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Bloodhound News

Project news and temporary deactivation of the demo

Hello Demon Hunters o/.

Work on the Bloodhound project is in full swing.

- We've replaced most of the weapon animations,
- We have redesigned the UX and UI along with the Player HUD.
- We are adding new VFXs,
- We improved the optimizations even more,
- We added a lot of cool details to the enviroment to make it look even nicer.
- Our Sound Designers worked on the juiciness of the gun firing.
- We rebalanced weapons and enemies: adding range attacks to some melee enemies
- We have completely redesigned one enemy. Blood Priestess of Astaroth making a purely magic damage character into a supportive damage character. Now the opponents have gained additional support against the player. The priestess seems inconspicuous but left unattended she can mess up a lot during a fight.
- We have also increased the number of ambients in the game to improve climate building during breaks between fights.
- All the time we are working on improving the AI and its behavior in a group.

As you can see, we are not idle. All the time we are vigorously polishing our beloved project. A large number of changes over the past few months means that we have to temporarily deactivate the demo on Steam. It does not reflect the current technical state. Soon we will also change the library of screenshots and upload a new trailer.

When we finish work on the 3rd version of the demo. Now the final one. In it you will get to play part of the first act of the game and a lot of other new things.

We apologize for the silence on our part so far. The work on polishing the project: Bloodhound consumes us completely, so that we are able to forget about the existing world.

Best regards,
Bloodhound team.
From Players to Players o7

Early Access and Premiere postponed

Hello Demon Hunters o/

You guys have given us a lot of great and helpful feedback during the Steam demo festival.
Because of it we came to a conclusion that there is a great deal of things we should polish before release.
We decided to change the Early access release date to "As soon as possible", so we can give you the best game we can.
Also the oficial release for PC has been postponed to March 2023 but it will premiere with an Xbox Series X and S ports.
The thought that you like our game and have fun with it is the best motivation to work one could have.


Best regards,
Bloodhound team.
From Players to Players o7

Patch note 18/06/2022

Patch note 18/06/2022

- Improved display of tabs in options.

- Setting the correct keyboard shortcuts on defoult. Temporarily lock the keybinds tab in the options.

- Improving the display of damage to enemies in relation to their current health level.

- Correction of disappearing back tab in options.

- Optimization of decorative elements of the surroundings.

Watch Developers Play!



😈Hello demon hunters, we would like to invite you to play our new demo 🎮 which takes part in the Steam festival. Check out what has been added, and you will definitely not be disappointed. 🔥 Thank you for your support o7

Play the Demo:
https://store.steampowered.com/app/1935270

Patch Notes 16/06/2022

Patch Notes 16/06/2022

- Guns crosshair has beed decreased in size
- "Press e" prompt has been added on switches
- Cupids won't aggro through forcefields
- Forcefield and Bishop VFX has been fixed
- Dirficulty levels has been fixed
- Berserk falls apart correctly now
- The crashes regarding events with the red key have been resolved
- Visual effects optimization has been inproved
- Enemy pathfinding has been inproved