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Vendor Kiosk Update

[h2]Vendor Kiosk[/h2][p]There is now a Vendor kiosk available to you![/p][p]
[/p][p]The recipe unlock is automatic for the moment and part of the Business skill tree. Everyone gets it for free at the moment.[/p][p]
[/p][p]To create a Vendor kiosk, go to the Lathe and use the recipe you find there for it. Once it is crafted, you can go to one of your Homesteads and place the kiosk there. You place the kiosk with the Fabricator, so you’ll need one of those before you can do so. NOTE: You may only have one Vendor kiosk per Homestead.[/p]
  • [p]Any player may open the Vendor kiosk after it is placed and they can buy any item found there.[/p]
  • [p]Only players with editing permissions on that Homestead can post items to sell into that kiosk.[/p]
[p][/p][h3]Purchasing Items from the Kiosk[/h3][p]Click the BROWSE button in the upper, left of the screen. All the items that you (or other players with edit permissions) have made available for sale are in those listings. Click on any item to get a Purchase dialog.[/p][p][/p][h3]Posting Items for Sale into the Kiosk[/h3][p]To put an item up for sale, click the SELL button in the upper left of the screen. Then just drag-and-drop any item or stack of items from your inventory onto the right side of the screen. You can set the price and authorize the sale. [/p][p]NOTE: There is a non-refundable listing fee each time you place something up for sale, and that is currently 5% of whatever the amount you are listing the item for.[/p][p]There is a minimum cost of ten Klaatu per individual item, so a stack of 100 items will have a minimum sale price of 1000 Klaatu.[/p][p]You need to come back to the Vendor kiosk to collect the money from any sold items. Click the SELL button to see your listings then click the coin icon to collect the Klaatu.[/p][p]You can list a maximum of 100 items on your Vendor Kiosk.[/p][p][/p][h2]Bank[/h2][p]The Bank is found in the Starbase. You can access the Bank kiosk and then drag-and-drop items, or stacks of items, from your inventory to the bank vault. You can then return to the bank at any time and recover those items by dragging them back into your inventory.[/p][p][/p][h2]Homestead Crates[/h2][p]You can now create Homestead Crates and place them on your Homestead for additional storage.[/p]
  • [p]You unlock the Homestead Crate recipe by unlocking the Architect skill tree. [/p]
  • [p]You build the Homestead Crate at the Lathe.[/p]
  • [p]After it is in your inventory, you place it like any other Building Tile by using the Fabricator.[/p]
  • [p]Only yourself and people that you give permission to edit your Homestead will be able to access crates placed on that Homestead. (Later on, we’ll add more granular permission settings, but that’s how it is for now.)[/p]
[p][/p][h2]Halloween Event[/h2]
  • [p]There is a (minor) event. But we’re not giving you details so there are some surprises. Enjoy![/p]
  • [p]It starts when this update goes Live and ends on November 1st.[/p]
[p][/p][h2]Miscellaneous Improvements[/h2]
  • [p]Large glass walls and corners are added to the game. These are unlocked through the “Windows and Walls” skill node in the Architect skill tree. If you already have that unlocked, you’ll have access to the new tiles.[/p]
  • [p]Mission and Ecology kiosks have visual upgrades.[/p]
  • [p]There are now Tiers of missions available on the Mission kiosk. The more difficult tiers will be further away from the portal, requiring more travel time, but rewards are greater also.[/p]
  • [p]A large number of flora items (trees and bushes) were improved, resulting in higher performance, but we’ll need to do another flora wipe to make them show up in game. Apologies to those of you that made gardens.[/p]
  • [p]If a creature is immune to a status effect, you will now see text flyouts occur letting you know.[/p]
  • [p]The “Bare” versions of soils that are in the game will no longer generate separate types of doobers. Previously, as an example, there were “Bare Alluvial” and “Alluvial” soil types. Those are still in the game, but you won’t notice it as much now because regardless of which type you extract, you will only get “Alluvial” soil now.[/p]
  • [p]Repeatedly walking the same path across grassy areas will now start to form trails of bare soil.[/p]
  • [p]The Planetary Health status is broadcast to all players regularly.[/p]
  • [p]The Chat Pane has been improved and now has two channels. More channels are forthcoming after we test this further and enable a back-end piece that we’re still working on currently.[/p]
  • [p]The “Stunt” function on the Pruning Tool now has a VFX associated with it.[/p]
  • [p]Hitting ESC will now close announcements and hint dialogs.[/p]
  • [p]“Inventory” is now called “Backpack”[/p]
  • [p]Chat pane now defaults to open.[/p]
[p]
[/p][h2]Bug Fixes[/h2]
  • [p]Fixed a reference on the Weaponsmith skill tree to say “Corrosion Drones” instead of “Acid Drones”.[/p]
  • [p]Using the “Dupe” function on the Fabricator will no longer allow you to exceed building limits.[/p]
  • [p]Errors with seed artwork that resulted in them showing random icons instead of the proper art have been fixed.[/p]
  • [p]Crafting Pharmacology recipes now generates Medical XP (instead of Cooking XP).[/p]
  • [p]Crafting Power Cell recipes now generates Crafting XP (instead of Cooking XP).[/p]
  • [p]You no longer get a Health Wound when you die during the first-time user experience hallway.[/p]
  • [p]We no longer spam the chat pane every time you place a building tile.[/p]
  • [p]Fauna (creature) totals on the Ecology Kiosk have been corrected.[/p]
  • [p]Improved calculation and handling of marketplace stack listings.[/p]