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What is coming? Out EA priorities

Hey everyone!

Woah, that was quite crazy 2 days! First of all we wanted to THANK YOU all so much for joining us at Early Access! Overall, release was a great success and we cannot be happier with the awesome community we were able to gather here.

Seeing you play the game, give us feedback, comment and chat on Discord is a blast and huge motivation boost for the whole team! Thank you for your trust, support and feedback. We know that getting into Early Access games is a risk, as many fail to deliver on the promises. But we will make sure to reward your trust with as good game as possible!

Now, we wanted to make this quick update to give you a bit more information on what is currently happening, what we are planning and prioritizing for Early Access period.

Priority 1: Fixing any bugs / glitches
This is number one priority for our team. We are constantly looking over bug reports, feedback here on steam / discord.
We already have added bunch of hotfixes and most critical problems are addressed. Even more are coming.
Those quick hot-fix patches are coming without updates (just not to spam you) – for every “bigger” update we will have full list of changes and backlog ;)

Priority 2: In-game tutorial
We are fully aware that current rules presentation is… well, less then ideal. Especially for a game with level of complexity like that. We definitely want to make sure any new players, without prior board game experience can go through tutorial that will ease the learning curve.
This is not an easy task – but we are devoted to making it work!

Priority 3: Quality of life improvements
There is a lot of small and big improvements that you have requested and one by one we will be trying our best to implement them. Things like private game lobbies, better “game ending” and so on.
You can expect a lot of those implemented and in general iron out gameplay experience.

Priority 4: More rules visibility
We also want to invest time in making some things more transparent (and currently are not). Things like event phase, intruder attacks or already mentioned ending of the game.
There is a careful balance to be maintained between transparency and too many information – but we hope together we will find a great way!

Priority 5: Language translation
For full release we will want to translate the game into at least few languages – not yet fully decided which ones, but we will communicate about it soon!

Overall, as you can see, there is plenty of work before us! You can expect new bigger patches every 2-4 weeks, with full backlog and progress report.

Once again – thank you all for being here, we really appreciate and we hope we are on the start of a great adventure 😉