keep the same unlocks, or challenge themselves with only certain gear. Plus, you'll be able to make a copy of your progress next time a Beta rolls around, maintaining your main save while testing out the new content on a separate version.

What's Next?


This update pushes everything to the limit, so we had to make sure the code could handle the insanity Endless Mode brings! Not to mention us continuingly adding new things for everyone to enjoy! We hope you have an absolute BLAST with Endless Mode, and we can't wait to see how far you manage to push!

But for now, we're jumping back into work on the brand new Biome, which we think you're all going to love!

Catch you later!

-MT


Fan Art


[h2]Gogozi[/h2]


[h2]Celeste[/h2]


Patch Notes


⭐️ = community inspired!
[h2]Important changes[/h2]
  • ⭐️ Endless mode: continue your runs indefinitely with an updated set of rules!
  • Sigourney's Codex: new menu accessible from once you've rescued her. Currently, it only shows very few and simple stats - more will come later on!
  • ⭐️ Thrift shop: you can now upgrade your gear and reroll affixes at the main shops (requires an Upgrade from Eperin)
  • Weapons Revamp: Shield and Goo Brush
  • Fungal Swamp: new Infected Tri-Bomber Miniboss that is much more dangerous
  • Co-op: Improved the menu to join games. You can now see all ongoing sessions. You can also set a specific difficulty so that players can only join if they have unlocked it. Only the creator of the session can now change the difficulty mode.
  • Saves: Improved the save system in single player mode: you can now always resume your saved expedition.
    If the game has been updated since your save, you'll return at the start of the biome you were in. Otherwise, you'll resume exactly where you left off.
  • ⭐️ Saves: Added the possibility to duplicate an existing save
  • LD: New Elite arenas
  • Gear: new visuals for the Ultra Laser Trinket and the Hibiki's Umbrella Weapon

[h2]Endless Mode[/h2]
  • When finishing a run, you'll then have the option to launch a new harder loop
  • This mode comes with new rules, so you can break the game:
    - You have a lot more Gift slots
    - Stat limits are greatly increased (mainly, Trinkets max refill speed and Weapons max attack speed)
    - Weapons and Trinkets can scale infinitely
  • Each loop is harder, with more enemies and stronger scaling. Starting loop 6, enemies also have increased speed and an increasing resistance to crow control effects.
  • Try to reach the highest loop possible! A reward might appear somewhere, but who knows...
  • Unlocked through a new Upgrade from Eperin
  • This mode comes with a new achievement: "Complete an Endless loop"

[h2]Goo Brush Update[/h2]
  • Alterattack now throws an exploding goo drop.
  • ⭐️ Increased mobility and range of the combo attacks.
  • ⭐️ Goo is applied on all of its hits (last longer on combo finisher).

[h2]Shield Weapon Update[/h2]
  • New Alterattack which spawns a rotating floating shield around you that can protect from a hit OR be used to deal damage
  • Having the Shield in-hand (by being the last weapon used) now reduces all melee and projectile damages by 33%
  • Blocking now absorbs 83% of the damages instead of 100% (parry still absorbs 100%)
  • Blocking a hit will reflect most damage on the enemy
  • Parry window duration +50%
  • Parry will automatically trigger if you JUST pressed the button upon being hit
  • ⭐️ Parry attack can now be targeted on a different enemy than the one parried
  • ⭐️ Enemies will now interrupt some non offensive actions to attack you when you hold it

[h2]QoL[/h2]
  • ⭐️ Environment: Doors at the end of a run now prevent you from leaving without taking the Game Difficulty pickup
  • Interactives: you can now interact with all of them during combat, except the ones opening UIs (e.g. Gift Givers, NPCs)
  • ⭐️ Gameplay: added a slight delay to enable flask dropping after interacting with an object
  • ⭐️ UI: Inventory: cannot switch equipment slots while in a giver menu
  • ⭐️ UI: Made some effect descriptions clearer & some options in the Pause Menu
  • UI: made the reroll button clearer

[h2]Balancing[/h2]
  • Changed how Base Damage was calculated. It is now equal to the damage done before any modification, instead of just ignoring Weapon/Trinket levels, which led to many possible exploits.
  • Magifishes: the Trampoline damage calculation has been changed in multiplayer. Damage bonuses continue to apply, but up to a damage cap (based on the target and its max health)
  • Magifishes: all cooldowns now last for longer (3 min instead of 2 min)
  • Economy: increased the price of giver rerolls in multiplayer
  • ⭐️ Economy: more jars/small enemies will drop Shells when destroyed
  • ⭐️ Gifts: Cursed Replication now directly damages enemies instead of launching projectiles - this will improve the experience with the gift by a lot in Endless Mode
  • Gifts: Midas bonus value is now reduced to 2% (from 5%) after reaching a +200% total bonus
  • Gifts: Upgrading Crystallize bonus value is now reduced to 1% (from 2%) after reaching a +200% total bonus
  • Gifts: Echo damage increased from 105% to 125% to compensate for the damage calculation fix
  • Gifts: Critical Echo has been clarified and now has a +50% damage bonus to compensate for the damage calculation fix
  • ⭐️ Gifts: Shield Hex now gives 1200 Shield (from 500)
  • Gifts: Echo damage increased from 105% to 125% to compensate for the damage calculation fix
  • Gifts: Critical Echo has been clarified and now has a +50% damage bonus to compensate for the damage calculation fix
  • Trinkets: Leafade's cooldown now last for 2 sec longer (12 sec instead of 10 sec)
  • General: Goo degressive coefficients take more time to reset

[h2]Bugfixes[/h2]
  • ⭐️ Keyboard & Mouse: fixed mouse targetting wrong target from time to time (was often not priorizing proximity to the cursor)
  • ⭐️ Weapons: Beatbolt: fixed Alterattack hitting other targets out of screen
  • ⭐️ Weapons: Boomerang: fixed not being able to launch the Alterattack when the projectile comes back if you triggered another Alterattack during the flight
  • ⭐️ Weapons: Fiery Claws: fixed weird movements in some cases
  • ⭐️ Weapons: Goo Brush: fixed combo hits not hitting targets on the sides
  • ⭐️ Weapons: Shield: fix some issues when deflecting projectiles
  • ⭐️ Weapons: Beatbolt: fixed Alterattack sometimes missing after using the Leafade trinket
  • ⭐️ Weapons: Anchor Boom: fixed potential crash when using it for a looooong time
  • Weapons: Kunai: fixed held attack being played 3 time in a row when button was held long enough
  • Weapons: fixed distant weapons using cqc Crystallize animations
  • ⭐️ Trinkets: fixed Leafade being able to have a Scythe affix
  • ⭐️ Trinkets: fixed Leafade effect being consumed by some hits with no damage
  • Trinkets & Magifishes: Fixed not being able to use them next to interactive elements in some cases
  • ⭐️ Magifishes: fixed some instances were enemies could attack from inside the Gobbling Fish
  • ⭐️ Gifts: fixed Boost Stock issue with multiple elites and in the final boss fight
  • ⭐️ Gifts: fixed some Gifts not launching when chaining Crystallize
  • ⭐️ Gifts: healing SFX and VFX will no longer trigger when you are at the max HP value the effect can heal
  • Gifts: fixed the damage calculation of Blast and Echo effects (damage bonuses could be applied twice)
  • ⭐️ Affixes: fixed permanent damage that could be gained on dummies
  • ⭐️ Enemies: Fixed enemies behaviour when killed during a dash over a gap
  • ⭐️ Enemies: fixed some cooldowns never coming off after being Frozen
  • ⭐️ Enemies: Mushroom Miniboss: not cheesable anymore, now teleport players in its arena if attacked from outside
  • Enemies: Pirate MiniBoss: damage zones are now correctly destroyed when killed
  • Enemies: fixed rare case were a grab would be interrupted
  • ⭐️ Path Choices: fixed rare situation with 2 players were you could lock yourselves
  • ⭐️ Projectiles: fixed flat projectiles only hitting big targets one time if thrown right in the middle (was especially happening with the Boomerang weapon)
  • ⭐️ Challenges: fixed their behaviour with the Incubator biome Tentacles
  • ⭐️ Loots: fixed enemies dropping gear way above the ground and is thus unreachable
  • ⭐️ Gameplay: fixed Boost blocking navigation if spawned on a small platform
  • Gameplay: Player Death: fixed lost Cogs and Memories not pilling up correctly
  • ⭐️ Gameplay: fixed another teleportation glitch where you were using Crystallize (same, without the report this one would have remained thx!)
  • ⭐️ Gameplay: fixed heal flask being dropped when interacting with a Gift Giver or other similar objects
  • ⭐️ Gameplay: fixed teleportation glitch where you would instantly go way above the platform you were on while dashing between islands (thanks soooo much for the in-game reports, it helped A LOT that one!)
  • ⭐️ Gameplay: fixed rare situation where players could not progress to the next biome when one player was interacting with something else
  • ⭐️ Gameplay: fixed some teleports being cancelled by dashes
  • ⭐️ Gameplay: you can no longer die while interacting with a Giver
  • ⭐️ Softlock: Ravenblade: fixed softlock when using Ravenblade's Alterattack over gates before minibosses / bosses
  • ⭐️ Softlock: Crystallize: fixed using without any weapon equipped would lead to not being able to launch any other action (nice catch!)
  • ⭐️ Softlock: Detonado: fixed being stuck in an arena after using it on a Pirate Sword enemy (he was actually teleported and reaching the edge of the world!)
  • ⭐️ LD: Factory: fixed having a huge metal rail in the middle of an arena randomly (rare)
  • Environment: Fixed culling not working on some very large chunks
  • Environment: Fixed some decoration objects being incorrectly positioned
  • ⭐️ UI: Bug Reporter: fixed opening outside of Pause Menu when using Mouse
  • ⭐️ UI: Fixed pause menu and inventory not accessible when a tutorial UI is shown which could lead to softlocks (e.g. Alterattack or Crystallize unlocking)
  • ⭐️ UI: HUD: fixed item description not showing up if camera is too far away but you are close to it
  • ⭐️ UI: Interactives: fixed UI showing up in the middle of a fight
  • UI: Fixed item's labels being shown when an enemy was close by
  • UI: Fixed startup message being truncated
  • UI: fixed auto scroll not working well in some menus
  • UI: fixed hand cursor being shown on startup instead of the default arrow
  • UI: fixed position marker showing up on unbought stuff behind payment gates
  • UI: fixed the number of expeditions in UI (Saves menu and Codex)
  • ⭐️ VFX: fixed Head miniboss laser VFX disappearing when frozen
  • VFX: Fixed a bug on VFX update causing minor performance problems in multiplayer
  • ⭐️ Visuals: fixed floating rat house in Rat Village biome
  • SFX: Fixed muffled sound effect not deactivating when leaving secret zone
  • Loading: fixed possible crash when generating terrain deformation
  • ⭐️ Localization: Fixed the Cyrillic alphabet font that had some weird looking characters
  • ⭐️ Localization: fixed some Russian texts
  • Localization: Fixed the "Trinket Up" localization in Spanish and German
  • ⭐️ Co-op: players can no longer teleport to another player in the secret shop
  • Co-op: Fixed display of friends' sessions in multiplayer menu

[h2]Optimization[/h2]
  • Reduced amount of physics computations made by projectiles
  • Improved performances when many effects are launched at the same time
  • Improved performance of several Gifts
  • Improved performance of AIs and loots
  • Audio engine optimizations

[h2]Misc[/h2]
  • Updated fmod audio library


https://store.steampowered.com/app/1911610/Windblown/

Endless Mode Open Beta

[h2]Hey all![/h2]

[h3]As we mentioned earlier this week, we're working on a new game mode - Endless Mode 🔥[/h3]

[h3]We have just deployed this new patch to the "public_beta" branch in Steam, adding the new game mode and a whole host of changes and updates. Check out the top line info below![/h3]

REMEMBER 👇


[h2]🚨If you choose to play this version of the game, your save will change to the beta branch, and will no longer work on the public build until the update’s full release. UNLESS you create a new save on the new branch and play on that file instead 🚨[/h2]

[h2]Here are the new additions[/h2]
  • ⭐️ Endless mode: continue your runs indefinitely with an updated set of rules!
  • Added a new Codex menu in the Hub, accessible from Sigourney once you've rescued her. Currently, it only shows very few and simple stats - this will be improved in the future.
  • Online: Improved the menu to join games. You can now see all ongoing sessions. You can also set a specific difficulty so that players can only join if they have unlocked it. Only the creator of the session can now change the difficulty mode.
  • Trinkets: new visuals for the Laser
  • Weapons: new visuals for the Umbrella



[h2]Endless Mode - Expanded[/h2]
  • Unlocked through a new Permanent Upgrade at Eperin
  • When finishing a run, you'll then have the option to launch a new harder loop
  • This mode comes with new rules, so you can break the game:
    - You have a lot more Gift slots
    - Stat limits are greatly increased (mainly, Trinkets max refill speed and Weapons max attack speed)
    - Weapons and Trinkets can scale infinitely
  • Try to reach the highest loop possible! A reward might appear somewhere, but who knows...
  • This mode comes with a new achievement: "Complete an Endless loop"


Please remember that this is a beta branch, and will likely come with some bugs and instability. Work will continue on this build until it's ready to be released, so keep this in mind.

[h3]How to access the beta[/h3]
  • Go to your Steam game library.
  • Right click on Windblown and click "properties".
  • Select the tab "Betas".
  • In the first dropdown box select "public_beta"
  • Click close and wait for the upload to finish downloading.


Fan Art


[h3]The Scornful Reptilian[/h3]