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Devlog 1: The Nightmares to Come

Welcome, Dreamers, to the first in-depth look at the grotesque, bizarre and wonderful world of Being and Becoming!

First of all, we're incredibly proud to share a new trailer that just aired on the Future Games Show! Go check it out here:

[previewyoutube][/previewyoutube]

Today, we’ll reveal one of the standout features of the game - the nightmarish twists the world goes through as players progress in the game.

In Being and Becoming, a Collective Dream from within a seaside kingdom has spilled into reality. You will have to rescue lost souls twisted by this dream, facing all manner of bizarre and corrupt nightmares.

[h3]There are multiple ways this manifests through the story, one of them being this area.[/h3]



Not just the surroundings are affected - enemies are also changed by it, which is reflected in some of their designs.





Be ready for some unexpected twists...



...And some enemies might even change the surroundings themselves!



[h3]This might look pretty, but keep your eyes peeled: this fight is quite challenging!
[/h3]

Keep in mind - this is just one of the possible transformations of the environment, which will alter how you interact with the world. For instance, this area can also become flooded - among other changes, which we won’t reveal until later.



[h3]Yes, this is all the same place! Here are the regular, flooded, and nightmarish variants.
[/h3]

All of this is just a small taste of what’s to come: as you progress, you’ll discover new ways the dream affects the world of Being and Becoming.

Stay tuned for more - we've got a lot more stuff coming!

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