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12 Languages, New Features!: Developer’s Log Volume 2

☯Hello everyone!😈

Welcome to the Official Twilight Monk Team Development Log!

Follow along monthly and get an exclusive look at development progress for the Kung-Fu fantasy releasing in 2025!

April marks the finalization of all Chapter 1 content, which is a HUGE milestone for the whole team! The full main story of Chapter 1 is now completely playable, boss fights, cut scenes, features, and all!

So how about we take a look at some of what’s in store?



All the key battles have been implemented, here we’ve got a little preview of Raz’s battle with the “Lazy Swordsmen”, Jubee hired them to lend a helping hand but actually they seem to have other plans...

Important cutscenes have also been finalized, here we have a key moment in the adventures of Chapter 1 involving a bell hanging in the Rotting Burg?
It’s just begging for a good STRIKE, in’t it…?



Don’t be too rough or it might fall, surely something that heavy would break right through the floor… Let’s just say interacting with certain objects will be key to opening up the map and discovering new areas 😉

[h2]New Features Implemented:[/h2]

[h3]The Teleportation Tree:[/h3]


Used to easily warp between areas you’ve explored before.

[h3]The Monster Book:[/h3]


Admire the designs and read on the lore of each baddie you’ve taken down, of course important stats are also detailed in each entry.

[h3]Hunts:[/h3]


Discover new monsters and take them down to complete hunt missions! Report your progress to Master Yibatta to collect special rewards and upgrades!

Besides all this here’s a report of other things we’ve been working on:
  • Added multi language support function for 12 languages! (Spanish, French, Portuguese, German, Russian, Italian, Japanese, Simplified/Traditional Chinese, and Korean!)
  • Finalizing entire game script to prepare for translation
  • Nintendo porting is in progress!
  • New music tracks for Chapter 2
  • A TON of animation for the final chapters
  • Enemy behaviors adjusted for different in-game scenarios
  • A lot of playtesting, bug fixes
  • Tutorial menus added at key points to introduce game features
  • Character NPC portraits updated


Interesting fun fact about production: half our team is actually in the UK! Thanks to the time difference it’s a significant amount of extra hours of progress while our team in the States calls in for the day.

We hope you’re as excited as we are with the progress so far. More updates and refinement to come. This is just the first of 6 chapters!

As an extra treat to commemorate the second Development Log update, take a look at the new concept artwork of the Gazer Rider boss added in the “Artworks” section!
https://steamcommunity.com/app/1911940/images/

Until the next one.
The Twilight Monk Team


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https://twilightmonk.startgravity.jp/ Website

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* All images represented are work in progress and are subject to change