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Major Update 1.3.0 LIVE NOW – 2D Mode & More!

Happy Arrival Day 🚀
[p][/p][p]This is Julian from DigiTales. Between Horizons launched two years ago today, and we want to thank you all for your continued support – for playing the game, leaving reviews, and providing feedback. To show our appreciation, we've prepared a big anniversary patch for you![/p][p][/p][p][/p][p][/p][h2]But first...[/h2][p][/p][p]Since Between Horizons was released, we've been very busy here at DigiTales, mostly with developing our third detective adventure From Ruins. It's coming to Steam next year, and you can already wishlist the game right now:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We've also ventured into publishing, and are excited to announce the first title we signed: The Great Sassanelli, an interactive novel about a travelling circus in WWI by Forking Paths Gardening. Coming to PC later this year![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]All that being said, we carved out the past few weeks to work on a Between Horizons patch: version 1.3.0 is live now![/p][p][/p][h2]Less is more: 2D Mode[/h2][p]With today's update, we are introducing a whole new dimension, or rather lack thereof, to the game: You can now switch between a 2D and a 3D perspective. We had this idea a long time ago when playing around with the in-game camera, but there was no time to add it during production.[/p][p][/p][p][/p][p][/p][p]We've finally added it today, which entailed a minor rework of all environments in the game, all scripted content etc. to work flawlessly in both modes. This also means that you may notice some tweaks to the 3D version here and there, including some camera-related bug fixes.[/p][p][/p][p]The choice between 2D and 3D is merely down to your aesthetic preference, as there are no gameplay differences between the two. If you ever change your mind while playing, don't worry: you can always switch back and forth in the video settings.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Other 1.3.0 improvements[/h2][p]In addition to the new mode, we've been gathering community reports on Steam and Discord since version 1.2.0 came out last year. We are addressing all of them in today's update; see the full patch notes below for a comprehensive overview. As always, please let us know if you have any feedback to share. We also read and appreciate all the reviews, so keep them coming! If you want to see more frequent updates from us, follow along on our socials! [/p][p][/p][p]We hope you enjoy the update. [/p][p][/p][p]Until next time![/p][p]Julian from DigiTales[/p][p][/p]
Full patch notes
[p]of game version 1.3.0, live March 25th 2026[/p][h2][/h2]
  • [p]Added the ability to switch between 2D and 3D camera [/p]
  • [p]Added prompt to pick one to start out with when starting a new save [/p]
  • [p]Adjusted all scenes, camera movements, scripted content to work with both Added some helper icons to facilitate navigation in 2D[/p]
[p][/p][h2][/h2][p][/p][h3]Camera fixes[/h3]
  • [p]Fixed a bug where showing evidence for the first time would not trigger dialog camera [/p]
  • [p]Fixed a bug where camera would briefly skip after certain cutscene movements [/p]
  • [p]Fixed a bug where camera would skip after entering certain level sections for the first time[/p]
  • [p]Tweaked some camera angles & positions in 3D[/p]
[p][/p][h3]Content fixes & improvements[/h3]
  • [p]Added more guidance to help players find undiscovered cases in the second act (details below 👇) [/p]
  • [p]Fixed a bug where Michio's clue said he died when he didn't [/p]
  • [p]Corrected the origin of Power Rod B in its clue description Restored a missing trigger factoring into the Anarchy and Law And Order achievements [/p]
  • [p]Fixed a bug where Stella was present in an epilogue scene where she shouldn't be [/p]
  • [p]Pain Killers case: NPCs no longer react to medical records after case is closed[/p]
[p][/p][h3]Audio fixes[/h3]
  • [p]Fixed a bug where area music would briefly fade in and back out before cutscenes [/p]
  • [p]Fixed a rare bug where area music would play in parallel with scripted music[/p]
[p][/p][h3]Other bug fixes[/h3]
  • [p]Scripted character movements are much more deterministic now, preventing bugs at low FPS [/p]
  • [p]Fixed a bug where some clues would not show outlines while in interactable range [/p]
  • [p]Corrected placement of the ping effect on numerous scannable objects Fixed some minor graphical glitches across multiple levels (e.g. Z fighting) [/p]
  • [p]Fixed a bug where the wrong NPC would be shown as interlocutor on the dialog log [/p]
  • [p]Fixed a bug where the elevator platform model in the Inner Hull wouldn't move [/p]
  • [p]Fixed missing texts on Turkish machines (details below 👇) [/p]
  • [p]Fixed remaining instances of "invisible dad bug" (details below 👇)[/p]
[p][/p][h3]Other changes[/h3]
  • [p]Lights on broken doors now flash to make them more visible [/p]
  • [p]Added some slight optimization measures[/p]
  • [p]Improved scaling of interact prompt icons (they're bigger now when further away) [/p]
  • [p]Replaced splash & loading screen with new key artwork [/p]
  • [p]Replaced game shortcut icon with new key artwork[/p]
[p][/p][h2][/h2][p][/p][p]Some of the issues we are fixing with today's update were reported by our lovely community. With your support, we have been able to track down and squash a handful of very tricky bugs since the 1.0 release. Some of these are repeat offenders, which we attempted and failed to (fully) fix in previous patches:[/p][p][/p][h3]🕵️ Discovering cases in the second act[/h3][p]Some players reported that after closing all ongoing cases in the second act, no new case seemed to be available. This is not a bug, but a result of poor player guidance that can occur due to a large number possible game states. While the game accounted for most of them already, we've finally patched up the remaining holes by adding more journal updates nudging you towards any missed case(s).[/p][p][/p][h3]❓ Missing strings on Turkish machines[/h3][p]Some of our Turkish players reported that a seemingly random selection of in-game texts showed up as "Missing translation". We fixed this issue for some players in version 1.2.0, but with today's update, it should finally be gone for good! Apologies to our Turkish players for the long wait. The culprit was a conversion between the dotted i and the dotless ı, which resulted in a mismatch in string IDs.[/p][p][/p][p][/p][h3]🚪 "Invisible dad" bug[/h3][p]Some players reported William was suddenly invisible in the opening sequence, which led to an infinite loading screen at the next scene transition. While our fix in version 1.2.0 resolved it for some people, today's update further solidifies the logic around this issue. The problem stems from a corrupted file package that may unfortunately still linger on your machine. If you still experience this problem, verify the integrity of your game files, and you should be able to proceed through the sequence without issue.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p]