BRAVE NEW WORLDS UPDATE
[h2]TUESDAY, JULY 28 UPDATE[/h2][p]Thanks to the great feedback we received from last weekend’s 36-hour test, we realized the need for another fast-turnaround update before we get back onto focus for the next update after this one. This is abnormal procedure for us, but some of this needed to be done so you could play while we work.[/p][p]
[/p][p]The list of fixes includes:[/p]
(NOTE: This will get easier in the near future as we work on chat systems and other systems that allow easy communication and/or marketplace trading.)[/p][p]When you’re done choosing your Profession, hop through the nearby portal and arrive at…
[/p][h2]THE TPL STARBASE[/h2][p]The Starbase is a large, sprawling complex in space. It has landing pads, a marketplace, a park, a theater, a ReLife center, and a central social hub (and it has been assembled entirely from the same Fabricator pieces that you can use within the game).[/p][p]Be sure to check out:[/p]
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[/p][p]The list of fixes includes:[/p]
- [p]Starting Professions got a series of updates to make them more well-rounded and fun. See “Professions Changes” below for more details.[/p]
- [p]The Cooking recipes for StaminaBooster, HealthBooster, and FocusBooster are now granted to all players so you have a way to leverage up your skills in the Cooking tree.[/p]
- [p]Players that do not have a Terraformer or Xyloslicer were finding it nearly impossible to advance their way up skill trees without some limited form of access to wood, gems, metals and gasses. Therefore, new drops have been added to various bushes, thickets and trees to make up for this lack. (See the “Added Harvesting Drops” list below).[/p]
- [p]If a server went down for any reason, and you were on the affected planet, then there was a chance you would randomly be respawned back to the FTUE Hallway. This has now been prevented, and if you were on a planet that is unavailable when you login, you will appear in the TPL Starbase instead.[/p]
- [p]Creature loot glows again! So tall grass or dark nights will no longer hide it from you.[/p]
- [p]Even better, the bug with creature loot is fixed and there should be lots more of it now. Actually…all loot benefited from this bug fix, so it should just generally feel better everywhere in all situations now.[/p]
- [p]PQRV stats no longer have decimal points of precision, thus preventing the “invisible inventory” issue that affected many players on the weekend.[/p]
- [p]When you use Deposit (Terraformer function), you can now deposit from the total of all stacks. Deposit will just treat them as one large stack for now. (Later, you’ll have the opportunity to decide which of the stacks get consumed, but for now, we just wanted the function to work again.)[/p]
- [p]The Peaceful Settler can now place a camp and upgrade it to a Homestead, as originally intended.[/p]
- [p]You can no longer place a Camp in the FTUE Hallway, thus preventing a way to get outside the hallway.[/p]
- [p]Explorer: Replaced the Harvester with the Xyloslicer. (Xylo is removed from Crafter making the Explorer the premier wood gatherer of the five professions.) No other changes.[/p]
- [p]Soldier: Replaced Terraformer with Harvester so the Soldier can make their own Medicines. Removed Chronphaser (because no Terraformer). Added Weaponsmith so Soldier can make PowerCells.[/p]
- [p]Scientist: Old version of Scientist was jack-of-all-trades-master-of-none. Still has Gravity Gun, but also gets Reflection Shield now! Added Terraformer and lots of Refining skills (Alloy and Other are unlocked) so the Scientist is the sci-fi Alchemist of the group.[/p]
- [p]Settler: Gets Pathfinder instead of Xyloslicer to open up gameplay opportunities as you gather. Now gets basic Refining (with Soils unlocked), Farming, and Toolmaking. Still no weapon though, so watch your step![/p]
- [p]Besom Scrub now drops dark soft wood[/p]
- [p]All the alien mushrooms (blushing bonnet, brimmed bonnet, dark wizard, lilac dandy, and witch's ringlet) all occasionally drop Salt[/p]
- [p]Emberbloom Torch now drops Ammonia[/p]
- [p]Hexavine Spires can be harvested for Magnetized Iron[/p]
- [p]Lumipora and Lumipora Stand can both be harvested for Dark Soft Wood[/p]
- [p]Sunset Coleus drops Silver[/p]
- [p]Verdark Cone drops Tin[/p]
- [p]The Alder thickets drop Light Soft Wood[/p]
- [p]The Berry thicket drops Stimberries[/p]
- [p]The Jungle thicket drops Dark Soft Wood[/p]
- [p]Blue Veil drops Radon[/p]
- [p]Duskleaf drops Flourine[/p]
- [p]Organ Pipe can be harvested for Copper[/p]
- [p]Spore Pod drops Methane[/p]
- [p]Lunareth drops Xenon[/p]
- [p]The Soils skill node was missing from the Refinery skill tree. [/p]
- [p]The Intrepid Explorer profession was incorrectly awarding the Terraformer instead of Harvester. This is now fixed.[/p]
- [p]We had an issue with FTUE tutorial crates not getting cleared properly between players and “doubling up” on players. This is resolved.[/p]
- [p]The delay after you clicked on an inventory icon before you could drag it has been removed.[/p]
- [p]Fixed an issue that made the character disappear frequently as the camera moved around and improved the minimum distance settings for camera placement.[/p]
- [p]Improved the burning effect on flora, especially the transition from burning to burnt.[/p]
- [p]Improved audio for the Wormhole and when you are on fire.[/p]
- [p]The skill nodes for Health, Stamina, and Focus Boosters were incorrectly labeled as zero XP to purchase. They have been adjusted to 100XP each, as the other cooking recipes.[/p]
- [p]The text error showing Iron as a Tier 1 metal has been changed to “A very common metal” instead.[/p]
- [p]The meteor shower display strings have been updated to not reference planets so they make sense when seen in space.[/p]
- [p]Intrepid Explorer[/p]
- [p]Valiant Soldier[/p]
- [p]Brainy Scientist[/p]
- [p]Diligent Crafter[/p]
- [p]Peaceful Settler[/p]
(NOTE: This will get easier in the near future as we work on chat systems and other systems that allow easy communication and/or marketplace trading.)[/p][p]When you’re done choosing your Profession, hop through the nearby portal and arrive at…
[/p][h2]THE TPL STARBASE[/h2][p]The Starbase is a large, sprawling complex in space. It has landing pads, a marketplace, a park, a theater, a ReLife center, and a central social hub (and it has been assembled entirely from the same Fabricator pieces that you can use within the game).[/p][p]Be sure to check out:[/p]
- [p]The Mission Boards (see below for details)[/p]
- [p]The Title Shop[/p]
- [p]The “Hall of Heroes” plaques that line the floor in the central hub, saying thank you to our largest Kickstarter backers![/p]
- [p]The Clothing and Toolbar tabs have been combined together onto one screen.[/p]
- [p]You’ll see aesthetic changes and icons should be large (and no longer buggy).[/p]
- [p]The PQRV stats are easily accessed by clicking on the “Show Stats” radio button. NOTE: The items have not yet been hooked up with stats, so these will display zeroes currently. But we’re working on it! [/p]
- [p]Ice Fall meteors now drop ice…which melts into water.[/p]
- [p]Foundation tile is now available again in the Basic Set for the fabricator.[/p]
- [p]The Antimatter and Ammonium recipes are also available as they should be..[/p]
- [p]Creature taming foodstuffs now make more logical sense. The system itself hasn’t been improved yet, but all creatures now have more logical (and varied) foodstuffs they desire. [/p]
- [p]Loot drops for creatures and makers have been improved significantly and rebalanced. You’ll find much greater variety in loot drops now, which will be useful in coming updates when PQRV stats are a necessary element in crafting.[/p]
- [p]Combat tips added to F1 screens (to explain the color-coding danger rating system to new players).[/p]
- [p]Resource screen (F1) edited to match new rarities[/p]
- [p]The follow-camera now pushes forward when it hits a building tile, resulting in less clipping through buildings. We still have some issues where the camera gets “pinched” between the player and the walls, resulting in a bit of a freak out, but we’re working on it.[/p]
- [p]Fixed the “slide back three steps when you enter a new world” bug[/p]
- [p]Overcharge now has audio[/p]
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