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Golfing In Aether News

Golfing In Aether Update Released [1.9.0]

[p]This update follows on from the third anniversary of Golfing in Aether, and includes our new "Anniversary" expansion, featuring ten new levels and some celebratory themed hats. [/p][p]There are also new game mode options, such as the ability to choose the number of holes you play. All existing levels have been improved, Turkish localisation is now available, there’s a new XP level with unlocks, plus so much more! [/p][p][/p]
Free Anniversary Expansion
[p]This features ten new levels to bring the total number of levels to 90 and add more variety.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]The expansion is entirely free and will be downloaded automatically, but the store page is above if it doesn't immediately appear. On platforms other than steam this new free content is included in the base game.[/p][p][/p][p][/p][p]Starting off with two of the smaller levels this time, first up is Sharp Angles and Angle Play. Our goal here was to bring more diversity to either the early game or for players who like these simpler course designs without a whole load of obstacles.[/p][p][/p][p][/p][p]Next up is levels Hop Across and Drop Zone, these feature a jump with the goal of rebounding your ball where it has to go.[/p][p][/p][p][/p][p]Twin Bridges uses the previously introduced movers as an obstacle to cross. This one requires some timing to make it across both bridges at once, as well as getting your aiming right.
[/p][p]There are a further five levels in this free expansion beyond what we've shown off here. As with previous levels all of them can be played in whichever theme or season you wish.[/p][p][/p][p]As part of this free expansion we created some celebratory themed hats including a Party hat and a Cracker hat. Both of these come in a range of colours and will be suitable for a range of occasions. [/p][p][/p][p][/p]
Additional custom game options
[p]When starting a custom game you can customise the number of holes that you will play. The default is 9 as before, but you can pick from longer or shorter games with either 18 or 5 holes.[/p][p][/p][p][/p][p]Also now found in this menu is the ability to disable ball recovery upon going out of bounds. This means if during a round your ball falls off the island or ends up in a hazard like water you will taken out of play until the next hole. This is both a harder difficulty option and method of speeding up some games,[/p][p]
[/p]
Existing level reworks
[p]The most visual change is the additional foliage including flowing plants, and in some ponds the addition of reeds. To facilitate these all levels had the placement of some decorative items such as rocks or trees tweaked with the oldest levels being the most significantly changed.[/p][p]Existing assets like Cherry Tree's have received improved texture mapping and performance optimisations, as well as a simple wind effect added to match the newer foliage. [/p][p][/p][p][/p][p]Above is the level Gentle Swing showing the ground for the lower section being reworked.[/p][p][/p][p][/p][p]Here is a pond area on the level Tee Time showing off the addition of some sparse reeds in spots. You an also see the autumn variation of the ground flowers.[/p][p][/p][p][/p][p]Beyond visual changes, some levels had their layouts changed slightly. An example of this is "One Hill Over" where the double ramp was given a steeper curve with more flat in between, this helps the ball come to a stop slightly quicker if caught in this spot.[/p][p]We also tweaked some shallow ramps and the physical materials on other levels to again make the ball stop quicker in these sections.[/p][p][/p][p][/p]
Turkish Localisation
[p]Golfing in Aether now supports Turkish, becoming the 10th language for us to support on Steam and our fourth update introducing additional localisations. [/p][p][/p][p]As with our previously added localisations we do want to say again that although this additional localisation has undergone QA, mistakes can still occur, especially since it’s not our native language. Please let us know if you have any feedback, as it may be improved in future updates. [/p][p][/p][p]We have included several updates to previously localisations in this update.[/p][p][/p][p][/p][p][/p]
New XP Level & Unlocks
[p]We've added a XP Level 7 so you can have something to work towards while trying out the levels included in the expansion. The XP required is the same as going from level 5 to level 6.[/p][p][/p][p]There are 3 balls you can unlock, the first is bovine, a cow themed ball that can resemble a few other things depending on what hat or colour your pick. There is also a new stripe design called Band, and a novelty pattern called Halftone. Each of these can be colour customised.[/p][p][/p][p][/p]
Leaderboards display options
[p]Rather than the previous on or off we have extended the options to also include whether to bias friends or global, as well as to only show friends. [/p][p][/p][p]Existing options included controlling which modes of play they were visible in and the option to toggle between cross platform and only steam leaderboards. [/p][p][/p]
Mono audio support
[p]We have added the option to force audio to mono for accessibility. When enabled this will play stereo sounds in mono and disable Spatial Audio. You'll find this setting in both the sounds menu and the accessibility menu.[/p][p][/p][p]Golfing in Aether was Stereo as you would expect since launch, and additionally includes an option for spatial audio which is enabled by default. [/p][p][/p][p][/p]
Upgraded Engine
[p]With this update we've moved from Unreal Engine 5.3 to the newer 5.6, along with this update will be newer versions of platform SDK's so you should see performance improvements and bug fixes where these have been made.[/p][p][/p][p][/p]
Various other improvements
[p]In this update you will also find a number of other improvements such as the custom game levels menu gaining a preview image of the level you are selecting, or an option to pick a level at random from the practice menu. There are also a number of fixes so check the full notes below. [/p][p]
Please don't assume any issues you may encounter are 'known issues' and let us know in either the comments, forums, or via our support email.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
Patch Notes
[h2]General[/h2]
  • [p]Added a no rescue option to custom game settings. If you end go out of bounds, such as water, or lava, it will be game over for the current level rather than resetting you.[/p]
  • [p]Added option to change the number of holes that a custom game will be made up of. This includes 5, 9, or 18 holes. When in an 18 hole game you will only see 9 floating islands at a time with the second 9 being visible upon hole 10. Note: the achievements Speedrun and Perfect will not work on 5 hole courses.[/p]
  • [p]Added mono audio support for accessibility. When enabled this will play stereo sounds in mono and disable Spatial Audio.[/p]
  • [p]Added Turkish localisation.[/p]
  • [p]Fixed reliability of hole exits, especially when spectating.[/p]
  • [p]Fixed an issue where if spectating it wasn't always possible to free camera, or you would not free camera from the position of the player you are spectating.[/p]
  • [p]Fixed various minor camera behaviour issues.[/p]
  • [p]Fixed some minor rotator sync problems.[/p]
  • [p]Fixed one of the level sequence cameras for Hole in Fun not angled correctly.[/p]
  • [p]Fixed various minor local stat saving issues when playing in an offline state without a platform connection.[/p]
  • [p]Fixed a rare timing issue where it was possible for a client to obtain the incorrect spawn location. [/p]
  • [p]Fixed several minor cosmetic / accessory positioning sync issues when playing in multiplayer.[/p]
  • [p]Fixed a rare instance of being able to move the camera after skipping a level, the camera will now correctly snap to the flag as expected.[/p]
  • [p]Fixed various skipping level related issues when playing in local multiplayer.[/p]
  • [p]Fixed various multiplayer timing issues relating to spectating.[/p]
  • [p]Fixed an issue where some obstacles might not undo with shot in some modes.[/p]
  • [p]Fixed an issue where upon retry under some timing combinations you couldn't retrigger a pipe camera.[/p]
  • [p]Fixed an issue where the camera when spectating and jumping between players doesn't appear to be a seamless snap.[/p]
  • [p]Fixed some minor issues with tutorial when restarting it under uncommon scenarios. [/p]
  • [p]Fixed various minor behaviour issues with replays.[/p]
[h2]Platform[/h2]
  • [p]Added updated Nvidia DLSS and AMD FSR versions.[/p]
  • [p]Fixed an issue where Nvidia DLSS wouldn't work on Microsoft Game Store version.[/p]
  • [p]Fixed various issues with sharpness. [/p]
  • [p]Added updated platform SDK's.[/p]
[h2]Customization[/h2]
  • [p]Added customisation for XP Level 7, including Bovine, Band, and Halftone.[/p]
  • [p]Added additional brown color option to the cow novelty hat.[/p]
  • [p]Added Party, and Cracker hats as part of Anniversary Expansion.[/p]
[h2]Environment[/h2]
  • [p]Added adjustment to the double ramp in “One Hill Over” so theres an extra bit of flat ground in between to make coming to a stop a bit easier.[/p]
  • [p]Fixed potential for ball to not stop yet move slow on very shallow ramps.[/p]
  • [p]Added additional flag textures for holes 10 to 18.[/p]
  • [p]Added additional foliage to all levels.[/p]
  • [p]Added quality of life improvements to visual appearance of all levels.[/p]
  • [p]Added improvements to cherry tree branches. This includes improved texture mapping and adding wind movement to leaves.[/p]
  • [p]Added new flowering plants to all levels with an autumn variant without flowers.[/p]
  • [p]Added reeds to ponds on some levels.[/p]
  • [p]Fixed a rock after the ledge in Rail Run not having a steep enough angle for the ball to roll off.[/p]
  • [p]Fixed some unusual camera behaviour that could occur on the painted line at tee if positioned and angled right on some levels.[/p]
  • [p]Fixed a part of Putt and Dunk near a ledge that auto resets you when it shouldn't do.[/p]
  • [p]Fixed the top of towers on Fork in the road and possibly other levels not resetting when land on them.[/p]
  • [p]Fixed some rotators on distant islands spinning in the wrong direction.[/p]
  • [p]Fixed a rock placement on mill pond.[/p]
  • [p]Fixed a clipping rock in Bone Yard.[/p]
  • [p]Fixed the appearance of some pipe materials and meshes.[/p]
  • [p]Fixed the collisions of some flat ground pieces to be simpler and more efficient / reliable.[/p]
  • [p]Fixed minor overlapping pond ground materials on several levels. [/p]
  • [p]Added adjustments to some ramp meshes so they have slightly steeper angle the lowest part in order to fit more flat at the bottom. This is to help with rolling / stopping on some levels and is barely noticeable visually. [/p]
[h2]Interface[/h2]
  • [p]Added additional options to custom game menu for hole amounts and no rescue.[/p]
  • [p]Fixed custom game options having the wrong scrollbar color in dark mode.[/p]
  • [p]Fixed scoreboard having an incorrect scroll fade color in dark mode.[/p]
  • [p]Fixed How-to-XP menu missing out an XP value for style.[/p]
  • [p]Added larger level preview and current rank for selected level in the custom levels menu.[/p]
  • [p]Added changes to description in custom levels menu in relation to ability to choose number of holes. Now says ‘required’ instead of ‘nine’.[/p]
  • [p]Fixed a minor inconsistency with navigation when using the mouse and switching to gamepad in the custom levels menu.[/p]
  • [p]Added a ‘Random’ option to practice menu. This will initially pick at random a level you’ve not previously gotten a rank in for easy, then hard, and then just be completely random.[/p]
  • [p]Added online settings option to change how leaderboards are displayed on the scoreboard XP page. This includes the default current option, or giving more focus to friends, or just friends only entirely.[/p]
  • [p]Fixed an issue where if you tried to skip, restart, or return to main menu upon pausing just as about to go into the hole could lead to holeout still playing. The ball will now be frozen in place.[/p]
  • [p]Fixed possible to hear navigation sounds while on Podium.[/p]
  • [p]Added improvements to the consistency of the scoreboard headers.[/p]
  • [p]Fixed the controller icon on the ingame/pause menu appearing bit inconsistently blurry compared to other menus.[/p]
  • [p]Added options to set stereo to mono in both sound and accessibility settings menus.[/p]
  • [p]Added improvements to how player avatars are rendered on various menu screens. Rather than separate layers for glasses and the ball they will combined as a single image. This will improve the appearance when fading in and out.[/p]
  • [p]Improved appearance of quick chat search box when in lobby/scoreboard.[/p]
  • [p]Fixed an issue where when pressing escape to cancel quick chat search the pause menu could open.[/p]
  • [p]Fixed an issue where on some platforms opening an overlay as host with controller disconnect can cause a pause to an online session with players.[/p]
  • [p]Fixed various power indicator behaviour issues on some platforms. [/p]
  • [p]Fixed an issue here names might still show when in a hole.[/p]
  • [p]Fixed some wording on the scoreboard.[/p]
  • [p]Fixed the 'X' for none selected in accessories which wasn't appearing correct under some theme / contrast combinations.[/p]
  • [p]Fixed an issue where pause menu didn't always appear in replay under specific combinations.[/p]
  • [p]Fixed level names in the custom levels menu had potential to clip in some localisations. [/p]
  • [p]Fixed incorrectly labelled game menu if player 1 plays using a local profile in some game modes.[/p]
  • [p]Fixed an issue where a shared input player cannot pause.[/p]
  • [p]Fixed various minor shared input settings display depending on combination of profiles selected.[/p]
  • [p]Fixed some quick chat input overlaps.[/p]
  • [p]Fixed an issue where an unloaded player would see WWWWWWW on one of the scoreboard menus if timed right.[/p]
  • [p]Fixed various minor pixel alignment issues with scoreboard and quick chat.[/p]
  • [p]Fixed decal behaviour bouncing when switching views on scoreboard rapidly.[/p]
  • [p]Fixed 'view' button sometimes appearing on scoreboard when no need to change view, such as when leaderboards disabled in practice mode.[/p]

Golfing in Aether Update Released [1.8.1]

[p]This update brings Italian localisation to Golfing in Aether, as well as an additional customisation slot for eyewear options. There are also numerous bug fixes, and improvements to some levels.

[/p]
New accessory customisation
[p]Golfing in Aether now features wearable accessories including glasses and eye patches for characters. Currently 10 different wearable items are available (excluding left / right options for patches) with 8 of these being unlocked in the base game from the start and a further two unlocked as part of owning the deluxe edition (or upgrade). [/p][p]These can be selected for all ball customisations that feature a character design with eyes such as the faces or insect designs. We have different models or adjustments to enable them to fit with each design. Each also has colour options like the previous hats that you can select from.[/p][p]When you pick these the appearance will also be reflected in the game menu's (e.g. leaderboards and animations) as part of your characters look. [/p]
Level improvements
[p]Several levels have undergone minor changes to address minor issues, enhance the flow, and eliminate any frustrations.
The level cauldron has a few additional rocks to make jumps possible when far back from the ramp. Previously it was needed to move closer to the ramp to be able to jump the gap at full power.
Additionally the level scorcher has a small tweak to make sure players can make the jump diagonally if a little way back from the ramp.
[/p][p]The holes on Goofy Golf have been made slightly oval to make it easier to enter. While it won't make it easier to get a hole-in-one, it will make it less frustrating if you initially missed a hole and are trying to enter at an angle.

The internal pipe on Railroad crossing could sometimes backtrack or take longer to exit than intended. This has been reworked to make the exit flow much smoother.

Other levels including Leapfrog, and Behind the Tee have also received minor tweaks to improve gameplay flow.

[/p]
Italian localisation
[p]This is the third update introducing additional localizations, and with this update we have introduced Italiano.[/p][p]It’s worth noting that even though this additional localisation has undergone QA, mistakes can still occur, especially since it’s not our native language. Please let us know if you have any feedback, as it may be improved in future updates.

Also as part of this update, we have also performed several updates to previously added localizations to improve the quality of those.

[/p]
Canotier Hat
[p]In addition to adding Italian language we have also added a themed hat, the Canotier, sometimes also referred to as a Gondola hat. This is available right away for all players and comes in various colour variations.[/p]
Various bug fixes
[p]Check the full notes below for all the changes made, if you are aware of any issues then please let us know so they may be fixed for a future update.

https://store.steampowered.com/app/1914980/Golfing_In_Aether/
[/p]
Patch Notes
[h2]General[/h2]
  • [p]Added Italian localization. [/p]
  • [p]Fixed an issue where consistent achievement could unlock when using skip.[/p]
  • [p]Ball isn’t aligned until after movement is allowed.[/p]
[h2]Customisation[/h2]
  • [p]Added Canotier Hat.[/p]
  • [p]Added Sunglasses, Heart glasses, Star glasses, Square Glasses, Oval Glasses, Eye patch, Pilot glasses to unlock imediately.[/p]
  • [p]Added Pirate eye patch and Round glasses to deluxe edition.[/p]
[h2]Environment[/h2]
  • [p]Fixed movers behaving back to front in distance (sliding going out of bounds).[/p]
  • [p]Added a change to Goofy Golf to make holes more oval.[/p]
  • [p]Added changes to Cauldron and Scorcher levels to make long jumping easier.[/p]
  • [p]Fixed an issue where Railroad crossing would allow for the ball to backtrack up one hole.[/p]
  • [p]Added changes to Leapfrong and Behind the Tee rock placements to make some jumps easier.[/p]
[h2]Interface[/h2]
  • [p]Fixed position of some numbers on scoreboard details.[/p]
  • [p]Fixed flag icons missing on shared input menu.[/p]
  • [p]Fixed German text not fitting correctly on shared input menu.[/p]
  • [p]Fixed pressing skip on tee in hotseat leaves overlapping its your turn message.[/p]
  • [p]Fixed pressing skip on tee in hotseat one after one another makes balls physical.[/p]
  • [p]Fixed a potential issue where a resetting.. widget could remain on screen.[/p]
  • [p]Added additional accessory slot for customization. Currently this includes eyewear for ball designs with eyes e.g. Insects or Faces. [/p]

Golfing In Aether Update Released [1.8.0]

In this update, we’ve introduced team and co-op game options as part of custom sessions. Additionally, we’ve added an extra XP level and new customisation unlocks.

There is also an option for always-on player collisions as well as several other quality-of-life improvements.

Team and Co-op gameplay

When creating a custom session online or offline, you now have the option to choose team scoring options. In this system, all scores on a team are summed up and divided among the team members, with rounding.


There are several options available. The “auto” option can include two or four teams, while there its a single team option for cooperative play. If you prefer to manually select and assign teams, a custom option is also available.


When set to custom, in offline local play you pick a team on the player select screen. For online play teams are assigned in the lobby, to access this select the view button to switch menu pages.

In both online and offline sessions, you can also opt to not assign players to a team, thereby treating them as individual players. This option enables you to play mixed teams against players.

Improved Player collisions and options

A requested feature was to allow always on collisions, we also found online play needed improvements to be able to accomplish this. A key change was making the collisions server sided (on the p2p host) so that there is a single point of authority rather than a miss-match of ball movements.


We have enabled collisions to be on always as part of the "Race" preset, but you can customise whether to be on or off, as well as only while moving, as part of custom session settings.

New XP Level

In this update we are introducing XP Level 6 to give something extra for players who have played for a long time to progress towards.

The XP amount to complete this level is the same for each levels 4 and 5. When completed you will receive an additional three ball unlocks.

Spring Customisation Unlocks

For playing between March and end of May (while running this update) you will unlock the above customisation. Each feature a colour customisable design.

Bunny ears hat

We have added a bunny ears hat to the customisation available at the start of the game. The hat works particularly well with the Whisker ball customisation in the new XP level.

Various other improvements

In this update you will also find a number of other improvements such as tweaks to the camera to be smoother in certain situations when using the no bounce mode. There are also a number of fixes so check the full notes below.

https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes

[h2]General[/h2]
  • Fixed an issue where leaderboard scores could be reported higher than they should be.
  • Fixed various instances where master sound settings were not being respected. This included lava, an impact sound, and XP ticker.
  • Added additional smoothing behaviour when camera is in 'no bounce' mode so it will not track ball as it goes into a sloped hole (and instead will remain at static height).
  • Added a change to enable collisions between players during practice mode.
  • Fixed an issue where resetting a replay wouldn't correctly orientate the ghost.
  • Fixed an instance where you could loose input when skipping a level while in shared input mode.
  • Fixed a logic problem where if you nudged a player into a hole and used skip level in the process.
  • Added a sync mechanic for the level sequence playing where a client running faster hardware must wait for the host to complete loading.
  • Added a tweak to reduce stuttering in level sequences on particually low end hardware by delaying ending the loading screen by a few seconds.

[h2]Customization[/h2]
  • Added rabbit ears hat.
  • Added Shelly, Coil, and Waves as part of Spring unlocks.
  • Added Whisker, Donut, and Streak to XP Level 6 unlocks.
  • Fixed sun hat clipping at low quality / LOD levels.

[h2]Environment[/h2]
  • Fixed cup material friction to enable balls to stop quicker.
  • Fixed a small wall gap on Center Path.
  • Fixed a small wall gap on Putt Pendulum.
  • Fixed alignment of some walls on Behind the Tee.
  • Fixed a raised log on Up the Stairs.
  • Fixed a wall gap on Speed Bump.
  • Fixed alignment of a wall on Right Angle.
  • Fixed placement of a log on Right Angle.
  • Fixed Don't Fall In has a log raised too high.
  • Fixed a small wall gap on Don't Fall In.
  • Fixed some minor material detail on Rock Bottom.
  • Fixed placement of a stump on Hole in Fun.
  • Fixed a collision with ramp on Curve It.
  • Fixed some minor material detail on Rail crossing.
  • Fixed some minor material details on Cliffhanger.
  • Fixed LOD quality on wall some wall pieces to ensure no stand-out brick gaps far from camera.
  • Fixed rock placement on Bridge hole.
  • Fixed a minor wall gap on Up, Down, and Around.
  • Fixed flag raise radius on sinkhole being too small.
  • Added new blocking volumes for camera so when in 'no bounce' smoothing mode the camera will not follow the players ball into out of bound pits e.g. water.
  • Fixed a small collision issue on the first corner of Cauldron.
  • Added a tweak to fences to make them fade out a bit further from the camera so your view is obstructed less by then. You can disable this feature in graphics settings by turning off proximity dithering.
  • Added improvements to rock placement on leapfrog and crazy golf.
  • Fixed an issue where an out of bounds part of a water wheel wouldn't reset the player.
  • Fixed rock placement on What goes around.
  • Fixed an issue where free camera wouldn't work when the game timer was set to none but free camera was still a percentage of the game timer. It will now be 50 seconds in this situation.
  • Fixed rock placements on Deja vu.
  • Fixed a small wall gap on Millpond.
  • Fixed placement of rocks and log on Serpentine.
  • Fixed some leaves floating, notably on Spin City.
  • Fixed inconsistent Lilly appearance on Angler.
  • Fixed appearance of rotators in distance levels.
  • Added improvements to the replication of movers, these will now be exactly in sync. This is to accommodate for minor network time drift.

[h2]Interface[/h2]
  • Fixed an instance where returning to the main menu during split screen wouldn't promptly disable split screen while fading to white.
  • Fixed new game menu having inconsistent icon.
  • Fixed an issue where when player 2 pauses during split screen, background blur will overlap hole info.
  • Added a change to hide some developer scores from leaderboard menus where testing was done on multiple different platforms (now only 1 will be shown).
  • Fixed some rare quality issues with various text on XP screen.
  • Fixed a potential issue where view button wouldn't work on some menus.
  • Fixes scroll-bars out of alignment for session replay.
  • Fixed appearance of some keys for replays.
  • Added an adjustment to the contrast of some text such as 'its your turn'.
  • Added various improvements to better support ultra-wide resolutions, e.g. 21:9. This includes tweaking how menus scale at extreme horizontal sizes and correctly highlighting these ratios in resolution settings.
  • Added team option to custom session settings.
  • Added a reorganisation of custom settings menus so they follow a consistent layout between online and offline.
  • Added team selection function to player selection screen when using custom team options. Also added team selection to lobby when using custom and playing an online session.
  • Fixed a navigation menu in progress saves menu.
  • Fixed an instance where local settings wouldn't open.
  • Fixed an issue where local players wouldn't be able to trigger the level name as part of focusing not the flag.
  • Fixed an instance where the next hole number wouldn't display correctly while a spectator.
  • Added a few changes to copywrite and credit screens.
  • Fixed contrast of some faceplates.
  • Fixed unnecessary countdown when using skip level in Hotseat.
  • Fixed an issue where ending a turn could occur while in a menu didn't correctly transfer input.
  • Fixed some instances where player names wouldn't appear in lobby right away.
  • Fixed button to save progress save being incorrectly visible when watching a replay.
  • Fixed opening social menu while on the scoreboard for the last hole could display a negative timer remaining for the level.
  • Fixed instance where if in free camera and the player you were spectating completed the hole you would have 'free camera' displayed on the screen still while focusing on the flag.

Golfing in Aether is now available for mac OS!

The mac OS version of Golfing in Aether is now available, and it’s part of the ever-expanding cross-play support! This means you can play with your friends on Windows, Linux, or mac OS through Steam, as well as on other PC game stores like the Windows Game Store or console platforms like Xbox One, Xbox Series, PlayStation 5, and Nintendo Switch. 



This is a free update so if you’ve already bought the game on Steam you can also run it on a Mac should you wish to do so. We are performing a very small Steam specific update on Windows and Linux as part of this release to ensure save games will continue to work across platforms.


[previewyoutube][/previewyoutube]
What is Golfing in Aether?

We'd like to start off with a short introduction for any new players who are first reading this annoucement. Golfing in Aether is a minigolf game that allows for cross platform online play for up to 16 players, and 4 players local via split screen.


Golfing in Aether stands out from other minigolf games in that it doesn’t revolve around fixed courses. Each time you play a new course, it’s assembled from the pool of 80 currently available levels. This different approach offers increased replayability, ensuring that each playthrough is slightly different.

You can also play with your friends on other platforms, including all the current generation of consoles. We’ve also released a native Linux version before this native mac OS version so it will run great on the Steam Deck.

https://store.steampowered.com/app/2999530/Golfing_in_Aether__Cauldron/?snr=1_5_9__405

We keep adding to the game. Since our 2022 release, we’ve released five free expansions, introducing three new themes and 48 levels with new mechanics not present in the original release. Our most recent expansion, Cauldron, added a couple of volcanic levels amonst several other levels and new mechanics also added.


Accessibilty is a priority to us, and you’ll find extensive options in the game to ensure everyone can participate. Check out our website for a full list of supported accessibilty features and settings: https://www.vetron.net/golfinginaether-accessibility/.


More generally, you’ll also find helpful features such as the ability to create local profiles for each player. This way, when you want to play local multiplayer, you don’t have to repeatedly setup each player’s accessibility settings or type in their name. You can play with four gamepads in splitscreen or hotseat, and if playing hotseat mode, you can optionally share the same input device for up to eight players.


You can pick from cute color-pickable designs for your golf ball as well as various accessories such as hats. New ball customizations are unlocked as you complete levels and level up.

mac OS Release & Performance

Golfing in Aether doesn’t require much RAM in general, so it will run smoothly under 8GB of RAM, provided you don’t have too many other applications open simultaneously. As shown in the screenshot above, the game’s memory footprint during testing never exceeded 4GB.

Current Mac Mini's should have no problem playing the game at 60+fps but may wish to play at either high settings or just manually disable some expensive graphical features such as the planar reflections on highest settings. For older generation mini's you may wish to lower settings to medium.

Note that this is a universal binary, but we are only testing against the latest version of mac OS. Any hardware that apple defines as obsolete may not work and we aren't supporting that.

Unlock seasonal customization

Each Christmas, we offer some additional customization options as an unlock for playing the game. If you’d like to access these options, make sure to log in between now and January.

https://store.steampowered.com/app/1914980/Golfing_in_Aether/
We have a demo!

Check out the store page above and click the download button to try out the game on your Mac or other platform before buying. This makes it easy to answer any 'will it run' questions. We hope you like the game and will want to purchase the full version!

If you have any questions then don't hesitate to reach out in the discussion forums or our support email and we'll do our best to answer them.

Golfing in Aether Update Released [1.7.3]

This update brings four new localizations, plus adds additional progress save features for when playing in singleplayer. There are also several other fixes and small improvements.

Progress save system

Golfing in Aether now features a progress save system that allows you to make mid-game manual saves and reload them at any point.


When in-game you can find the progress saves menu by opening the ingame/pause menu (esc/start) and then selecting the Progress save button at the bottom. Note that progress saves only work in singleplayer, and not any competitive mulitplayer online or local.


Loading a save involves from the main menu selecting "New game" and you'll find progress saves button at the bottom of the green. There is also autosaves and checkpoint saves automatically created so you can recover most recent game progress and resume playing right away. Autosave frequency can be adjusted in game settings.

Typical and overall game progress is independent of this system and will continue to be saved automatically.

Remove timers and allow manual progression through offline scoreboard

We've done further improvements to the scoreboard during offline play so there are none of the timers that are typically found in multiplayer e.g. "next game in 10 seconds..." you now press a button to advance to the next screen or game as you wish.

This will allow you time to look over scores for longer or jump to the next hole quicker if thats more your thing. Timers will remain in online multiplayer along with the vote system as its required for synchronization.

Português and Español localization

This is the second in a series of updates introducing additional localizations. In this update we have introduced Português with both Brazil and Portugal variations, we have also added Spanish.

It should be noted that even though these additional localizations have gone through QA, that mistakes can still happen, especially as these are not our native language. So please let us know if you have any feedback on these translations as they can be improved in future updates.

As part of this update, we have also performed several updates to previously added localizations French and German to improve the quality of these.

Sky menu background color option

We've added the ability to change the background sky as seen on the main menu between the standard day to 'night' as seen in winter theme.

This is a small cosmetic change that may look good for playing over the winter season, it maybe can help with contrast as well.

Various bug fixes

Check the full notes below for all the changes made, if you are aware of any issues then please let us know so they may be fixed for a future update.

https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes

[h2]General[/h2]
  • Added Spanish, Latin Spanish, Portuguese, and Brazilian Portuguese localization.
  • Fixed an issue where it was unable to pause while using Free Camera.
  • Fixed an issue where if all players open the in-game menu during offline play the game wouldn’t pause.
  • Fixed the power indicator flickering if you reset the ball and then move on the tee.

[h2]Environment[/h2]
  • Fixed a rare issue of where the ball could sometimes stop on the very edge of a hole.
  • Fixed occasions where bamboo could cause camera to jump.
  • Fixed an issue where on “Rail Crossing” it could be possible to fall off the rail when entering from a particular pipe.
  • Fixed an issue where a leaderboard ghost may show up in tutorial upon replaying it.
  • Added rework to the level “Mind the Gap” to make it easier to clear the ledge and achieve a hole in one. Visual quality of the level has also been improved.
  • Fixed cloud positioning during practice mode.

[h2]Interface[/h2]
  • Fixed an issue with remapping keyboard controls when not using a mouse.
  • Fixed some high contrast text issues on the practice, leaderboards and scoreboard.
  • Added improvements to the scoreboard during offline play where the timers have been replaced with manual button presses. This allows you to skip in seconds or take as long as you want to look through stats.
  • Fixed an issue where account username is shown on the podium in offline play, instead the player name (i.e. created character) is shown.
  • Fixed an issue where going to inspect a player, selecting report then pressing back has navigation problems when done via the practice leaderboards menu.
  • Added additional context when joining via a session invite code as to why the session may not be accessible, such as permissions or full.