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Update v0.15 - New boss + Wheels customization + WINTER SALE

[h3]It's time. Merry Christmas Scrappers and happy WINTER SALE!
[/h3][h3]Update v0.15 contains:[/h3][p][/p]
New boss - Overseer Treadarius!
[p]New Overseer rank boss is here. No spoilers, just try it and let it crush you!
(and let us know if we overdid the difficulty)[/p][p][/p][p]If you played through the whole game already this update will set this boss as the next one, but you won't loose any progress.[/p][p][/p][p][/p][h2]Progress reset button[/h2][p]BUT if you would like to play through the whole game again while using all of your collected toys - now you can. We added a button in progress tab that will reset bosses progress, but your inventory/cars will remain intact, so it's a bit like "new game+" mode in some games.[/p][p]Also, we made progress panel a bit more useful. This is still not what's intended for the final game, but we are getting there.[/p][p][/p][p][/p]
Wheels customization
[p]Over 20 wheels are available which are combinations of hand painted rims and tires.[/p][p][/p][p][/p][p]You can get them in the same ways like other parts and equip them in Suspensions tab. For now they don't have any stats, but we are looking into incorporating grip stats on them in the future.

Wheels customization is available in the demo too, but it's limited to a few wheels.[/p][p][/p][p][/p][h2]Puncturing tires[/h2][p]We added often requested ability to puncture tires to most enemies. This will make them a bit slower and easier to hit.[/p][p][/p][p][/p][h2]Changes to second phases of boss fights[/h2][p]We know many of you were not happy with bosses regenerating health in second phases, so we got rid of that, although they will get more angry and more resilient after certain amount of damage.[/p][p][/p][h2]We added 20 new skins![/h2][p][/p][p][/p][h2]Your skins on free roamers[/h2][p]Often requested feature - free roaming cars will now use your custom and imported skins from time to time.[/p][p][/p][p][/p][h2]Rise and shine[/h2][p]Night sky shader was reworked. Now it features more stars then ever with a weirdly tinted band of a galactic dust. Also, stars are looking correct when zooming in in photo mode.[/p][p][/p][p][/p][h2]Christmas easter egg[/h2][p]From now on the game will light up a bit during Christmas time. We added it today and run out of time to add an option to turn it off, but if you feel like Grinch today you can change the date on your PC to be before 22.12 and restart the game.[/p][p][/p][p][/p][h2]Other additions[/h2]
  • [p]Added 8 new enemies (including some with MortarNG and some newest cars).[/p]
  • [p]Added dust storms nearby Twister anomalies.[/p]
  • [p]Re-added old "Major" Jook boss to endgame bosses.[/p]
  • [p]Added stats reset confirmation prompt.[/p]
  • [p]Added a few new enemy shouts.[/p]
[h2]Tweaks and improvements[/h2]
  • [p]Improvements to pirates spawning logic.[/p]
  • [p]Improved brake glow.[/p]
  • [p]Improvements to tire deformation.[/p]
  • [p]Wheels shading improvements.[/p]
  • [p]Multiple small difficulty tweaks for endgame bosses.[/p]
  • [p]Beam Father boss difficulty tweaks.[/p]
  • [p]Tweaks to some activities setup.[/p]
  • [p]Tweaks of behavior of enemies with Minescrap in convoys.[/p]
  • [p]Multiple suspensions bonuses tweaks and fixes.[/p]
  • [p]Bizon body HP range increased.[/p]
  • [p]Griffin 3D model tweak.[/p]
[h2]Fixes[/h2]
  • [p]Fix of fighting free roamers attacking player from both sides when attacked.[/p]
  • [p]Fix for scrapper being targeted by aim assist.[/p]
  • [p]Fixed camera rotation in photo mode when using gamepad.[/p]
  • [p]Fixed multiple mud related terrain issues.[/p]
  • [p]Skin editor Weapons toggle fix.[/p]
  • [p]Skin editor side masks fixes for all cars (might slightly affect some custom skins).[/p]
  • [p]Translations tweaks and fixes.[/p]
[h2]"Under the hood" changes[/h2]
  • [p]Project cleanup.[/p]
  • [p]Steam integration update.[/p]
  • [p]Some code changes needed for networking.[/p]
[p][/p][h3]Merry Christmas and thank you for all your support, it means a lot![/h3][p][/p][p][dynamiclink][/dynamiclink][/p]

FUMES HOTFIX v0.141 is out!

[p]Hi guys, thank you for all your reports and feedback!

We fixed bunch of issues for the full game and some for the demo.[/p][p][/p][h3]Fixes[/h3]
  • [p]Fixed excessive loot granting after Industrius fight.[/p]
  • [p]Fixed not being able remap controls to B gamepad button.[/p]
  • [p]Fix for cutscene being stuck when defeating bosses with Keybell.[/p]
  • [p]Fixed Keybell description.[/p]
  • [p]Fix for Keybell not being awarded when 5Rally achievement is already unlocked (for example when resetting the save).[/p]
  • [p]Fix for some car/bosses achievements not being automatically awarded when car is already unlocked.[/p]
  • [p]Fix for some achievements printing during cutscene.[/p]
  • [p]Get Grinded achievement fix.[/p]
  • [p]Fixed splash screen reappearing.[/p]
[h3]Other changes[/h3]
  • [p]Minor achievements related performance optimizations.[/p]
  • [p]Most likely a bunch of new bugs (:[/p]
[p][/p][p]Happy scrapping![/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

FUMES update v0.14 - Achievements, gamepad aim assist and more

[h3]Hello there, a new FUMES update just dropped![/h3][p][/p][h2]Achievements[/h2][p][/p][p]Many of you asked us about achievements so we added them. Some of them will auto complete on game launch if you already passed the requirement and some will require doing some new things or beating some bosses again in the endgame. [/p][p][/p][p][/p][p] You can inspect achievements progress in in-game Stats menu. Also, we plan to add more achievements in future updates.[/p][p][/p][h2]New "car" added[/h2][p]Completing one of the achievements will grant you a special easter egg "car" called Keybell. Our goal was always to make cars in FUMES feel "shitty", but with this one we think we reached the next level.

Check out list of achievements to find out which one will drop you this gem of post-apocalyptic engineering :)[/p][p][/p][p][/p][p][/p][h2]Gamepad aim assist[/h2][p]Since we suck at aiming with gamepad and we really like to play FUMES with gamepad we implemented aim assist. Our goal was that it assists you a lot, but it still requires aiming and rewards being accurate.[/p][p][/p][p]To be honest designing this was quite challenging since in FUMES you shoot many projectiles with different velocities, arcs etc. at the same time, so it's different than in most FPS/TPS games.[/p][p][/p][p]You can adjust strength of it in Controls settings:[/p][p][/p][p][/p][p][/p][h2]Other changes[/h2][p][/p][h3]New content[/h3]
  • [p]Special Keybell body.[/p]
  • [p]Two suspensions for Keybell.[/p]
  • [p]3 new skins (for Caro, Tartarus and Warhorse).[/p]
[h3]Fixes[/h3]
  • [p]Fixed cargo being not shown sometimes during loot showcase.[/p]
  • [p]Translations fixes and improvements.[/p]
  • [p]Griffin Promoter skin fix.[/p]
  • [p]Added some loot to Industrius (not shown currently though).[/p]
  • [p]Fix of nitro refill during air time.[/p]
  • [p]Fixed incorrect air time stat counting.[/p]
  • [p]Fixed intro mission saving.[/p]
  • [p]Various printer fixes.[/p]
  • [p]Endgame game finish panel fix.[/p]
[h3]Tweaks[/h3]
  • [p]Industrius difficulty tweaks.[/p]
  • [p]Bizon bullet suspensions tweaks.[/p]
  • [p]Rocket Launcher range increased.[/p]
  • [p]Pounder range increased.[/p]
  • [p]Rotor range and dmg buff.[/p]
  • [p]Automat accuracy small tweaks.[/p]
[h3]Known issues (related to this update)[/h3]
  • [p]Achievement unlocked message displays incorrectly during cutscenes.[/p]
  • [p]Keybell body description is not shown correctly.[/p]
  • [p]Car achievements may not be recognized if you have no body in inventory (so used in your car).[/p]
[p][/p][h2]What's next?[/h2]
  • [p]Steam Deck verification.[/p]
  • [p]Fixes, tweaks etc.[/p]
  • [p]New gameplay stuff.[/p]
[p][/p][h3]Thank you for your overwhelming support and happy scrapping![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

FUMES v0.131 - Security patch and splash screen good bye

[h3]Hi![/h3][p]
Some of you might have heard - recently there was a security vulnerability discovered that was affecting games made with older Unity version, so we had to update it and that's the main reason for this patch. [/p][p][/p][p]Some details about the security issue: https://flatt.tech/research/posts/arbitrary-code-execution-in-unity-runtime/[/p][p][/p][h3]What if I'm using an older version of FUMES? What about other Unity games that are not getting patched?[/h3][p][/p][p]In that case you can use this patcher thingy to stay safe: https://discussions.unity.com/t/cve-2025-59489-patcher-tool/1688032[/p][p][/p][h3]Faster game startup[/h3][p]
Also, we disabled the splash screen at the start of the game, so you can inhale FUMES much faster now![/p][p][/p][p]This patch is live for both full and demo version of FUMES.[/p][h3]
Previous update beta branch
[/h3][p]We added previous_update beta branch that will let you access last update if something won't work. Let us know about any issues.[/p][p][/p][h3]What's next?[/h3][p]We decided that the next update will focus on fixes, improvements and requested by many of you Steam achievements. Also, we will try to squeeze further controller support improvements.[/p][p][/p][h3]Thank you for all your support! FUMES team[/p][p][/p][h3][dynamiclink][/dynamiclink][/h3][p][/p][p][/p]

Harvesters Update v0.13 and AUTUMN SALE

[h2]Fume Harvesters came to life[/h2][p]Many of you requested more things to do in the game, so we started adding stuff. Do you know these large tracked rigs roaming around aimlessly? They are called Fume Harvesters and now you use them to get more cargo:[/p]
  • [p]Choose the best load out to hunt them, just keep in mind they can bite![/p]
  • [p]Try to free as much cargo as you can before it's gone or neutralize defense systems first.[/p]
  • [p]Collect all dropped boxes, just watch out for pirates![/p]
  • [p]Exchange all packages in Anomaly Stations for more parts to upgrade.[/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][h2]Motordoom bundle[/h2][p]We had a Motordoom skin for Griffin in the game for a while, but now we bundled with this epic retro gem. Check it out below this post - it will be cheaper to get by completing the bundle if you already own FUMES or Motordoom![/p][p]
[/p][h2]Insane Polon fan art build![/h2][p]Built by extremely talented Clemens Heegemann from Austria.

"
I build this model out of paper and paper mache, then colored it with acrylic paint. I took several screenshots ingame and used them as a template. Took me about 30 hours within 3 1/2 weeks to finish the model."

This is insane! we are speechless! Thanks man! [/p][h2]Other tweaks and fixes[/h2]
  • [p]Couple new enemy skins added for Caro, Jook and Warhorse.[/p]
  • [p]Added option to disable UI flickering by setting glitch slider to zero.[/p]
  • [p]Increased cargo markers visibility from 50m to 100m.[/p]
  • [p]Fix for Tartarus engine clipping through hood when reving[/p]
  • [p]Fix for inverted normals in Minescrap model.[/p]
  • [p]Jook sides areas in skin editor tweaks (might affect some custom skins).[/p]
  • [p]Some Jook textures fixes.[/p]
  • [p]Some translations and wording fixes.[/p]
  • [p]Added lens flares to boss turrets.[/p]
  • [p]Fixed muzzle flares on boss turrets not disappearing sometimes.[/p]
  • [p]Flakwagon and Bizon slots tweaks.[/p]
  • [p]Polon Offroad suspension tweaks[/p]
  • [p]Compass fixes and optimizations.[/p]
[p][/p][p]Most of changes from this update are applicable to demo as well![/p][p]
Don't forget that FUMES, soundtrack and supporter pack are all on sale right now.[/p][p][/p][h3]Thank you for all your support people, it means a lot!