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Migration to Godot

Thank you for everyone for your support on the recent announcement. It has been quite a while since I've said anything after, but here I am announcing that I'm going to re-create the game entirely in the Godot game engine.

Why of this you may ask? Well as of the past week or so, Unity announced their new runtime installation fees which in summary, when passing certain parameters on your game made with Unity, their will be charges per install of the game. As of currently they are updating the runtime fee, instead of removing it entirely, which in return is still quite upsetting.

More information can be found here in this video: Unity's New Pricing is... Awful by Gamefromscratch

And to be honest this doesn't really affect me at all, not having met the criteria, but in the end it is quite outrageous of Unity to announce this, as it affects developers who have used Unity, either big or small out there who have made games much better than mine. So as a result I've also decided to join the movement in migrating to a more trustworthy platform much like Godot.

Don't worry, I'll keep the current version of the game up and running, whilst having the version made in Godot be available. The unfortunate part is that I won't be updating the version created with Unity anymore, but when I eventually have the Godot version up to date, it'll be replacing the current version.

As of that, I can only hope for you, the reader, to understand my decision, but if it does leave a bad impression, I'll try my best to accommodate for all the time I've spent neglecting the games development, towards a better version of the game in the near future.