An update to Case 6
Hello everyone,
This is James, the director of Paper Perjury.
Previously, we announced the release date for Paper Perjury case 6 to be February 22. We are sorry to say, we will not be able to finish the whole case by February 22.
To be exact, we have the means to release the first half of Case 6 by that day, but that's it. Similar to case 5, case 6 has four parts (parts 1 and 3: Investigation Phase, parts 2 and 4: Interrogation Phase), there has been a snag to part 3.
During the editing, polishing, and everything in between phase of part 3, a major life development happened for our team of two main writers. For privacy reasons, I won't go into the details. This has, for the most part, stopped development of case 6. In truth, we don't know exactly how long this delay will last as it's still an ongoing issue that is likely to remain for the foreseeable future.
I was hoping it would be resolved by now... but it hasn't.
We do still have the first draft of part 3 and 4, but we won't be happy with releasing those parts as is, even with minor editing. We want to use the full edited version of part 3 and 4... but that's not an option for a while. Again, for privacy reasons, I won't go into the details.
That leaves us with one of two choices, not release anything on February 22 and delay the whole thing without a release date...
Or release the first half of the case and leave the second half of the case as a cliff hanger until we finish the case at an unknown time.
As director, I have decided to release half the case on Steam on February 22 with a note at the start of the case giving context.
Why not wait until the full case is done to release it? Because I simply can not say when it will be done. It may take two more months, it may take longer. Between the composers who made more music for this game, to the artists that worked on the new characters, I do not want to hide all their work. Paper Cat Games is mainly just me and Rebecca (my co-dev for the writing, programming, etc), but we employ contractors who can't release their work unless we release something. It wouldn't be fair to them.
We deeply apologize. I can answer every question in the comments, aside from explaining the privacy reasons.
This is James, the director of Paper Perjury.
Previously, we announced the release date for Paper Perjury case 6 to be February 22. We are sorry to say, we will not be able to finish the whole case by February 22.
To be exact, we have the means to release the first half of Case 6 by that day, but that's it. Similar to case 5, case 6 has four parts (parts 1 and 3: Investigation Phase, parts 2 and 4: Interrogation Phase), there has been a snag to part 3.
During the editing, polishing, and everything in between phase of part 3, a major life development happened for our team of two main writers. For privacy reasons, I won't go into the details. This has, for the most part, stopped development of case 6. In truth, we don't know exactly how long this delay will last as it's still an ongoing issue that is likely to remain for the foreseeable future.
I was hoping it would be resolved by now... but it hasn't.
We do still have the first draft of part 3 and 4, but we won't be happy with releasing those parts as is, even with minor editing. We want to use the full edited version of part 3 and 4... but that's not an option for a while. Again, for privacy reasons, I won't go into the details.
That leaves us with one of two choices, not release anything on February 22 and delay the whole thing without a release date...
Or release the first half of the case and leave the second half of the case as a cliff hanger until we finish the case at an unknown time.
As director, I have decided to release half the case on Steam on February 22 with a note at the start of the case giving context.
Why not wait until the full case is done to release it? Because I simply can not say when it will be done. It may take two more months, it may take longer. Between the composers who made more music for this game, to the artists that worked on the new characters, I do not want to hide all their work. Paper Cat Games is mainly just me and Rebecca (my co-dev for the writing, programming, etc), but we employ contractors who can't release their work unless we release something. It wouldn't be fair to them.
We deeply apologize. I can answer every question in the comments, aside from explaining the privacy reasons.