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Windblown OST now available to Stream!

Hey everyone!


After many MANY requests, we're happy to announce that the Windblown Original Soundtrack is now available to stream on all major platforms!

The biggest of props to Danger for his insane work on the project! It's been an absolute blast seeing these tracks come to life, and we've loved seeing you all enjoy them!


(Click the image to access streaming platforms)

Bugfixes, Balancing and Optimization patch 0.2.1

🚀 New version deployed 0.2.1 (1a766b47)


[h2]Balancing[/h2]
  • ⭐️ Elites: rebalanced their powers in high difficulties. Fire zone: the zone is smaller and no longer has an increased duration. Rotating lasers: there are no longer 3 lasers but 2 at most, however the lasers are longer in the highest difficulty. Falling bombs: no longer spawn at an increased rate, however at the maximum difficulty they now also create a damage zone for 2.5 sec after they explode.
  • ⭐️ Gooed enemies now rotate WAY more slowly
  • ⭐️ Enemies: the Navelless Warrior boss now has a preview vfx to warn players of its ground attack
  • ⭐️ Gifts: Shield Hex now gives 500 Shield (increased from 250)
  • ⭐️ Trinkets: L-BR0 damage reduced
  • ⭐️ Weapons: Ninja Stars: increased combo's dmg by 10%
  • ⭐️ Weapons: Eye Blade: reduced Alterattack damage (now 30, 30, 50 instead of 40, 40, 60 at level 1)


[h2]QoL[/h2]
  • ⭐️ Made loots clearer at the end of a run
  • UI: Improved memory unlock summary
  • UI: allow mouse click validation on Gear replacement's replaced big tile


[h2]Bugfixes[/h2]
  • ⭐️ Fixed potential softlock when being teleported to a miniboss arena, when a teammate hit the enemy through a door
  • ⭐️ Enemies: fixed disappearing after a Charged Blade's Alterattack (could also cause softlock in closed arenas). Yes, it was sent to the other side of the planet somehow…?!
  • ⭐️ HUD: fixed super bright remaining UIs
  • ⭐️ UI: fixed softlock if exiting a UI on its final countdown frame
  • ⭐️ Elite mob Clone will now always start fighting if its owner does
  • UI: fixed login menu when Steam authentication fails
  • Weapons: Ninja Stars & Telepike: fixed criticals' damage bonus shown but not applied on the actual damage dealt
  • HUD: fixed gap in player health bar when injured while having shield points
  • Audio: fixed music stopping when entering boss combat if cinematic was skipped too quickly


[h2]Optimizations[/h2]
  • ⭐️ Optimized lots of action VFXs to reduce the amount of triangles drawn
  • ⭐️ Temporary reduced view distance of enemies to enhance FPS
  • ⭐️ Enemies: optimized Incubator biome enemies' ground VFX causing FPS drops

Dead Cells dev's Windblown finally updates an unfair mechanic and adds even more

If you love Dead Cells as much as I do, you need to give Windblown a shot. The newest roguelike from the former's developer Motion Twin, it's already an incredibly promising evolution of what the team can do. With an isometric viewpoint and co-op, Motion Twin is clearly pushing itself with new ideas, but that does mean that the Steam Early Access launch needs some improvements. Well, the game's first feature patch is here, and it makes some much-needed changes while adding some new content for good measure.


Read the rest of the story...


RELATED LINKS:

Windblown's first feature patch is almost here with a much-needed rework

Windblown early access release date, trailers, and latest news

Dead Cells dev's Windblown to get mechanic rework after community feedback

Windblown | The Revenge Update

Hey all!


[h2]The Revenge Update for Windblown is OUT NOW on Steam Early Access![/h2]

This update brings with it a bunch of new content, along with a totally revamped version of Sudden Death - The Revenge Mode!

This patch and its content is all thanks to you, the players! Your feedback and input has been invaluable to the games development and direction. We hope you enjoy diving into the new build, and bringing vengeance on behalf of your fallen allies!

[previewyoutube][/previewyoutube]

New Weapons


[h3]Fiery Claws[/h3]

These lightning fast claws are perfect for getting up close and personal with the Sentinels. They dish out damage quickly, and can launch projectiles with a held attack. It's Alterattack turns this up to 11 though, launching you into the air and firing a bunch of flaming heads upon impact! Kinda like a certain boss?

[h3]Umbrella[/h3]

Hibiki’s Umbrella is a unique addition to your arsenal, allowing you to equip a wind-wielding weapon aimed at tearing enemies to shreds with mini-tornadoes! The end of its attack string launches one tornado, whereas its Alterattack launches three! Oh, and did we mention that they track enemies and deal damage over time? Perfect for a DoT build, or if you want to use the Vortex's tricks against it.



New Trinkets


  • Bleed Aura - Generate an area that infuses the attacks of yourself and allies to apply bleed to enemies. Perfect for building up high stacks fast and watching enemies fall to pieces.
  • Mark Zone - Marks all enemies within a zone, setting them up for a devastating detonation. Use this with some Mark specific Gifts, and you're going to cause some serious damage!
  • Ultra Laser - BOOM! ...That's about it... Or more specifically launches a huge murder laser at the closest target. Decimating it and anything else that may be too close.
  • L-BRO (Shooting Bot) - Your newest adorable companion. Designed to follow you around and harry your foes from afar. Activate its ability though, and you'll turn up the heat, increasing L-BRO's attack speed.




Revenge Mode


A full revamp of the Sudden Death mechanic! In this new version you are no longer one shot, and instead become enraged at the sigh of you allies falling. You deal increased damage and move quicker, but your enemies also hit harder too. Oh, and using flasks is disabled as well, so watch out!



New Skins


We've added 4 new skins which are unlocked by completing runs on increasing difficulty. Which means if you've already cleared the game on Cataclysmic, you'll need to go back to lower difficulties to grab any skins you may have missed!

  • Toad
  • Chimera Axolotl
  • Badger Bat
  • Horned Lizard




Bestiary Enhancements


  • Rat Village Boss - Based on your feedback, we've reworked the boss at the end of the Rat Village. He is now much more punishing, has a bunch of new moves, and can be a real challenge if you're not expecting it! We also made some upgrades to the Headbanger version too, making it much more difficult to deal with.
  • We've also added a bunch of new enemy variants to most biomes, meaning runs should feel more challenging as you progress through the difficulties.


Extras


  • Pause Feature - You can now pause the game in single player! You can now go and grab a drink, or a snack, and put the chaos on pause. Go ahead, we'll wait.
  • Mouse aiming enhancements - including a new mouse aiming algorithm to aid with targeting enemies at a distance.
  • Tons of performances enhancements.




New Languages


We want to ensure Windblown is playable for as many people as possible, meaning the addition of things like new languages is key! Because of this, we've added German and Russian localisation to the game!

WHAT'S TO COME


Well, A LOT, that's what!

We have big plans for Windblown, and the work has only just begun! We'll be taking a small break over the next couple of weeks as we recharge from what has been total chaos! But rest assured, we'll be back in early 2025 with a continued sense of determination for Windblown!

From everyone on the Motion Twin crew - we hope you have a restful and peaceful holiday period! We'll see you on the other side!

[h2]Patch Notes[/h2]

⭐️ = community inspired

[h2]New[/h2]
  • ⭐️ Co-op: new Revenge Mode
  • 2 new weapons: Fiery Claws & Umbrella
  • 4 new trinkets: Ultra Laser, Mark Zone, Bleed Aura + our first pet L-BR0!
  • ⭐️ 4 new skins: rewards when finishing the game at higher difficulties
  • 9 new enemy variants!
  • ⭐️ Weapons can now have a dynamic Alterattack ignition bonus: Shield (from +40 to +200%), Boomerang (from 0 to +100%)
  • Rat Village's Miniboss (Pirate Captain) revamp including new animations and attack patterns
  • Rat Village's optional Miniboss (The Headbanger's Head) revamp including new attack patterns
  • Gift slots can now appear as Path choice rewards (if you unlocked the ability to obtain them)
  • ⭐️ Boosts: small boosts were removed and replaced by big boosts. Boosts will always have one special proposition that gives a reduced stat but an added maximum health bonus. This is an experimental change to make choices more interesting and streamline health gain - we welcome any feedback!
  • Added new chunks in Factory and Incubator biomes
  • ⭐️ New mouse aiming algorithm: will especially enhance your accuracy when using distant weapons
  • ⭐️ New mouse cursors: Arrow (new default) & Anchor Boom (you can pick those and the previous Hand one in the options)
  • ⭐️ Accessibility: new standard Auto Dash option available from the start
  • ⭐️ Accessibility: new no-flash mode for UIs
  • ⭐️ New 🇩🇪 German and 🇷🇺 Russian localizations
  • ⭐️ Gift slots can now be recycled
  • ⭐️ Gift and Gift slots can now be recycled and bought even when you are full (meaning, you already have the same Gift or you can't buy any more slot)


[h2]Revenge Mode (co-op)[/h2]
  • ⭐️ The Sudden Death mechanic when one player dies in multiplayer has been replaced by the Revenge Mode
  • ⭐️ Enemies no longer kill you in one hit, your max health still matters.
  • Instead, both enemies and players are empowered. Enemies deal +100% damage, and players gain +100% per ally down. Players also move faster.
  • To compensate, enemies no longer change their scaling based on the amount of players alive and you cannot use your Heal Flasks.
  • You still need to kill enough enemies to remove all 10 stacks of Sudden Death and revive your allies. 3 players co-op: when a second ally is down if you had less than 5 stacks the counter resets to this value.
  • However, the amount of stacks removed have been updated. Strong enemies remove 2 stacks instead of 1. Most enemies in the Incubator biome remove 3 stacks each. Elite enemies remove 5 stacks each. Little vaccum cleaners in Factory and tentacles in Incubator do not give any anymore.
  • Additionally, you can now revive teammates more easily in Boss fights. In the first Boss fight: killing one of its pillars will remove 4 stacks, meaning you can revive your allies after destroying three. In the second Boss fight, you can still revive teammates by killing one of the three brothers (unchanged).


[h2]Balancing[/h2]
  • ⭐️ Rewards: the Fungal Swamp biome now gives more rewards to account for its increased difficulty
  • ⭐️ Elite enemies: the Clone power can now be hit, is susceptible to control effects (stun, freeze, etc...) and deals reduced damage
  • ⭐️ Elite enemies: elites in the various difficulty modes now have a single enhanced power, where they had several before (causing unneeded chaos). In the Stormy difficulty, these powers are enhanced for the first time, then a second time in the Cataclysmic difficulty.
  • ⭐️ Enemies: the Rat Jailer in the Rat Village biome now drops its cheese area of effect in front of him, instead of around him. This makes the enemy easier to manage with melee weapons
  • Enemies: new attack for the secret variant of the Fenwick - in hommage of a certain character with a straw hat
  • Enemies: Naveless Triplet Pyro is faster and more dangerous (especially the Big one)
  • Enemies: Naveless Triplet Rogue is more intelligible but more dangerous (especially the Big one)
  • Weapons: Boomerang now stays in place for 6s
  • Weapons: EyeBlade swings grow larger during its combo. AlterAttack is faster (anim duration shortened)
  • Weapons: Telepike can move more easily while attacking
  • Trinkets: Leafade bonus damage increased (e.g. from 100% to 150% at level 1)
  • Trinkets: Curse Trap bonus damage reduced (e.g. from 4% to 3% per curse at level 1)
  • Gifts: Lifesteal Flasks duration reduced from 15s to 10s, and they now use base damage
  • Gifts: Complete Crystallize now applies to the whole team
  • Gifts: Critical Refill now has a limit of 6 procs per second
  • Gifts: Lifesteal Hex value reduced from 3% to 2%
  • Shops: Magifishes can now appear in shops and behind payment gates
  • Affixes: Lifesteal value reduced from 3% to 2%
  • ⭐️ Co-op economy: when you select Shells in a team giver, they are now given to every team member (to be coherent with the recycling mechanic). Additionally, item prices now scale with the player count.
  • ⭐️ Weapons: Ninja Stars: increased overall damage
  • ⭐️ Trinkets: Leafade now applies to your next hit (rather than your next direct hit)
  • 3 new variant mobs in Autumn : BomberAlpha, GundogAlpha, RusherAlpha
  • 3 new variant mobs in Mushroom : BomberFeral, GundogFeral, RusherFeral
  • 1 new variant imob in Factory : FenwickAlpha
  • 1 new variant mob in RatVillage : PirateGoblinAlpha
  • 1 new variant mob that can pop in any biome : BigJar
  • Chance to spawn a variant mob increase with difficulty level


[h2]QoL[/h2]
  • ⭐️ Single player: the pause menu now truly pauses the game
  • ⭐️ UI: added a summary of your Memory unlocks and of your Species' unlocks in the dedicated menus at the Ark
  • ⭐️ UI: You are now invincible while in a giver menu (Boosts, Gifts, Gear...)
  • UI: damage received by players are better conveyed by the health bars
  • UI: locked gift slots are now shown in the inventory
  • UI: reskin of some menus (skin selection, save selection…)
  • UI: "validation paw mark" are now based on the current body shape of your character
  • UI: Gears stats are now localized
  • Gameplay: the Trinket/Magifish ready feedback above the player now shows the icon of the item
  • Misc: critical damages are now compliant with french and spanish writing rules
  • Texts: clarified combo finisher affixes' texts
  • ⭐️ Co-op: your allies' hits are now shown visually
  • ⭐️ Co-op: multiplayer access: you can now play with friends directly after returning to the Ark for the first time. You still need to save Pietro to access public games.


[h2]Art[/h2]
  • Weapons: Anchor Boom VFXs Polish
  • Weapons: Eye Blade Anim Polish
  • Environment: decoration update in Incubator


[h2]Bugfixes[/h2]
  • Gameplay: fixed Alterattacks base damage calculations
  • ⭐️ Gifts: fixed the accumulation of effects reducing your maximum health (you are now capped to 1 at least)
  • ⭐️ HUD: fixed permanently hidden UI when teleporting towards an ally while in an area that disables UI
  • ⭐️ Level Design: fixed lots of reported issues and navigation quirks
  • ⭐️ Weapons: Charged Blade: fixed dying enemies not triggering Crystallize when falling
  • Weapons: Kunais: fixed passing through some targets
  • Weapons: Ninja Stars: fixed chained Alterattacks bonus being wrong sometimes
  • Weapons: Telepike's perfect tip and Ninja Stars' distance based damages now scale properly
  • ⭐️ Bestiary: fixed having some bombs of the Rat Village's end encounter exploding after the fight
  • Bestiary: fixed some Naveless Pyro and Rogue animations (weapons wrong rotations)
  • HUD: fixed Emojis being drawn behind other hud elements
  • HUD: fixed having enemy health bars behind damage numbers, thus being unreadable
  • HUD: fixed Refillable Flask's icon not filling accordingly to the percentage (looked full way before it was)
  • Options: fixed Dash at cursor that was interactible when Aim at cursor is not activated
  • Options: fixed Dash at cursor being not orientated properly when the camera was tilted
  • ⭐️ Weapons: Fixed the Anchor Boom weapon not applying various effects
  • ⭐️ Weapons: Fixed iFrames of the Alterattacks of the Ravenblade and the Eye Blade
  • ⭐️ Weapons: Fixed the Beatbolt Alterattack aiming
  • ⭐️ Enemies in the Gobbling fish will no longer be able to attack while under the effect of the Detonado trinket
  • ⭐️ Better targetting on RatVillage's Fireworks
  • ⭐️ Fixed permanently hidden UI when teleporting towards an ally while in an area that disables UI
  • ⭐️ Co-op: fixed having walking dead players 🧟 (and some crashes because of it)
  • Co-op: Crystallize: fixed not showing cumulative damages properly
  • ⭐️ Trinkets: fixed some camera effects
  • ⭐️ Bestiary: fixed NavelessBoss Tankers that were being targetted by homing projectiles instead of the foes
  • ⭐️ Bestiary: fixed Fenwick Variant that could not be crystalized
  • ⭐️ Level design: fixed having a healing shop before any fight in the Fungal Swamp biome
  • ⭐️ Audio: fixed unstoppable and super loud music in ending credits
  • ⭐️ Fixed missing VFXs generating errors on Fenwick Variants
  • ⭐️ Memories: Fixed the secret memory in the Ark's Well not being obtainable
  • ⭐️ Weapons: Katars: fixed held attack not launching (also applies to some rare cases on other weapons)
  • ⭐️ Weapons: the Detonado trinket will no longer attract weapon projectiles
  • ⭐️ Weapons: fixed held attacks not being triggered if you have too much attack speed Boosts (e.g. Katars, Ravenblade)
  • ⭐️ Weapons: Beatbolt: fixed Alterattack aiming sometimes not working
  • ⭐️ Weapons: Charged Blade: fixed not being able to push Frozen enemies
  • Weapons: fixed high Attack Speed potentially skipping to trigger some hitboxes or projectiles
  • Weapons: fixed not being able to move targeting of held attacks solely by using the mouse (e.g. Anchor Boom)
  • Fixed under the hood issues regarding attack speed (some logics being skipped)
  • Fixed under the hood errors causing some unpredictable and weird behaviours


[h2]Optimizations[/h2]
  • Optimized shader prewarming (reduces the initials stutters on DirectX-based configs)
  • ⭐️ Optimized miniboss/boss fights: Headbanger boss and Head miniboss
  • Optimized many decoration models, especially in the Rat Village
  • Optimized menus and texts loading to prevent some stuttering and micro freezes
  • Optimized Inventory opening
  • Optimized several VFXs (flying loots, jar breaking, dash, atmospheric VFXs,
    Headbanger VFXs…)
  • Co-op: optimized the amount of data exchanged between clients


https://store.steampowered.com/app/1911610/Windblown/

1st Early Access Update Open Beta

Hey all!


We have some super exciting news today!

We have just opened up a public beta branch for the first update for Windblown! With this, you'll be able to jump in and test the new patch ahead of its release later this month.

Remember, the whole point of these beta tests are for the team to gather data and feedback from players, so you should expect some bugs and quirks during your time on this build!

Now, there are a few very important things to let you know about first!

⚠️If you choose to play this version of the game, your save will change to the beta branch, and will no longer work on the public build until the update’s full release. UNLESS you make a new save and use that instead⚠️


Also, until full release, please note that multiplayer games are version-tied, so you’ll solely be able to play with other beta testers.

Here's the basics:

  • Playing the beta branch will mean you can't use your existing save on the public branch. You will be able to play it on the public branch again once the patch launches.
  • You can make a new save when you load up the beta branch, but it will be a brand new game. Again, you will be able to play it on the public branch again once the patch launches.
  • You can play with other players so long as you're on the same build. So public branch players can't play with beta branch players, and vice versa.


[h2]How to access the beta[/h2]

  • Go to your Steam game library.
  • Right click on Windblown and click "properties".
  • Select the tab "Betas".
  • In the first dropdown box select "public_beta"
  • Click close and wait for the upload to finish downloading.


[h2]What's in the patch?[/h2]

  • ⭐ Revenge Mode - A full revamp of the Sudden Death mechanic! In this new version you are no longer one shot, and instead become enraged at the sigh of you allies falling. You deal increased damage and move quicker, but your enemies also hit harder too. Oh, and using flasks is disabled as well, so watch out!
  • 2 New Weapons - Hibiki’s Umbrella and Fiery Claws make their debut in Windblown, both with their own move sets and Alterattacks.
  • 4 New Trinkets - You'll find 4 new trinkets in the game - Bleed Aura, Mark Zone, L-BRO (a shooting pet!), Ultra Laser. Each of which should help you further specialise your builds and playstyles!
  • 4 New Skins - You'll be able to find the Toad, Horned Lizard, Badger Bat and Chimera Axolotl skins while playing the game! Just keep pushing as far as you can, and you'll find them.
  • Miniboss and boss reworks - The Rat Village boss has been revamped. He's received a bunch of new attacks, and can really cause you issues if you're not careful. The Headbanger variant of this boss has got some new tricks too, along with some spicy updates to one of the final bosses!
  • ⭐Single Player Pause - A long requested feature for Single Player is the ability to pause the game. Well, we've added that in now, so you can take a break mid run. Remember to stay hydrated!
  • Gift slots can now appear as Path choice rewards (if you unlocked the ability to obtain them).
  • Boosts: small boosts were removed and replaced by big boosts. Boosts will always have one special proposition that gives a reduced stat but an added maximum health bonus.
  • Added new chunks in Factory and Incubator biomes.
  • New mouse aiming algorithm: This will help to enhance your accuracy when using distant weapons.
  • ⭐Weapons can now have a dynamic Alterattack ignition bonus: Shield (from +40 to +200%), Boomerang (from 0 to +100%).
  • Accessibility: new standard Auto Dash option available from the start.
  • Accessibility: new no-flash mode for UIs.


There are of course a bunch of QoL changes and fixes included too, so please make sure you jump into the Discord and Steam Forums to let us know how you're finding the new content ahead of it's release later this month.

Some more awesome fan art!


[h2]Beak Brush Animations[/h2]


[h2]Kappa[/h2]