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Bugfixes and Balancing patch v0.1.3

🚀 New patch deployed v0.1.3 (f9fa6fbf)

New
- ⭐️ New mouse cursor
- Added graphics option for dynamic quality

QoL
- Updated some held attacks game feel by having a better detection at "preshotted" inputs

Balancing
- Increased price of Gift Slots upgrades
- The Final Curse mini stun can now be resisted by Elites and Incubator enemies
- Incubator : Tentacles critters are no more aggressives and all patrol
- Incubator : Empty Tubes can now contains some cogs
- Incubator : Trap Tubes launch a bit more explosives
- Katars' backstab angle +10°

Bugfixes
- ⭐️ Fixed connection errors related to Thailand regional settings
- ⭐️ Fixed enemies sometimes spawning in the ground
- ⭐️ Fixed a rare error when interrupting an enemy at juuuuuust the right time
- ⭐️ Fixed Katars' back dash held attack not being triggered sometimes
- Fixed gate icons not displaying properly in Factory
- Fixed Charged Blade Alterattack pushing gooed targets
- Incubator biome : Chests are now locked by near Tubes (and no longer by small tentacles critters)

Misc
- 1st Gift Slot upgrade always shown in Eperin's menu
- Improved assets management for better loading times and smaller patches

Balancing & Bugfixes Patch

🚀 New version deployed v0.1.2 (39e06baf)

[h2]Balancing[/h2]
- ⭐️ Banking Fish always available at the middle of first and second biomes
- ⭐️ The Egg Keeper enemy (Incubator) is a bit more active and jumpy: added an attack that he can launch from afar, added some movement actions, won't protect itself behind its shield as often
- ⭐️ Ninja Stars weapon Alterattack damage +20%
- The Big Tentacle (Incubator) enemy now launch a normal attack when exiting its incubator tube (instead of a 360° attack)
- The Big Tentacle (Incubator) enemy won't spawn in challenges anymore
- The Ravenblade weapon Charged Attack is a bit longer to launch but can now be chained without cooldown
- The Fish Knife weapon Alterattack has more reach and does more direct damage but has 2 jump hits instead of 3
- 4th Heal Flask recharge and Project 2501 prices increased
- Time limited challenges last longer in 3rd and 4th biomes

[h2]QoL[/h2]
- ⭐️ For clarity, stop showing the locked memories info cards in the inventory
- Allow swap buttons to be clicked on in the inventory
- Add enable input delay on hub menus
- Update locked/unlocked tabs colors on hub menus

[h2]Bugfixes[/h2]
- ⭐️ Fixed a case were player(s) could be trapped in the Naveless Boss arena with no enemy and closed doors
- ⭐️ Fixed the Big Tentacle (Incubator) enemy death - it could block players in arenas
- ⭐️ Fixed disappearing tanks in the Navelless Brothers boss fight
- ⭐️ Fixed Crystallize gifts application on dummies
- ⭐️ Fixed potential crash when freezing Pirate Shield enemies
- ⭐️ Fixed key rebinding not working with some key combinations (impossible to rebind shift with R for exemple)
- ⭐️ Fix candidate for achievements not unlocking in certain cases
- Fixed patrolling Incubator enemies and extended their patrol zone
- Fixed patrolling Rat Village enemies
- Fixed animation of enemies in Incubator
- Fixed recovery (rally) application that was giving back too much health
- Fixed Anchor Boom weapon with high attack speed bonuses
- Fixed Bushes leaves appearing and disappearing

Day one patch

🚀Day one patch deployed v0.1.1 (9c492c69)

Bugfixes
  • ⭐️ Pietro (the multiplayer NPC) will now always be visible when unlocked, even offline, and will prompt you to log in
  • ⭐️ Fixed potential UI lock when getting Alterattack upgrades
  • ⭐️ Fixed potential lock when going to a Hidden shop
  • ⭐️ Fixed Ninja stars weapon behaviour, should be easier to use
  • ⭐️ Fixed rebinding not working with some keys
  • ⭐️ Fixed game icon resolution


Balancing
  • Degressive coefficients for control effects (stun/freeze/...) have been changed. Standard enemies can always be controlled. Elites and enemies made for duels can now resist these effects. Minibosses and bosses can still resist. Degressive coefficients have a reset timer for everyone.
  • Reduced the amount of heal flasks in some shops in multiplayer
  • Ice bomb duration reduced from 4s to 3s
  • Incubator and Rat village bestiary rebalanced to be more difficult
  • Rebalanced bestiary health in multiplayer

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