1. Nemesis: Lockdown
  2. News
  3. New Patch is live!

New Patch is live!



Hello everyone!

It's almost one month after we've launched Nemesis Lockdown and we want to thank you once again for all of your support and feedback that you gave to us in Steam discussions and on our Discord server. It is a pleasure to have a community like that!

Obviously, our team was working hard on improving the game and today we have just uploaded patch implementing all the improvements we were able to make! We hope that you will like all the changes - but we are obviously not done and much more is to come!

Tl;dr - we have fixed A LOOOOT of small bugs, improved representation of some elements of the game, improved multiplayer matchmaking experience and added TONS of quality of like improvements.


[h3]The full list of changes:[/h3]

  • Server list connecting issues fix
  • Contamination cards scanner
  • New exploration tokens: Danger and Silence
  • Exploration tokens during the standard move
  • Ban list: player can't rejoin after kick.
  • Disconnect info messages. (Kick, Timeout, Player number exceeded, etc.)
  • Maintenance Plan Action (fix)
  • Defense Plan Action (fix)
  • Master Plan Action (fix)
  • Workspace Plan Action (fix)
  • Defense Control Room Action (fix)
  • Dropping Cave Plans, Thermite Charge, Antidote, Taser, Door Pilot, Grenade will spawn a good item on the ground instead of the Assault Rifle
  • Fixed Sentry's card Quarantine: without power and in room with Malfunction
  • Reworking the action of the Repository Room
  • Action results after crafting
  • Reducing the logout and reconnect message time
  • New sound on activating quest items
  • Adding the possibility of getting Quest Heavy Items only when we have a free slot for Heavy Item
  • Added a description of Rolling Noises in Quest Item: Wail
  • Drop Heavy Items fix
  • Actions from Cheat Codes and Main Gate Key can be used in room with malfunction and without power
  • The Event Phase starts after displaying the action result popup
  • Proper action name in the Interrupt window.
  • Contaminated Room can't be destroyed.
  • Character panel (light fix)
  • Kick player button moved to the right side.
  • Improved action cards refresh
  • Action result when leaving the Base
  • Information about Activated and Not Activated Knowledge Token in the Knowledge Tooltip
  • Add Computer to Testing Lab Room
  • Fixed Vent Control Room Action
  • The Elevator Action Popup now shows a right floor
  • The Rest Action Popup now shows a right Player name
  • Adding a description of the Neutralizer
  • Removal of Polish texts from popups
  • Fixing Queen animation when she spawned as the first Intruder
  • Having a Slime and Enviro-suit or Battle Suit does not cause Danger if rolls Silence
  • New DMG popups
  • Intruder shooting fix - damage is dealt after the animation
  • Fixed intruder retreat log
  • Removed hover animation when selecting an intruder
  • Replacing Heavy Wounds with Serious Wounds
  • Animations improvements
  • Noise roll added when escaping to a bunker
  • Fixed a bug related to wounding and the possibility of interacting with characters in CSS
  • Fixed fire damage to characters in CSS
  • Different icons designation for "Check any 2 Unexplored Rooms"

[h3]Here's a preview of some of the changes we have made:[/h3]

New exploration tokens:

Danger:



Silence:



Contamination cards scanner:



We know that there's still a lot to do and more updates will come soon. In the meantime you can join our Discord server and talk with our Community or leave us a feedback, we would appreciate that :)

Until next time!


https://store.steampowered.com/app/1915550/Nemesis_Lockdown/