1. Nemesis: Lockdown
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  3. Patch 0.91 is here!

Patch 0.91 is here!



Hello!

Patch 0.91 for Nemesis Lockdown is now available!

This patch has been targeted to improve quality aspects and fix many bugs, especially those, that caused freezes/crashes. We’ve also made some changes regarding action costs and improved scoreboard with detailed information about what exactly happened.

Besides that, we’ve improved the descriptions of some actions from cards and items to be more detailed, made some linguistic corrections, and ameliorated the display of player bodies after death on the tactical map. Check the detailed list below:



Frequently reported:
  • New Avatars Panel (new better indicated statuses).
  • Voice and text chat is now available on the scoreboard!
  • The chat and avatar panel display above other UI elements.
  • Improved scoreboard (endgame steps with detailed information about what exactly happened).
  • Hiding UI elements while picking Corridor (eg. silent move).
  • Repository Action costs 1 move (was 0).
  • It Works For Me Action costs 1 move (was 2).
  • Quest Battle Suit Action costs 1 move (was 0).
  • Quest Overmind is now a passive item and it will activate automatically.
  • Fixed game freezing after Danger Roll and Danger Exploration Token.
Mechanics:
  • Thermite charge and grenade can now destroy eggs in the Nest.
  • Kickstopper event fix.
  • Rushed Analysis can now kill you.
  • Improved noise removal in the event phase.
  • During the Event Phase noises are no longer removed in the Corridors connected to the Staircase we are in.
  • Movement which spawned Intruder in Vents sometimes took 2 actions - now it's fixed and should take only 1 action in Player Turn.
  • Fixed Cave Entrance Action - now Adult attacks like in the darkness.
  • 2 contingencies on start in 1 or 2 players game.
Bugs:
  • Guard Room Action fix: bug when there were no Enviro-Suit available.
  • Fixed spawn of Intruder Carcass after killing the Queen.
  • Fixed Avatars and player nicknames in the scoreboard.
  • Using the Neutralizer and Taser increases the limit of these craftable items by 1 (bug: items were returned to the pool 2 times).
  • The quest to kill the queen has been fixed.
  • Game freezing after SMG shooting.
  • Items panel fix - duplicate items fix (reported by Buzz @Discord).
  • No more -1 in the Scoreboard.
  • Fixed popup Pay Cards to Deal Damage popup when attacking larva.
  • Fixed showing CSS info when CSS token was moved with a CSS Control Room action.
  • Event - Damage - no longer shows rooms that can't be damaged.
  • Fixed Blood Trace Event.
  • Fixed Adult spawning sequence.
  • Fixed 'Facility Tour'.
  • Fixed showing Noises for exploration tokens 'Slime' and 'Silence'.
  • Fixed 'It Should Work' - didn't work with the elevator.
  • Fixed DMG dealt when shooting from the 'Assault Rifle'.
Gameplay:
  • Order of players (queue fix).
  • Re scale Heavy Items models (after drop): flamethrower, proto pistol, pistol, battle suit, charged rifle, proto shotgun.
  • CSS info during the event phase (fix).
  • Improved Objectives preview (Transmitter Control Room).
  • When Intruder retreats after receiving damage it should display RUN instead 0 or miss.
  • The flashlight description was updated.
  • When an intruder escapes or destroys the door after an action caused by the player, a popup and information in the logs will be displayed.
  • Log correction: after you pay for additional damage (advantage die) Correct amount of damage (log).
  • Linguistic correction (from Discord).
  • More detailed descriptions of some Actions from Cards and Items.
  • Popup when intruders move (destroys the door and stays in the room).
  • Correct amount of damage dealt by Vivisection.
  • Improved larva shooting (no longer asking if we want to deal extra damage).
  • Displaying players bodies on the tactical map.
  • Interrupt fix (blank window fix).
  • Tactical map - number of damage and fire fix.
  • Result popup of Weird Metabolism.
  • No more player body hovering from another room.
  • Picking-up player body after reconnect.
  • Steam avatar visible in Scoreboard (after player disconnect).
  • Additional damage dealt number in light (log info fix).
  • Saving Mic settings.
  • Corrected descriptions of Vivisection card (actions and logs).
  • Added information about the number of heavy items in the Loot Box panel.
  • Adding popups to the rest of Survivor's actions (Desperate Attack, Obstinate, Distraction).
  • Labrat's Sensitive Hearing Action Popup has been corrected.
  • Corrected text when the dice side pops up - Pay to deal damage.
  • When we select elements from the map, other elements no longer obscure them.
  • Computers are shown on the map when they are explored with Card Action.
  • Fixed description - "Infecting the Host".
  • Popup with Action Result during attacks in (turned off animations mode).
  • No longer two popups displayed while (closing door computer action).
  • Added styles to the requirement box.
  • Vivisection shows life of Intruder (earlier it was shown during attack but not during Vivisection).
  • The sound of the game is always heard, even if the focus is not on the game.
  • New room spawn logs - delayed exploration token.
  • Added blank exploration token logs.
  • No more male voices while moving silently when playing Xeno, Labrat or Survivor.
  • Transmitter Control Room animation fix.
  • Improved showing the currently speaking player in voice chat.
  • Removed question about using the Pheromone action when escaping and paying with this card.
  • Removed display of 'blank token' information during DANGER roll.

[h3]Photos showing some of the changes:[/h3]

1. Chat on top



2. Displaying players bodies on the tactical map.



3. Voice and text chat available on the scoreboard



4. Destroyed door result



5. Improved scoreboard (detailed information about what exactly happened)



6. Survivor action result popup





There are still more updates ahead and we'll gradually share with you new features, upgrades, and game fixes. Stay tuned for the Road Map, which will be announced pretty soon.

Your feedback is truly important to us! Thank you for all of your reports about bugs and suggestions - it helped a lot already! It's great to have all your engagement and support!

If you haven't joined our discord community yet, you can do it right now! Chat with other survivors, ask our team or leave us feedback, which we will surely appreciate :)



https://store.steampowered.com/app/1915550/Nemesis_Lockdown/