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FUMES DEV LEAK 02

[h2]Hello mayhem walkers![/h2]

We are working towards major demo update and early access release (more about this at the end). Here are some things that we are working on:

[h3]Tank tracks suspensions[/h3]


They will offer some unique capabilities like turning quickly and will handle things like mud much better.

Speaking of which, mud will offer an additional challenge, because now certain surfaces like mud, roads, snow or steep hills have individual grip properties that will be handled differently by various suspensions and driving techniques.



Also, we are improving driving simulation by making sure that each type of drivetrain (FWD/RWD/AWD) feels different. Besides that, we added a differential lock button that might help when exploring steep hills. Or making wheelies with monster trucks.

So steep hills? As we teased previously, terrain is getting a major rework that will include much more interesting and challenging environments to traverse. Here are some sneak peaks (pun intended):



Ok... but FUMES is a car COMBAT game, right? So what about combat?

Basically we are adding stuff like:
  • New combat modes, like for example seek and destroy.
  • Environmental hazards that can be found and used during fights to obliterate packs of enemies.
  • Major improvements to balance, enemy AI and all other related things.
  • New weapons (like mines for example).
  • And more.

Most of these new combat features are not really possible to show on screenshots or GIFs. But we have one that can be shown - detachable parts:



Other than that we are exploring new meta progression gameplay, off-road racing and delivery missions. Check out our latest trailer to see some of this stuff in action. Simply put, we are trying our best to turn this rather simple and repetitive pre-alpha-like-demo into a proper game.

And, don't tell anyone, but we are adding some big stuff. A stuff that started as a joke at first, but then some of you said just do it. So we are doing it. And by big I mean this big:


(you can't see it here but these tracks are actually too tiny for this kind of... thing).

[h3]Okay, so we are working on the game, but the most important question remains - WHEN?[/h3]

So the good news is that we have a release date, the not-so-good news is that we are not ready to announce it yet, but here is the plan:
  1. We will roll a major demo update - this will feature most of the new stuff mentioned above and some new content, BUT also, we will disable some stuff to make it shorter and less repetitive. Basically, it will be much deeper and varied, but smaller. So new game modes, activities and more gameplay, but less cars, weapons, bosses etc.

    Think of it like a transition from current pre-alpha-like-demo into a proper demo of a proper game. It will still offer endless gameplay with much more variety than ever, just less content.

    We hope this is a fair deal. Let us know if you have any thoughts about it!

  2. Next step is getting feedback from this new demo and applying it to address major problems and fix gazillion of new bugs that we will obviously introduce.

  3. And after that, early access release. At this time game will become paid, so we are trying to make sure that it's worth both your time and money. Also, we plan to keep the demo always available.

And BTW we are usually sharing more small dev-leaks on our Discord server, so feel free to join it if you would like to.

Also, here is our F.A.Q. if you didn't had an opportunity to read it yet.

[h3]And as always, thank you so much for your support, wishlisting, telling your friends about the game and obviously for playing![/h3]

[h2]Let the mayhem ride with all of you, passengers![/h2]

FUMES Demo UI update v0.05 is out!

It's that time again, Passengers!

FUMES Demo has a shiny update with upgraded UI and additional content!
Pick a perfect new skin for your future wreck in a refreshed skin editor! It will surely look explosive... For as long as it lasts.
Melting down bogeys has never been this quick! Skip cutscenes to your heart's desire and wreak havoc upon the unsuspecting!

Patch notes:

Major UI rework
  • Most of the UI is now in 3D and features animations and some physics.
  • UI options including color presets.
  • Total skin editor UI overhaul.

New content:
  • 3 new melee enemies.
  • 6 new suspensions for some cars.
  • 16 new stickers.
  • 13 new skins.

Gameplay changes:
  • Partial implementation of car parts damage (work in progress).
  • Minor rebalancing and combat tweaks.
  • Some biomes are spawning destructible boxes with occasional loot to collect.
  • Exploding barrels are now dealing damage.
  • Toilets can sometimes explode.

Other changes:
  • Skippable cutscenes!
  • Weapons volume slider.
  • Bugfix of screenshake going crazy.
  • Some other minor tweaks and bugfixes.


We want to thank everyone for all the car-slapping screens, skins and feedback! Your input has been invaluable!

Stay vigilant Passengers. The wastes demand rust, and we know you will provide.

FUMES team

FUMES Gameplay Trailer from PC Gaming Show 2024

Hello everyone!

A new FUMES trailer just dropped. It contains some new features that we are working on for an early access release of our silly game. Enjoy!

And as always - thank you for all your support, it means a lot!

[previewyoutube][/previewyoutube]

RUSTMITES is out!

RUSTMITES is out!

It's an "endless chaser" mini game created to thank you for your massive support of FUMES.

Thanks to you we reached 10 000 wishlists on Steam which can be considered a minimum amount of wishlists that allow the game to surpass invisible Steam algorithm gate keeper. Basically it means that if game has this amount of wishlists it will be shown to some people on release instead of being "swept under the rug".

Also, it's our first time with GODOT game engine, which was an interesting experiment.

Enjoy!

You can play it on itch.io in a web browser here:

Play RUSTMITES

Feel free to share your best time on our Discord server:

Join FUMES discord server

FUMES Soundtrack Disc A is out on Bandcamp!

Hello!

To thank you for your amazing support and wishlisting the game we decided to release the first part of the soundtrack on Bandcamp.

So here it is! And it's free*

*Bandcamp allows for up to 200 free downloads per month, so grab it while it's hot!
To download it for free just press Buy Digital Album and set Enter Amount to 0.00$.

Also, if you wish to support the game please tell your friends, family and enemies to wishlist the game on Steam. It really helps a lot by driving visibility algorithms.

We will put the OST on the itch.io and YouTube in upcoming weeks. Also, we are considering publishing it on the Steam and other streaming platforms like Spotify, but that will have to wait for a complete soundtrack.

Cover art made by Zer0Frost is included in album download.

Ohh, and BTW - we will give you ***another bonus thingy*** soon, so keep your hands on the wheel!

Get the soundtrack here