Development Process - Blog Post
[p]The Office Rooms is built live on stream thanks to the folks at UX Is Fine who support the development.
What began as a three-day game jam has quickly grown into something bigger. In just two weeks, we have transformed an experimental prototype into the foundation of The Office Rooms, a project we are preparing for Steam Next Fest this October.[/p][p][/p][hr][/hr][p]Full Blog Post here:
https://www.uxisfine.com/blog/the-journey-of-crafting-a-liminal-space-game[/p][p][/p][p]
[/p][p][/p][hr][/hr][p]The project currently includes 15 rooms and 3 of the 6 planned endings. Over the next few weeks, we will finish the remaining content, polish quality across the board, and playtest with users through a demo build. Feedback from private beta keys will shape the next iteration.[/p][hr][/hr][p]Keep an eye out for the demo coming soon, I'm currently in the process of rebuilding the narrative delivery and breadcrumbs to lead players towards discovering escape methods within the facility, and iterating on the moment to moment interactions in the office rooms facility to improve the pacing and flow.[/p]
What began as a three-day game jam has quickly grown into something bigger. In just two weeks, we have transformed an experimental prototype into the foundation of The Office Rooms, a project we are preparing for Steam Next Fest this October.[/p][p][/p][hr][/hr][p]Full Blog Post here:
https://www.uxisfine.com/blog/the-journey-of-crafting-a-liminal-space-game[/p][p][/p][p]