Hand of Doom Version 1.4
Hello.....again!
[p][/p][p]Torple has been keeping an eye on the Steam forums, and was able to track down some of those more pesky issues some of you have been running into!Check out the chagelog below:[/p][h2]
Changelog:[/h2]
- [p]Fixed a softlock when clicking on a blood fountain in mouselook mode[/p]
- [p]Moved lore page 15 to the wall next to abandoned wing portal so that it can actually be picked up[/p]
- [p]Added lore page 20 to the final level, behind the portal in the meat zone[/p]
- [p]Removed lore page 15 and 20 from the achievement requirement, and added an achievement check on game start. Anyone who was denied the achievement previously should now unlock it when loading into the game[/p]
- [p]Fixed the correct Tchrinket dialogue not appearing if the player quits the game after picking up the knife.[/p]
- [p]Removed the workaround of the marrowfiend spell being taught by picking up the knife[/p]
- [p]More than doubled nephilim enemies' sight range[/p]
- [p]Nephilim enemies no longer disappear when quitting and reloading[/p]
- [p]Improved laser position on one of the final level's relic lasers for better level progress feedback[/p]
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