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Windblown News

Endless Mode Open Beta

[h2]Hey all![/h2]

[h3]As we mentioned earlier this week, we're working on a new game mode - Endless Mode 🔥[/h3]

[h3]We have just deployed this new patch to the "public_beta" branch in Steam, adding the new game mode and a whole host of changes and updates. Check out the top line info below![/h3]

REMEMBER 👇


[h2]🚨If you choose to play this version of the game, your save will change to the beta branch, and will no longer work on the public build until the update’s full release. UNLESS you create a new save on the new branch and play on that file instead 🚨[/h2]

[h2]Here are the new additions[/h2]
  • ⭐️ Endless mode: continue your runs indefinitely with an updated set of rules!
  • Added a new Codex menu in the Hub, accessible from Sigourney once you've rescued her. Currently, it only shows very few and simple stats - this will be improved in the future.
  • Online: Improved the menu to join games. You can now see all ongoing sessions. You can also set a specific difficulty so that players can only join if they have unlocked it. Only the creator of the session can now change the difficulty mode.
  • Trinkets: new visuals for the Laser
  • Weapons: new visuals for the Umbrella



[h2]Endless Mode - Expanded[/h2]
  • Unlocked through a new Permanent Upgrade at Eperin
  • When finishing a run, you'll then have the option to launch a new harder loop
  • This mode comes with new rules, so you can break the game:
    - You have a lot more Gift slots
    - Stat limits are greatly increased (mainly, Trinkets max refill speed and Weapons max attack speed)
    - Weapons and Trinkets can scale infinitely
  • Try to reach the highest loop possible! A reward might appear somewhere, but who knows...
  • This mode comes with a new achievement: "Complete an Endless loop"


Please remember that this is a beta branch, and will likely come with some bugs and instability. Work will continue on this build until it's ready to be released, so keep this in mind.

[h3]How to access the beta[/h3]
  • Go to your Steam game library.
  • Right click on Windblown and click "properties".
  • Select the tab "Betas".
  • In the first dropdown box select "public_beta"
  • Click close and wait for the upload to finish downloading.


Fan Art


[h3]The Scornful Reptilian[/h3]

Big Windblown roadmap teases New Game Plus, extra modes, and 1.0 release

No two Windblown runs are the same. With so many weapons and movement tools at your disposal, it delivers some of the most kinetic action I've ever experienced, and I've been eagerly waiting to see what developer Motion Twin is doing with it next. As with the studio's last game, Dead Cells, Windblown started in early access, and now we know what to expect while waiting for 1.0.


Read the rest of the story...


RELATED LINKS:

Dead Cells dev's Windblown finally updates an unfair mechanic and adds even more

Windblown's first feature patch is almost here with a much-needed rework

Windblown early access release date, trailers, and latest news

What's next? Endless Mode, New Biome, and... ROADMAP!

Hey everyone!


We're back from a well needed break, and are raring to go! Much like the end of last year, we left you all with a brand new content update for the game. And today we're not just saying hello, we've got some exciting news on the next additions to Windblown!

Soon: Endless Mode


This new game mode will enable you to continue your run when you beat Incubator, meaning you can start from your chosen first biome again while keeping your current build and weapons. Now, this can stack infinitely, and your progress will be displayed just to the right of your health bar (above the difficulty), like this! 👇



This means you'll be able to keep increasing your stats, adapt your build and hit new heights! Enemies will continue to get stronger as well though, so make sure you can keep up with the ever increasing challenge.

Here's an example of the insanity you can achieve! 🔥



Endless Mode has begun internal testing now, and will hopefully be hitting the live servers in the coming weeks!

Late Q1: NEW BIOME!


Now, we don't have anything specific to share just yet, but we wanted to let you all know that there's a brand new Biome in the oven! So keep your eyes peeled for more information on this soon.

We're curious to hear what you all think it might be 👀

Next: Roadmap


And on top of all of this super exciting news, we've also thrown a Roadmap together!

You can check out what we have planned for the game below!

We do have some needed context however - we wanted to keep things very top line. The development of Windblown is incredibly dynamic, and is heavily influenced by the community. This means that we may add things into the plan, or even delay or remove some plans in favour of something more pressing. We’ll keep you all up to date as things progress!



Fan Art


And to finish things off, let's check out some AMAZING Windblown fan art!

[h3]Caymartworks[/h3]


[h3]ArtDeiTech[/h3]

Balancing, QoL, Bugfixes & Optimization patch 0.2.2

🚀 New version deployed 0.2.2 (a5fccaaf)


[h2]New[/h2]
  • New "Ultra" view distance preset for high-end PCs
  • ⭐️ New candidate support for the DualSense Edge controllers


[h2]Balancing[/h2]
  • Cog Gates now allow you to split spending between your current and saved Cogs, prioritizing the use of current Cogs first.


[h2]Bugfixes[/h2]
  • Alterattacks: fixed delayed Boomerang issue: if you just had started a combo attack when you got the Alterattack signal it did not launched
  • ⭐️ Alterattacks: fixed Alterattack does not start if previous action was also an Alterattack
  • Gameplay: fixed dropping 2 flasks by mistake (drop cooldown is slightly higher)
  • ⭐️ Audio: fixed Factory boss music not starting after cutscene
  • ⭐️ Crash: fixed crashed caused by collisions in Rat Village's Miniboss chunk
  • ⭐️ HUD: fixed current Cogs counter showing wrong value in Run
  • HUD: fixed damage counters being sometimes offscreen horizontally
  • UI: fixed some scrollbars not being draggable using the mouse
  • UI: fixed input fields not being escapable simply by using arrow keys


[h2]Optimizations[/h2]
  • ⭐️ Collected shader variants
  • ⭐️ Lowered default view distance for better performances
  • More optimizations on VFXs
  • Optimized Factory terrain geometry
  • Optimized some LODs on Factory


[h2]Misc[/h2]
  • Several small UI tweaks

Windblown OST now available to Stream!

Hey everyone!


After many MANY requests, we're happy to announce that the Windblown Original Soundtrack is now available to stream on all major platforms!

The biggest of props to Danger for his insane work on the project! It's been an absolute blast seeing these tracks come to life, and we've loved seeing you all enjoy them!


(Click the image to access streaming platforms)