Hidden Fog Update
[p]Visual Upgrades[/p][p]Day and night visuals were altered, volumetric fog and improved terrain tiling were added. The overall effect of these changes can be dramatic. Not all of the lighting values and tuning have been completed so more will improve over time.[/p][p]NOTE: Volumetric fog has performance impact, so it defaults to OFF currently. You can turn it on in the Options menu.[/p][p]Our visual upgrades in this update includes:[/p]
- [p]We replaced the stock Unity point and spot light system with our own light grid solution which renders about 400x faster[/p]
- [p]Our global illumination supports ambient occlusion and is automatically computed dynamically resulting in darker crevices and caves[/p]
- [p]Our custom-made reflections implementation takes ambient occlusion into account and results in much better metals, custom reflections on flora, and better performance[/p]
- [p]Automatic sky hue for different sky colors[/p]
- [p]Map sized Volumetric Fog adapting to terrain height[/p]
- [p]To make the experience less claustrophobic, the hallways have been widened significantly.[/p]
- [p]The “broken elevator shaft” that you climbed up wasn’t obvious to many players, so it has been replaced with a ladder instead.[/p]
- [p]A very large number of aesthetic improvements were made.[/p]
- [p]The dialogs were simplified to make it much harder to become uncertain of what to do next.[/p]
- [p]The lava room was removed entirely.[/p]
- [p]The Professions Kiosks at the end of the hallway were removed entirely. Why? Because in the next Update, we’re working on the Training Moon that comes after the Hallway and you’ll be learning skills and gathering tools there instead. For now, every character will receive an OmniShock, Harvester, Terraformer, and Pathfinder when they start. This is temporary but necessary until we get the Training Moon functionality in place.[/p]
- [p]The Chat Pane is closed while in the Hallway to avoid visual clutter. It opens again when you leave.[/p]
- [p]You can now roll under the “Crouch” obstacle.[/p]
- [p]The Starbase got a big update. The basement has been removed entirely. You now spawn into the Garden (of Life) via the Respawn Stations that have been moved there. There were also many significant visual upgrades as well as changes to reduce the number of objects used for performance reasons.[/p]
- [p]The Wild Wormholes have been turned off currently, in favor of a “planet rotation” feature which will be fully explained later when that feature is ready for testing.[/p]
- [p]A large number of art assets were introduced to add visual distinctiveness to many ores, plants, etc. when viewing your inventory. (This work is not yet complete, but we made good progress with this update.)[/p]
- [p]A large number of performance improvements went into the game that should significantly improve framerate for many users.[/p]
- [p]When you use a ReLife station, there is now a visual effect to make it more obvious that something happened.[/p]
- [p]You should no longer see multi-boss spawns in various zones.[/p]
- [p]The recipes for Soil-to-Metal or Soil-to-Gemstones have been removed because they were an early design that has been replaced and are no longer needed. Instead, we have the “adds” system so that when you extract soil, you occasionally get extra drops of the metal or gemstones you could make previously.[/p]
- [p]Harvesting logs are now beneath the notice of the Servitors and will no longer trigger edicts.[/p]
- [p]The Xyloslicer and Harvester have been improved with better targeting.[/p]
- [p]GovBot missions now require less wood. We doubt anyone will be surprised by this.[/p]
- [p]Many new fruits can be harvested. Seeds for fruit-bearing trees/bushes are now found when harvesting those fruits instead of when chopping them down.[/p]
- [p]More new furniture and lights were added.[/p]
- [p]The camera now defaults to Fixed-Reticle mode rather than Free-Reticle mode. Remember that “T” toggles your camera mode, as always. You can also temporarily switch it by holding the ALT key.[/p]
- [p]Camera behavior in tight spaces has been greatly improved.[/p]
- [p]You can now have private chats, as long as you’re on the same world. If you use /tell to message another player, it opens up a new chat channel where you can chat back and forth. This does not work across servers yet, but we’re working on it![/p]
- [p]Some of you may have noticed a while ago that we did some tests with client prediction on firing certain tools and then removed the feature. Those initial tests only worked for those specific tools but client prediction is now back with a more generic model so all projectile weapons will see you fire them immediately without waiting on a server response. There are still some iterations coming to improve this feature further and fix edge case bugs but you can disable it in the Options menu if you have any issues with it.[/p]