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  3. Player Spotlight: Part Three 2025.08.21

Player Spotlight: Part Three 2025.08.21

[p]Carneros: What is something you can imagine your character doing in game one or two years from now? What is one thing you are hoping we will have in this game?[/p][p][/p][p]mrgoshdarn: Beautifying any planet I land on and helping others do the same. If a planet becomes a mess, I'd like to make it excellent again for any playstyle to have a great time on, whether it's controlled by a government or a bit on the wild side.[/p][p]The planetologist profession. But with how much I've been mentioning it, I completely understand if you just make it a title at this point.[/p][p][/p][p]ObsidianStone: Cruising the space lanes in my medium to large repurposed freighter. exploring. Making medicines and concoctions to help people. Hopefully searching for clues to Tír na nÓg and other fun mysteries. And so many other possibilities.[/p][p]One?! Oof. Oodles and oodles of outfit options and customisations in general, for ships, buildings, vehicles. Like an absurd amount. Constantly being added too. But it's painful to just pick one thing.[/p][p][/p][p]Dr. Julie Wainlight: I could potentially see myself running a clinic on a GUNC outpost as a medic to triage patients or consult with other guilds for best practices for wildlife management on their governed planets, as well as genetic engineering pets/mounts from custom requests.[/p][p]Servitors exist, we have seen them now too! So I hope to see that we're able to droidmake or create robots or cybernetics! It'd be a strong contender to replace my initial idea of being a genetic engineer![/p][p][/p][p]LastDitchPlan: I came in fully wanting to do cooking! I'm not much of a cook in real life so I felt it would be a lot of fun to be a master chef in a virtual world. That said, the more of Stars Reach I play, the more I have to keep my committment to any one profession in check, simply because I'm loving a lot more professions than I thought I would! Architecture being a great example, I never would have thought I'd enjoy building buildings as much as I do, but it just works great and "clicks" for me (being inspired and learning from other's amazing works has helped a lot too!)[/p][p]Got a little long winded, next two answers incoming shortly![/p][p]I really want to see an entire "entertainer" profession, or more precisely: a profession that encompasses dancing, music, and generally leans more towards a roleplay focus. Any game that has a facet of its gameplay loop that is just for fun really speaks to me. I grew up on Nintendo games and really appreciate fun for fun's sake. Plus the idea of jamming with some friends at a player built bar/hang-out is just what I need after a long work day![/p][p][/p][p]JesDyr: Does annoying the devs count? Really, it is hard to say. Different games can bring out a different player in me at different stages of gameplay. I imagine it will be either player housing or Taming/breeding animals. I have spent an unreasonable amount of hours doing both in other games.[/p][p]Success? No, I think that is too cheesy of an answer. I think I had about 50 things in the old "One wish" channel on Discord. I already got Space Otters in some form, so I guess the one thing would have to be complexity. I can enjoy simple games, but I don't stick with them for years. I don't mean every system needs to have a steep learning curve. Complexity can come in the form of many simple systems interacting with each other. I think the game needs to be approachable, but I also think there needs to be enough depth for those who want to go down the rabbit hole to be able to do so. We are already seeing that in the PreAlpha so maybe the real hope is that it continues..[/p][p][/p][p]hooby: I have not decided yet what I'm going to do with my character. There are so many interesting options to choose from, and I'll be taking full advantage of the opportunity to try out all of it during testing. I'm pretty sure by the time the game does release, I'll know what I want to be doing.[/p][p]But regardless of what specialization I'll end up with – I sure hope that I'll also be able to sometimes just have my character lean back in a comfy chair of some player-run establishment, and watch the hustle and bustle of others rushing by. The game just added a player hub area – the TPL Starbase – and it feels great to have a place where there's always player traffic. People being busy visiting the mission terminals, and going to and returning from the planet portals.[/p][p][/p][p]Dr. Julie Wainlight: I could potentially see myself running a clinic on a GUNC outpost as a medic to triage patients or consult with other guilds for best practices for wildlife management on their governed planets, as well as genetic engineering pets/mounts from custom requests.[/p][p][/p][p]Nadraxes: Hopefully I will be investigating rumours of artefacts. Being an Indiana Jones style explorer and RP'ing my heart out. I already wrote Nadraxes "Lonestar" Jones's Background up and look forward to how the character will take shape. And yes, I stole "Lonestar" from Spaceballs and of course, Jones is a reference to Indiana..[/p][p]There are actually a few things and I have a hard time putting priorities on them. I'dd love to have Archaeology (sp?) in the game. A way to investigate the past of the planets we discover and the civilisations that came before us. I'm a lore mongerer, so the more I can find out, the more I'll love it.[/p][p]Closely tied to that is the opportunity to have player made libraries and writing books in the game. Bonus if we can add graphs and illustrations (maybe through webhooks?) to them. I ran a playermade library in UO at some point and had people donate books to me with their own written stories into it. It became quite a popular hangout spot for the people that loved readin stories or rp. Hiding books with "quests" in the library also became a thing for player-run events. Good memories.[/p][p]Last is a given, but any space game needs spaceships and some space combat attached to that. But this is definitely lower priority for me than the two above.[/p][p][/p][p]Keaggan: Overseeing several planets, collaborating to build memorable cities, running large-scale seasonal events, leading a team known for quest making (missions), participating in PvP sieges, & regularly hunting down random events.[/p][p]CAPITAL SHIPS! Create an instance of the interior for all players to walk around in that does NOT move with the ship. If they connect to a terminal (pilot, weapons, view port, sensors, etc), the camera moves to the ship in space, but only from the perspective of the terminal. No added models.[/p][p][/p][p]Carneros: Who is a streamer or content creator you wish would come play this game?[/p][p][/p][p]mrgoshdarn: I think any type of streamer or content creator that likes MMOs or sandboxes should give it a shot, but I wouldn't want to play favorites.[/p][p][/p][p]LastDitchPlan: I'm not much of a Twitch viewer/content consumer, just not what I grew up with as far as social engagement for video games! That said I absolutely die laughing at Joel Haver's stuff. He has done a number of sponsored videos for video games (Elder Scrolls IV: Oblivion Remake to name one!) and has such a funny sense of humor around looking at games and "what ifs?"[/p][p]If you have not seen Lanky's reaction to the DK Rap: do it now![/p][p][/p][p]JesDyr: There are only a handful of content creators I will watch with any regularity and they tend to be more focused on Indy games. Neebs Gaming is the only one that comes to mind. I liked their Ark videos and subnautica series, but it has been a while since I watched them.[/p][p][/p][p]Keaggan: I don't know any except the top people. Once we get PvP, there are a few I'd like to come in just to bring in eyeballs, but they would all; bring in bigger guilds, so it's tough to say lol[/p][p]A guildmate recommended About Oliver ( & )[/p]