Nemesis: Lockdown v. 1.0.0.3 patch notes

Survivors - transmission incoming,
Patch v. 1.0.0.3 is here and it’s a cargo full of improvements and fixes. In order to make the game as approachable as possible, we set our sights on some quality of life changes that we think will improve the overall experience. Also, we can’t afford to have too many bugs in the base. You’ll have your hands full dealing with the Intruders, that’s why we got rid of some of the bugs for you. Besides that, there’s also a bunch of fixes that correct and smooth out the gameplay, along with achievement fixes for all of you who like to hunt achievements alongside being hunted by alien threats.
If you’re interested in what specifically has been fixed and implemented, below is the full list of changes:

[h2]Improvements:[/h2]
- Improved game optimization
- Fixed many instances of the game crashing
- Fixed most crashes when loading the game
- Implemented network connection optimizations
- Implemented text and typo corrections
- Changed the server list display
- Added a view of the last 20 completed games.
- Added option to join the waiting server directly from a web browser
- Added information about rooms that were peeked at by other players
- Disabled the ability to zoom in game map when in the Menu or Manual
- Changed the appearance of Dynamic Benchmark icons in the settings
- Fixed bugs related to changing resolution and windowed mode
- Added a new Graphic Option - focal length.
- Added a new Graphic Option - camera aperture.
- Added the ability to change keybinds for camera movement and rotation
[h2]Gameplay Fixes:[/h2]
- The negative effect of the Knee Wound is now active only once for the round
- Fixed the Weird Metabolism action - Contamination card is now placed in the discard deck
- Changed the Action Cost of picking up items (not objects) to 0
- Removed the Hand Wound effect on the activation cost of Quest Items
[h2]Bugfixes:[/h2]
- Fixed a bug that froze the game after using careful movement to move into a room with danger/silence exploration token, while having a slime marker
- Fixed the Survivor's Distraction action not working properly when canceled and started again
- Fixed the Isolation Room action - the game now always waits for a dice roll to finish before letting the player end the game
- Fixed the Drive to Bunker action
- Fixed the cost of picking up an object (you are now unable to make 3 actions in a row)
- Fixed issues with interactive elements when canceling the Corridor/Door selection action
- Fixed the instance in which the player wasn't able to click or swap the CSS token when using the CSS Control Room action
- Fixed the issue of items not being removed after use when viewing the item panel
- Corrected the description of the Fire in the Hole event
- In the Panic Panel, renamed the Choose Item button to Delete Item.
- Fixed a missing item title in tutorial
- Fixed the output of information about the player's action when they open the door using the computer's action
- Disabled arrows in corridors at the start of the game
- Fixed the Enviro Suit and Battle Suit not displaying on characters after reconnection
- Fixed typed text not showing up during character selection after launching the game for the first time
- Fixed the loading screen during reconnection
- Fixed an instance of the game not loading properly after reconnection
- Fixed a bug of the game not displaying the Event Phase after reconnection
- Fixed noise tokens showing up at the start of the game
- Implemented improvements to music and sounds
- Characters now turn towards the Room Action Element
[h2]Achievement Fixes:[/h2]
- Fixed the “Unwanted pet” achievement.
- Fixed the “Martial Arts” achievement.
- Fixed the “Dodge this” achievement.
- Fixed a bug that caused intruder kills to be counted twice in achievements when melee killing them.
- Fixed the achievement "Oxygen not included" being awarded to the wrong player.
- Updated the "Facility Defender" achievement description from Vent Control Room to Defense Control Room.
- Disabled getting the "Scrambled eggs" achievement for the first player if the Nest was destroyed by fire when the room was set on fire by Consuming Fire or an exploration token and was not previously extinguished.
- Fixed an instance where we were not getting achievements that we earned at the end of the game.
- Fixed the Intruders kills counting achievement by triggering Self-Destruct.
Hopefully, these will make your Lockdown experience better on many levels. As always, your feedback is welcome as it helps us in making the game better, so please keep sending it in.
Make sure to join our discord server to leave feedback, stay up to date with all the newest information and chat with other survivors.

Over and out, survivors.