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  3. v 1.1.1 Update

v 1.1.1 Update

[h3]New:[/h3]
  • [p]Added 15 more auto pickles[/p]
    [p]Name[/p]
    [p]Pickles Per Second[/p]
    [p]Mark[/p]
    [p]25[/p]
    [p]Vault[/p]
    [p]35[/p]
    [p]Collector[/p]
    [p]45[/p]
    [p]Land[/p]
    [p]50[/p]
    [p]Ship[/p]
    [p]100[/p]
    [p]Sea[/p]
    [p]150[/p]
    [p]Creature[/p]
    [p]200[/p]
    [p]Island[/p]
    [p]250[/p]
    [p]Ruins[/p]
    [p]300[/p]
    [p]Altar[/p]
    [p]350[/p]
    [p]Clouds[/p]
    [p]400[/p]
    [p]Star[/p]
    [p]450[/p]
    [p]Galaxy[/p]
    [p]500[/p]
    [p]Universe[/p]
    [p]1000[/p]
    [p]Multiverse[/p]
    [p]2500[/p]
  • [p]Added Air Poglin[/p][p]Gives a speed boost to poglins that are in it's radius[/p]
[p][/p]
  • [p]Added Radiant Poglin[/p][p]Creates reflections/clones of itself. Killing the main body will also stop it's clones.[/p]
[p][/p][p][/p][h3]Changes:[/h3]
  • [p] Changed formula for calculating cost and upgrade cost for auto pickles[/p]
  • [p] Changed how much pickles each auto pickle gives:[/p]
    [p]Name[/p]
    [p]Pickles Per Second[/p]
    [p]Beast[/p]
    [p]6 -> 10[/p]
    [p]Cave[/p]
    [p]7 -> 15[/p]
    [p]Dungeon[/p]
    [p]8 -> 20[/p]
    [p]Town[/p]
    [p]9 -> 35[/p]
    [p]Kingdom[/p]
    [p]10 -> 40[/p]
  • [p]Changed poglin's stealing rate:[/p]
    [p]Type[/p]
    [p]Stealing Rate[/p]
    [p]Normal[/p]
    [p]10% -> 5%[/p]
    [p]Pink[/p]
    [p]25% -> 15%[/p]
    [p]Gold[/p]
    [p]35% -> 30%[/p]
    [p]Elemental \[Fire, Earth, etc.][/p]
    [p]30% -> 7.5%[/p]
  • [p]Changed gold poglin's collection rate (2x -> 2.5x)[/p]
  • [p]Removed individual poglin stats as the poglinary already displays those stats[/p]
  • [p]Increased pickle jar spawn time:[/p]
    [p]Upgrade Level For "Jar Detector"[/p]
    [p]Time (Seconds)[/p]
    [p]0[/p]
    [p]600 -> 900[/p]
    [p]1[/p]
    [p]450 -> 600[/p]
    [p]2[/p]
    [p]300 -> 450[/p]
    [p]3[/p]
    [p]200 -> 300[/p]
    [p]4[/p]
    [p]150 -> 240[/p]
    [p]5[/p]
    [p]120 -> 150[/p]
[p][/p][h3]Bug Fixes:[/h3]
  • [p]Fixed upgrade cost for auto pickles[/p]
[p][/p][h3]Notes:[/h3][p]That's about enough auto pickles I'm every going to add, but I'm finally working on the rebirth/prestige, a required mechanic for any incremental game. [/p]