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Tokyo Game Show Highlights and all New Characters!

☯Hello everyone!😈

Welcome to the Official Twilight Monk Team Development Log.

Follow along and get an exclusive look at the Kung-fu fantasy metroidvania game releasing in 2025! If you’re interested to see more exclusive gameplay videos and screenshots, don’t miss out on the action on our official X page!


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[h3]Reflecting on Tokyo Game Show[/h3]
Since this month we’re working on the final chapters of the game, to avoid potential spoilers we’d like to take this opportunity to highlight the Twilight Monk exhibit at Tokyo Game Show instead!

This was the first time a full portion of the final game was made available for the public to enjoy, so the pressure was on. The whole team worked extra hard playtesting, adjusting game balance, and getting localization to a presentable state in time for the show. In the previous demo the player would start right away in the Catacombs without any context leading up or overworld exploration, it was really intended to show the base concepts of the game. This time the ENTIRE first chapter was playable, including the full overworld, many NPC to meet, and 4 dungeons total! The overall volume was enough for a full 30+ minute playthrough but guests were invited to play as much as they could within 15 minutes.



Whereas before there was only 1 minor dungeon and 1 major dungeon to explore, the TGS version included 4 total dungeons: 3 minor (Dojo Path, Hidden Cove, Rotting Burg) and 1 major (The Catacombs).


Overall we were happy to see so many Japanese fans show up to play. The response was overall very positive, with many visitors stopping with curiosity to stare deeply at the poster visuals. Those who decided to play ended up playing right up until the timer went off.


Twilight Monk being a game taking a lot of its influence from East Asian culture, we were excited to receive the feedback and reviews from those who played at TGS.

We prepared mousepads and keyrings and distributed them to anyone who played. By the end of the event we had distributed all 130 of the mousepads that we prepared in addition to all the keyholders.


Overall it was a great event! Now we’re currently preparing for our next exhibit at “Tokyo Game Dungeon 6,” an event held regularly in Tokyo specifically for Indies! We’ve prepared some new goods for the occasion: a set of clear plastic bookmarks that look really cool!


These will also be available as an event-exclusive item for anyone who stops by to play!
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[h3]New Enemies and Characters[/h3]
On the development side, we’ve been going back and adding an extra layer of richness to the adventure through new enemy types.



The giant muscular carrot is one of Trent’s (Director of Aquatic Moon) personal favorites.



Noodles the giant ethereal cat is an NPC that sometimes appears in Crescent Isle and has now been added to all chapters of the game so far. Very cute, very obstructive…


Additionally some new artwork has been added to flesh out previous locations.


The world of Twilight Monk becomes deeper with every polishing pass, we are constantly playing through and looking for what small details could make the world feel more alive and the gameplay feel more rewarding.

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For now we’ll keep making headway on the final chapter of the game, and once that’s wrapped up the whole team will take an additional pass for even more polishing and play testing. We hope you’ll check back in for the next edition!

Until the next one,
- The Twilight Monk Team

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* All images represented are work in progress and are subject to change