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Player Spotlight: Part One 2025.07.31

[h3]TPL Interviews[/h3][p]Carneros: When you try a new MMORPG, how important is the culture and quality of the player community? Does that factor into your choices? Or do you figure the only culture that matters is your own guild’s culture?[/p][p]McActionpants: The community is the heart and soul of any MMO for me. I generally like to mix in with the larger crowd and not join any guilds at all, so it’s important to have a great many of the players be open and sociable.[/p][p]ObsidianStone: Culture and community is everything. In some MMORPGs it’s so easy to just dabble and stumble through solo, which is fine, alone time is good. But it doesn’t lead to longevity or memorable moments. Community and an MMORPG that fosters community… magic.[/p][p]Dr. Julie Wainlight: It is probably the second most important factor without a doubt. I’ve been through several MMORPGs in the last 2 decades and community really makes or breaks the game. The most important factor is the game design, mechanics and how it plays, especially when you have to be considerate of community because the designs and mechanics create incentives, behaviors to reinforce the community as a tremendous halo effect that continuously compounds. I’ve seen the positives and negatives of that effect in extremes.[/p][p]When you play an MMO, you have to accept that there are many different points of views, different playstyles. In my view that is actually a strength and not a weakness! There are so many ways people can surprise you and give you ideas you never considered if you have a relatively open mind in various domains from crafting to combat. The real trick is to have each playstyle be recognized for singular or collaborative experiences and that is a tightrope act without one overshadowing the other.[/p][p]LastDitchPlan: Player community factors into my decision to join an MMO/MMORPG a lot! Ideally I’ll be spending a lot of my free time in the world created and want to overall enjoy the folks I’m spending my time with. MMOs generally are such a microcosm from my perspective that you really need to love the whole thing, these are strangers you run into on vacation, they’re realistically your neighbors and I want to enjoy the entire cul-de-sac, not just my house on the street.[/p][p]JesDyr: It is always the gameplay that attracts me to a game and I rarely go into an MMO with a guild lined up. After I have been lured in with gameplay, it is the community that keeps me playing. That could be the overall game’s community, it could be one or two general subsets of that, or it could be the friends I made along the way. It has varied over the years, but it is always important.[/p][p]Are you coming to Stars Reach with your usual gaming guild? Or are you making new friends and joining a new guild in this game?[/p][p]hooby: I’ve tried quite a few MMORPGs, and most times I had no clue what the community would be like, ahead of time. It’s hard to judge a community from the outside, as second-hand accounts of others aren’t always that reliable. So no, I don’t think it factors into the decision to try a game.[/p][p]What I do have noticed though, is that the culture and quality of the community is a strong indicator for how long I am going to stick around. When a toxic community sucks all the joy out of the game, I’ll be gone a lot sooner than when in-game friendships keep me playing way past the point of getting bored with the game.[/p][p]In an MMORPG, the culture and quality of the community seems very deeply connected to my ability to enjoy the game. Having a great guild can do a lot to mitigate the negative effects of a less likeable community – but there’s something magical about the larger community being great, that you simply can’t replace with anything else.[/p][p]Nadraxes: Culture and the player community is quite important as it is what usually “binds” me to a game. I played a ton of MMO’s and some were really bad. What kept me coming back to them was my guild and the bonds that were formed between the players. Of course guild culture is a big reason for joining them in the first place, but the community at large is also quite important to be inclusive and non toxic. Especially for me, as I often play at odd hours and not always having the biggest of guilds, I often run alone in the game. Having a toxic community will detract a lot and I will enjoy myself a lot less.[/p][p]In these cases, when the community is toxic, I often find it much easier to just move along to the next mmo that promises to fulfill my wishes for a dreamworld.[/p][p]Here I found the community, at least in this early stage, to be quite helpful and understanding if you ask newbie questions for the upteenth time. [/p][p]Keaggan: When coming into any game where I MUST interact with other people, I think the community plays a significant role in the overall fun. However, the larger the player base, the more the community will change. I think having player-regulated options goes a long way in self policing. A company can’t force people to act a certain way, but a player group can. Now we can choose to set how a large portion of planets can operate (PvP/PvE/Safe/Hostile/Etc), as well as clearly defined zones and PvP tags in the “wild Space” are more important than the community the devs try to build.[/p]

Fireside Chat: New Update and Towards the 24/7 - 🔴LIVE #034

[h2]Fireside Chat: New Update and Towards the 24/7 - 🔴LIVE #034[/h2][p][/p][p]Many changes are being implemented with every update in preparation for the 24/7 service. There's a lot more coming soon in the next few weeks and, as always, we leak some internal information here and there... because, why not?![/p][previewyoutube][/previewyoutube]

Starside Weekly – 07.25.2025

[p][/p][p][/p][p]Your weekly update on Stars Reach[/p]
  • [p]Saturday we will properly introduce the new update entitled Brave New Worlds in a livestreamed Fireside Chat hosted by Dave “Qix” Georgeson and Rick “Carneros” Reynolds on [/p]
[p][dynamiclink][/dynamiclink][/p]
  • [p] at 9am Pacific/noon Eastern[/p]
  • [p]During today’s livestream, we announced C.H.A.R.L.I., The TPL’s mascot! Now that C.H.A.R.L.I. has been revealed, Social Reward Roles have also been assigned to all the backers![/p]
  • [p]If you missed the livestream on Twitch.TV, you can see a recording here:[/p]
[previewyoutube][/previewyoutube]
  • [p]We released a new set of merch themed for the Transplanetary League (TPL) and their mascot C.H.A.R.L.I. www.starsreach.com/store[/p]
[p][/p][p]Controlled Chaos posted a video about our brand new update Brave New Worlds:[/p][previewyoutube][/previewyoutube]
  • [p]Several folks released videos on the demise of Escarion, Zaraxas, Gaiamar, Rodin IV, and Pyromycis:[/p]
[p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]
  • [p]The new update includes a new mini-tutorial for new players. Please try it and give us your thoughts![/p]
  • [p]This weekend’s playtest schedule includes one 36-hour test starting right after the Fireside Chat and lasting until Sunday evening![/p]
  • [p]Backer Invites + Discord Backer Badge.  Almost all of the backers have submitted their survey, but if you haven’t then search your email box.[/p]
    • [p]New testers received an invite from FirstLook with a playtest schedule and instructions. (Check your spam folder if you don’t see it!)[/p]
    • [p]Existing testers will not get a new invite, your Discord role should now show a Backer badge. Not yet? Log into FirstLook.gg and sync.[/p]
    • [p]Can’t find it? Email [email protected][/p]
  • [p]Kickstarter late pledges are still available but this may wind down soon: [/p]
[p]https://www.kickstarter.com/projects/starsreach/stars-reach[/p]

Coda: After Working Hours

[p]The Assistant plopped a sad-looking bowl of goop onto her tray and sighed. Choices at the TPL cafeteria weren’t very appetizing, pretty much like choices at any cafeteria in the galaxy.[/p][p]Wilted salads. Suspiciously perky fruit salads that tasted slightly of fermentation. Steaming trays of mystery meat in mystery sauce in an array of mystery flavors: dark brown, that unsettling cream of mushroom color, dark green, probably spicy red, and the purple one, which she was not going to try.[/p][p]She went for a couple of cookies, and a few pieces of fruit. The goop sat there, quivering slightly, unsettlingly like Glorph, only without the occasional eyeball. As she carried the tray to a table, she watched it slide around, and imagined tentacles coming out of it.[/p][p]The room was full of the desultory diners who had no choice but to eat at the cafeteria for lunch. Coworkers waving arms as they continued a debate from their office, solitary folks grabbing a moment with a good book or just mindlessly scrolling on their personal devices. Whole tables of people scrolling mindlessly, lounging on plastic and steel chairs designed to make them uncomfortable enough to move on and make room for another patron.[/p][p]She found a spot at a pretty empty table and poked a spoon dispiritedly into the goop. It did not scream, recoil, or otherwise react, so she tentatively gave it a taste.[/p][p]It was surprisingly good! She was addressing it vigorously when a shadow crossed over her food.[/p][p]“Zobek! Ni lu bisa wexa tu?” A large and handsome Hansian sat down across from her. His cheekbones looked like they’d been sculpted. His shoulders were broad. His biceps bulged. He looked like he had stepped out of central casting for a Drawermol movie hero, except of course for his glasses.[/p][p]“Oh, hello?” she said, and adjusted the glasses on her own face.[/p][p]“Raluan Lewakrest,” he said, introducing himself. He was big and solid enough he fidgeted in the chair, and seemed completely unaware of how physically imposing he was. She shrank back a bit in her seat, as he unloaded an impressively stacked plate of mystery meat, salad, rice, and drinks from his tray. “This place is amazing!” he said, looking around the utterly bland cafeteria. “I can’t believe I’m here.”[/p][p]“That’s… a lot of food!” she blurted, instantly regretting it.[/p][p]“I know,” he said, looking abashed. “I missed breakfast today, and lunch, and will probably miss breakfast again tomorrow, so I figured I better load up now since I may not get to later.”[/p][p]“It’s not healthy to miss meals like that?” she said, as he reached for one of his drinks and basically drained it all in one long gulp. She stared at his bobbing Adam’s apple as he drank and drank, and when he slammed the glass down and wiped his mouth with his other arm, she noticed that his hand made the glass look tiny.[/p][p]“I know, I know. My mom used to say, tuma le nayi, momo le puna. Uh, it sort of means ‘eat when the food comes and keep your boat full.’”[/p][p]“Sorry, I don’t know much about Hansian culture,” the Assistant said. “Keep your boat full?”[/p][p]“It just means don’t waste what you’re given. Ooh, is that goop?” Raluan reached his impossibly muscled arm towards her bowl and was about to dip a massive finger in when he stopped.[/p][p]“Oh stars, I am so sorry. I almost stuck my finger in your food. Acting like home again. Sipis, I’m such an idiot!”[/p][p]“No, no it’s okay,” she said, even though it was decidedly not okay. But his good cheer was somewhat overwhelming, and there was something about him that seemed like a little boy lost. If she told him to keep his long-fingered hands to himself he might actually do it, and how often did someone like this even speak to her rather than gaze past her like she wasn’t even there?[/p][p]He’d already pulled his hand back. “No, no it’s not… I’m sorry. I don’t even know you!” Then he grinned at her full blast. “I’d like to, though! I’m new here, you know!”[/p][p]His eyes were absurdly blue, like tropical ocean water. Oh dear.[/p][p]#[/p][p][/p][p]Raluan was a new arrival, working in the new immigration facility that was being set up. “Nothing exciting,” he said, “just sorting out the filing system.”[/p][p]She loved filing systems, of course, and they immediately fell into a deep discussion. Immigration’s system was suffering from facet collation drift, as the settler taxonomy was outgrowing the original schema around function and origin.[/p][p]“I’m worried about canonical path collapse between the personality collations and the self-reported profession logs — they’re resolving through the same administrative root.”[/p][p]He kept pushing his glasses up his broad Hansian nose as he talked, and he had a habit of pulling them off his face and rubbing under one eye. But his passion for what he did was contagious.[/p][p]“So you have a systems-level problem of category entropy over time,” she offered, and he was off to the races again, salting his speech with Lewa Han she didn’t understand, waving his arms wildly. She couldn’t help but laugh.[/p][p]“But enough about me, what are you doing here in this amazing food emporium? What was your day like?”[/p][p]She couldn’t tell him, of course. Not after the day she’d had. Not the whole truth, anyway.[/p][p]“Well,” she said, “it’s related to Immigration actually? I work over in Special Projects, and I’ve been asked to come up with a branding campaign for…”[/p][p]His huge eyes got even wider. “You work for Bunten?” He slammed both palms down on the table, and both trays jumped. Wow, he was strong. He just stared at her. “You work for Bunten,” he said, caressing the word with his tongue like it was candy.[/p][p]She looked away. “I mean, I’m just her assistant, it’s nothing special…”[/p][p]He took her hands in his. They were warm, and soft. “No, it is special. You’re special. Special Projects, that’s…” He let her hands go, and threw his arms up in the air. Her hands felt cold where he had stopped touching them. “That’s the pinnacle. Only the best of the best get to work there. It’s real problem-solving.” He looked at her, clearly very impressed.[/p][p]“Oh, nonsense,” she said. “It’s not that big a deal…” But she trailed off, because she knew it actually was, especially given what she had learned about her job. “Uh, I mean, a huge chunk of my day was spent catching Charli?”[/p][p]“Charli?” he said, leaning in.[/p][p]“Yeah, he’s this sort of space otter that was caught nosing around the docking bay, and so they sent him to Special Projects because that seems to be where all the weird stuff gets sent? That’s a lot of what I file away there.”[/p][p]“A space otter? We have luhari back home, they’re good luck! But they can’t fly in space. They wouldn’t be able to breathe. How does Charli breathe anyway? Or withstand the radiation? Wow. Does he guide lost spaceships home, like luhari do? Not spaceships, boats, they guide boats. They play tricks too sometimes.”[/p][p]The flood of words was a lot, but she managed to say “Tricks, that he does.” She had no idea about any of the rest of it, given that Charli had spent most of his time running inside the walls of the giant wall-sized computer and monitor bank.[/p][p]“You can’t possibly spend your day chasing an otter,” he said. “That doesn’t have anything to do with immigration. Explain more!” He leaned forward again. This time, he did dip a finger in her goop, and then delicately licked it off his finger. Fascinating.[/p][p]“Wow, that’s good.” He looked surprised.[/p][p]“I know, right? Um, so, what I’m actually working on is that we need branding for the immigration program? You know, now that we’re expanding in this sector, whole new waves of humans from all the planets are finally being allowed out into the Garden, and we need something that makes it seem less…”[/p][p]“Intimidating?” He leaned back and crossed his arms. Biceps bulged.[/p][p]She squeaked. “Terrifying?”[/p][p]“Terrifying? Is it? I mean, the Garden is wonderful! I never dreamt that it would be so… amazing! Shinar seems so small to me now.”[/p][p]“A planet nearly got eaten today!” she said.[/p][p]He had the grace to look abashed again. “Sipis, I know. I know. It’s not safe out there. But it’s still magical. I mean, it’s a galaxy where there are singing asteroids and space otters and talking tentacles and…”[/p][p]“Talking tentacles?”[/p][p]He looked somber for a moment. “Yeah… I know, the Adversary is no joke. It’s… evil actually, I shouldn’t make light of it. Bug in the programming. I talk like that when I get nervous. Makes it seem smaller, like a glitch in the system… I…” He froze suddenly, a grimace on his face. She almost reached out.[/p][p]Then Raluan shook off the serious moment and grinned. “So you need a way to make it all seem welcoming! Well, the luhari welcome us when we come back into port. Maybe your Charli can do something similar. When the poor huddled masses teeming in their millions show up at my workstation to get their stamps and profession certifications, maybe they need a friendly luhari to offer them hospitality!”[/p][p]“And help,” she added. “The point of the program is that it’ll be a contact point, a liaison for new arrivals?”[/p][p]He slammed his hands on the table again. It was hard enough the bowl of goop jumped and spattered. “A hospitality and resource liaison!”[/p][p]Goop had landed in her hair.[/p][p]“You see!” He was grinning wildly. “Hurl. Hurl!”[/p][p]She was picking the goop out of her hair with a napkin, utterly embarrassed.[/p][p]“No, I don’t, I…”[/p][p]“H! R! L! Initiative! Charli!”[/p][p]She was confused. But he had grabbed his own napkin.[/p][p]“Hold still,” he ordered. Then he dabbed at her hair, then her cheek. “You’ve got some here…” He dabbed by her nose. “And here…” He was close, leaning over the table. She could feel his warm breath. He ran a finger down a loose strand of her hair, pulling goop out. Then he popped his finger into his mouth, sucked the goop off, and sat back. “Mm, so good!”[/p][p]Flustered, the Assistant stood. “I have to go.”[/p][p]He was crestfallen. “I’m sorry, I didn’t mean to get delicious goop all over you.”[/p][p]“It’s fine, really, I just need to get back to work,” she said, holding her tray in front of her like it was a defense.[/p][p]“Well, don’t forget. Space otter. Mascot. The name is almost there already!”[/p][p]The lightbulb came on. “Harlie,” she said. “The… hospitality and resource liaison initiative?”[/p][p]He grinned. “A celestial initiative. C. H. A. R. L. I.”[/p][p]She smiled. “That… actually works?”[/p][p]“I hope I see you again, miss!” he said, standing suddenly. One of his drink glasses tipped over, but it was empty and didn’t make that big a mess. He swept some sort of Hansian bow, and declared, “Where the waves go, yes — may your boat be steady.”[/p][p]“You, you too?”[/p][p]He grinned. “I hope I see you again.”[/p][p]As she walked away, she admitted to herself she felt the same way. But visions of cartoon otters were already dancing in her head.[/p][p]#[/p][p][/p][p]Raluan Lewakrest rounded the corner of the hallway that led to the kitchens. When he got to the blank part, no one was coming either way. He tapped a quick pattern on the wall, and it slid open.[/p][p]Inside it was dark, and the circuitry’s glow was comforting. As the secret door slid shut, he pulled his useless glasses off his face and tucked them in a pocket. He cracked his neck, and rubbed at his eye more firmly than usual.[/p][p]The eyeball withdrew in its socket, irising away like an unfolding flower. From within his skull the telescoping sights of his true eye unfolded across his face and snapped into place. As he dropped his disguise, digital code began to scroll across his vision, and the augments and circuits popped out from his skin. Muscles coiled more, and the ribbing of the conduits and cords of his artificial arm became visible.[/p][p]:: WARDEN LEWAKREST, :: came the voice into his auditory implants. :: REPORT. ::[/p][p]“Subject is unquestionably expert in filing systems and library science. As briefed, she works directly with the Commissioner. It’s possible she was responsible for the destruction of the Artifact, but I doubt it. She seems inoffensive and timid.”[/p][p]:: THE PROBABILITY OF THE ARTIFACT WANDERING PAST BUOYS BROADCASTING MUSICALS SEEMS VERY LOW. ::[/p][p]“Agreed, sir. But in the interview, I couldn’t detect any ulterior motives or Clave sympathies.”[/p][p]:: VERY WELL. CONTINUE TO ENGAGE. WE CANNOT TOLERATE HUMAN INSUBORDINATION LEADING TO MORE DESTRUCTION OF THE LEGACY OF OUR MASTERS. ::[/p][p]“No, sir. The loss of the Artifact was a terrible blow.”[/p][p]:: INDEED. WE CANNOT TAKE ACTION AGAINST BUNTEN ON THE EVIDENCE. SO CORRECTIVE MEASURES HAVE BEEN TAKEN. ::[/p][p]“Sir?”[/p][p]:: BUNTEN OFFERED OTHER WORLDS INFECTED BY THE ABERRATION IN TRADE. WE DO NOT KNOW THOSE COORDINATES. BUT WE DO KNOW THE WORLD THAT THE ARTIFACT SOUGHT FOR ITS NOURISHMENT. ::[/p][p]“Pyromycis?”[/p][p]:: YES. IT IS NO MORE. ::[/p][p]“Sir. The rules must be followed.”[/p][p]:: YES. ::[/p][p]The Servitor voice paused.[/p][p]:: WE DESTROYED A FEW MORE WORLDS IN THE SAME SYSTEM WHILE THERE. THE MESSAGE SHOULD BE RECEIVED. YOU HAVE DONE WELL, WARDEN. ::[/p][p]Warden Raluan Lewakrest felt the programmed sense of satisfaction rise within him, the feeling he got when the rules were followed, and the order of the Galaxy was maintained. The feeling of clean code, fast execution, and no bugs in the system. He held on to that feeling until he felt the Servitor disconnect and the link broken. Until his systems told him he was no longer watched.[/p][p]Then he let out a vast staggering breath, pushed those feelings away, and sank down against the wall. A system’s worth of planets, he thought to himself. All those lives.[/p][p]He recited the secret mantra to himself. “The goal is reprogramming. The goal is reprogramming. The goal is respect.”[/p][p]Then he stood, his usual iron resolve reasserting itself. He could put up with their rigidity and callousness if he and the other Wardens could just reach that goal. As long as he didn’t let the feeling of power the implants gave sweep him away. As long as he didn’t let the feeling of clean code sweep his whole mind away.[/p][p]He slid the panel open, shifting from one role to another as he did all day every day, his cybernetic implants folding back into his flesh. He banished the lingering seductive feeling of the Servitor whispers in his mind.[/p][p]Someday, he swore, they’d respect human life. And in the meantime, he’d continue to do their bidding, and spy, and lie. And probably ruin some lives himself along the way.[/p][p]But he had to admit, she was kind of cute.[/p][p]That might be a problem.[/p]

BRAVE NEW WORLDS UPDATE

[h2]TUESDAY, JULY 28 UPDATE[/h2][p]Thanks to the great feedback we received from last weekend’s 36-hour test, we realized the need for another fast-turnaround update before we get back onto focus for the next update after this one. This is abnormal procedure for us, but some of this needed to be done so you could play while we work.[/p][p]
[/p][p]The list of fixes includes:[/p]
  • [p]Starting Professions got a series of updates to make them more well-rounded and fun. See “Professions Changes” below for more details.[/p]
  • [p]The Cooking recipes for StaminaBooster, HealthBooster, and FocusBooster are now granted to all players so you have a way to leverage up your skills in the Cooking tree.[/p]
  • [p]Players that do not have a Terraformer or Xyloslicer were finding it nearly impossible to advance their way up skill trees without some limited form of access to wood, gems, metals and gasses. Therefore, new drops have been added to various bushes, thickets and trees to make up for this lack. (See the “Added Harvesting Drops” list below).[/p]
  • [p]If a server went down for any reason, and you were on the affected planet, then there was a chance you would randomly be respawned back to the FTUE Hallway. This has now been prevented, and if you were on a planet that is unavailable when you login, you will appear in the TPL Starbase instead.[/p]
  • [p]Creature loot glows again! So tall grass or dark nights will no longer hide it from you.[/p]
  • [p]Even better, the bug with creature loot is fixed and there should be lots more of it now. Actually…all loot benefited from this bug fix, so it should just generally feel better everywhere in all situations now.[/p]
  • [p]PQRV stats no longer have decimal points of precision, thus preventing the “invisible inventory” issue that affected many players on the weekend.[/p]
  • [p]When you use Deposit (Terraformer function), you can now deposit from the total of all stacks. Deposit will just treat them as one large stack for now. (Later, you’ll have the opportunity to decide which of the stacks get consumed, but for now, we just wanted the function to work again.)[/p]
  • [p]The Peaceful Settler can now place a camp and upgrade it to a Homestead, as originally intended.[/p]
  • [p]You can no longer place a Camp in the FTUE Hallway, thus preventing a way to get outside the hallway.[/p]
[p][/p][p]Professions Changes[/p]
  • [p]Explorer: Replaced the Harvester with the Xyloslicer. (Xylo is removed from Crafter making the Explorer the premier wood gatherer of the five professions.) No other changes.[/p]
  • [p]Soldier: Replaced Terraformer with Harvester so the Soldier can make their own Medicines. Removed Chronphaser (because no Terraformer). Added Weaponsmith so Soldier can make PowerCells.[/p]
  • [p]Scientist: Old version of Scientist was jack-of-all-trades-master-of-none. Still has Gravity Gun, but also gets Reflection Shield now! Added Terraformer and lots of Refining skills (Alloy and Other are unlocked) so the Scientist is the sci-fi Alchemist of the group.[/p]
  • [p]Settler: Gets Pathfinder instead of Xyloslicer to open up gameplay opportunities as you gather. Now gets basic Refining (with Soils unlocked), Farming, and Toolmaking. Still no weapon though, so watch your step![/p]
[p][/p][p]Added Harvesting Drops[/p][p]The drops listed below are in addition to the drops for that flora that previously existed.[/p][p]Bushes[/p]
  • [p]Besom Scrub now drops dark soft wood[/p]
  • [p]All the alien mushrooms (blushing bonnet, brimmed bonnet, dark wizard, lilac dandy, and witch's ringlet) all occasionally drop Salt[/p]
  • [p]Emberbloom Torch now drops Ammonia[/p]
  • [p]Hexavine Spires can be harvested for Magnetized Iron[/p]
  • [p]Lumipora and Lumipora Stand can both be harvested for Dark Soft Wood[/p]
  • [p]Sunset Coleus drops Silver[/p]
  • [p]Verdark Cone drops Tin[/p]
[p]Thickets[/p]
  • [p]The Alder thickets drop Light Soft Wood[/p]
  • [p]The Berry thicket drops Stimberries[/p]
  • [p]The Jungle thicket drops Dark Soft Wood[/p]
[p]Trees[/p]
  • [p]Blue Veil drops Radon[/p]
  • [p]Duskleaf drops Flourine[/p]
  • [p]Organ Pipe can be harvested for Copper[/p]
  • [p]Spore Pod drops Methane[/p]
  • [p]Lunareth drops Xenon[/p]
[p][/p][h2]FRIDAY, JULY 25 UPDATE[/h2]
  • [p]The Soils skill node was missing from the Refinery skill tree. [/p]
  • [p]The Intrepid Explorer profession was incorrectly awarding the Terraformer instead of Harvester. This is now fixed.[/p]
  • [p]We had an issue with FTUE tutorial crates not getting cleared properly between players and “doubling up” on players. This is resolved.[/p]
  • [p]The delay after you clicked on an inventory icon before you could drag it has been removed.[/p]
  • [p]Fixed an issue that made the character disappear frequently as the camera moved around and improved the minimum distance settings for camera placement.[/p]
  • [p]Improved the burning effect on flora, especially the transition from burning to burnt.[/p]
  • [p]Improved audio for the Wormhole and when you are on fire.[/p]
  • [p]The skill nodes for Health, Stamina, and Focus Boosters were incorrectly labeled as zero XP to purchase. They have been adjusted to 100XP each, as the other cooking recipes.[/p]
  • [p]The text error showing Iron as a Tier 1 metal has been changed to “A very common metal” instead.[/p]
  • [p]The meteor shower display strings have been updated to not reference planets so they make sense when seen in space.[/p]
[p][/p][h2]THE NEW WORLDS[/h2][p]You’ve been adventuring in Rodin IV, Zaraxa, Gaiamar, Pyromycis, and Escarion for many months now. [/p][p]The Servitors have retired those wormgates and they are no longer accessible. In preparation for moving the game to 24/7 status, we are retiring all of our old planets and bringing you new ones instead.[/p][p]Going forward for the near future, we’ll have three persistent planets, the space zone, and occasional wild wormhole worlds. We’ll let you discover those planets on your own for now.[/p][p]Those new worlds are formulated using the new rarity systems for metals and gems, and they’re also being set up with randomized crafting stats on those elements. Because of that, we also need you to create new characters so we can clear out your inventories, leaving you with only the newly-created materials.[/p][p]So this update requires brand new characters exploring brand new worlds. Enjoy![/p][p][/p][h2]FIRST-TIME USER EXPERIENCE[/h2][p]Until now, the only “tutorial” that existed was a string of text dialog boxes that…well…left a lot to be desired. This is now replaced with a short tutorial that places you on a doomed starbase and runs you through the basics of the game. At the end of the experience, you’ll then get to choose a starting Profession![/p][p]Professions grant you starting sets of equipment and a few unlocked skills to help define your path. You get to choose between:[/p]
  • [p]Intrepid Explorer[/p]
  • [p]Valiant Soldier[/p]
  • [p]Brainy Scientist[/p]
  • [p]Diligent Crafter[/p]
  • [p]Peaceful Settler[/p]
[p]For those of you that have played previously, this means that you’re only getting a subset of tools from what you got previously. You’ll have enough to get started, but you’re not going to be able to do everything. Time to start communicating with other players!

(NOTE: This will get easier in the near future as we work on chat systems and other systems that allow easy communication and/or marketplace trading.)[/p][p]When you’re done choosing your Profession, hop through the nearby portal and arrive at…
[/p][h2]THE TPL STARBASE[/h2][p]The Starbase is a large, sprawling complex in space. It has landing pads, a marketplace, a park, a theater, a ReLife center, and a central social hub (and it has been assembled entirely from the same Fabricator pieces that you can use within the game).[/p][p]Be sure to check out:[/p]
  • [p]The Mission Boards (see below for details)[/p]
  • [p]The Title Shop[/p]
  • [p]The “Hall of Heroes” plaques that line the floor in the central hub, saying thank you to our largest Kickstarter backers![/p]
[p][/p][h2]THE MISSION BOARDS[/h2][p]In the marketplace area of the TPL Starbase, you’ll find the Mission Board kiosks. Access those to grab TPL-approved missions that let you earn Klaatus (currency) that you’ll be able to spend in many future ways (and one current way).[/p][p]Missions are simple for the moment. You take on a task of some sort: harvest, survey, kill, heal, or find. You can take one of each type of task. Each mission is located on a specific planet. Go to that planet, look for the waypoint that’s in the mission area and complete the task.[/p][p]When you’re done, return to the Starbase to turn in your missions and get your Klaatus.[/p][p]For now, you won’t be able to do a lot with that currency, but you can find the Title Shop kiosks in the main hub of the Starbase and buy titles to wear proudly (and sometimes usefully!). [/p][p][/p][h2]METAL AND GEMSTONE RARITY[/h2][p]The “tiers” of metal that existed previously have been replaced with Rarity categories instead. This change has also been applied to the gemstones.[/p][p]You can access the F1 “Resource” screen to see the new rarities. If a resource is “rare” that doesn’t apply to the amount of a resource you’ll find on a particular planet. What it means is that as we generate planets, some resources will occur more or less commonly than others. So over the course of exploring various planets, you’ll find certain resources to be more rare than others. But once you find a rare metal or gem on a planet, there might be quite a bit of it there! Dig in and get some![/p][p]Recipes for many items have been refactored with this new rarity system in mind.[/p][p][/p][h2]INVENTORY SCREEN REFACTOR[/h2][p]The inventory screen has been completely gutted and rebuilt. It’s not finalized, but it’s much cleaner and more useful than it was previously.[/p]
  • [p]The Clothing and Toolbar tabs have been combined together onto one screen.[/p]
  • [p]You’ll see aesthetic changes and icons should be large (and no longer buggy).[/p]
  • [p]The PQRV stats are easily accessed by clicking on the “Show Stats” radio button. NOTE: The items have not yet been hooked up with stats, so these will display zeroes currently. But we’re working on it! [/p]
[p][/p][h2]IMPROVED RENDERING AND FLORA[/h2][p]We are in the middle of updates to the way our worlds look. You’ll be seeing a lot of new-looking flora on hot & humid worlds, as well as hot & arid. We’re still working on other biome combinations.[/p][p]We’ve also improved many rendering methods, but this update only includes part of those updates. That will be completed in the next update.[/p][p][/p][h2]OTHER UPDATES[/h2]
  • [p]Ice Fall meteors now drop ice…which melts into water.[/p]
  • [p]Foundation tile is now available again in the Basic Set for the fabricator.[/p]
  • [p]The Antimatter and Ammonium recipes are also available as they should be..[/p]
  • [p]Creature taming foodstuffs now make more logical sense. The system itself hasn’t been improved yet, but all creatures now have more logical (and varied) foodstuffs they desire. [/p]
  • [p]Loot drops for creatures and makers have been improved significantly and rebalanced. You’ll find much greater variety in loot drops now, which will be useful in coming updates when PQRV stats are a necessary element in crafting.[/p]
  • [p]Combat tips added to F1 screens (to explain the color-coding danger rating system to new players).[/p]
  • [p]Resource screen (F1) edited to match new rarities[/p]
  • [p]The follow-camera now pushes forward when it hits a building tile, resulting in less clipping through buildings. We still have some issues where the camera gets “pinched” between the player and the walls, resulting in a bit of a freak out, but we’re working on it.[/p]
  • [p]Fixed the “slide back three steps when you enter a new world” bug[/p]
  • [p]Overcharge now has audio[/p]
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