Game balancing for campaign
We've balanced the difficulty of the campaign levels. Our general philosophy for difficulty levels is: for the Spicy (Medium) difficulty, new players should be able to complete it without dying, but it may feel a little challenging at times. For veteran players of the genre, Feisty (Hard) difficulty should be more your style! The Cozy (Easy) difficulty is for players who seldom/never play similar games, and would like to enjoy the game without worrying (too much) about dying.

If you find the game too easy/difficult, please experiment with the 3 difficulty modes and also the sliders! The sliders allow you to customize different aspects of the game's difficulty, ranging from the number of enemies, to their heath, their damage, attack speed, and so on!
As always, we would love to hear your feedback about the game! Please post to our Steam discussion board, about anything and everything, including which difficulty mode you like, or which custom setting you feel fits you best!
Changes:

If you find the game too easy/difficult, please experiment with the 3 difficulty modes and also the sliders! The sliders allow you to customize different aspects of the game's difficulty, ranging from the number of enemies, to their heath, their damage, attack speed, and so on!
As always, we would love to hear your feedback about the game! Please post to our Steam discussion board, about anything and everything, including which difficulty mode you like, or which custom setting you feel fits you best!
Changes:
- The difficulty for the campaign levels have been balanced. Overall it should be slightly more difficult, with more enemies spawning that are easier to kill and give less experience. Loot drop rates have also similarly been adjusted.
- Damage for lightning bolts have been significantly reduced.
- The graphics for "Feisty Fauna" text in the menus have been updated.
- Minor improvements to the UI for classic/co-op game mode have been made.