Patch Bloodhound v1.2 Arived!!!
The patch fixes the following Bloodhound game elements. Thank you for your feedback and support. We are already preparing further patches and improvements.
All best from Bloodhound team! o7
- Optimization of collision profiles - all projectiles + guts
- Pooling vfx's of enemies:
general - blood when shot
lcfanatic - shot
lcshotgun - shot
lcass - shot
cupidyn - bullet collision
bdancer - bullet collision
priestess - bullet collision
mistress - projectile collision
explo demon - explosion
hell knight - summon effects
creeper - teleport, projectile collision
demon angel - projectile collision
cyborg demon - projectile collisions, stomp,
punk - stomp
astaroth - teleportation, projectile collisions including lasers
pooling of projectiles - cupidni, bishop - both fireballs;
- Lower CPU consumption for non-combatant opponents
- Optimization of enviroment assets on Act5Map1 map
- Improving the physical asset: Fanatical cultist
- Improving the physical asset: Rifle cultist
- Physical Asset Improvement: Assault cultist
- Physical Asset Improvement: Berserker cultist
- Physical Asset Improvement: Brutal Enforcer
- Physical Asset Improvement: Cupid
- Physical Asset Improvement: Fallen Angel
- Physical Asset Improvement: Astaroth Blade Dancer
- Physical Asset Improvement: Priestess of Astaroth
- Physical Asset Improvement: Champion of Demons
- Physical Asset Improvement: Demon Berserker
- Physical Asset Improvement: GMaster
- Physical Asset Improvement: Exploding Demon
- Physical Asset Improvement: Infernal Knight
- Physical Asset Improvement: Looksee
- Physical Asset Improvement: Boss - Creeper
- Improving physical asset: Boss - Demon Angel
- Improving physical asset: Boss - Nemesis
- Improving physical asset: Boss - Punk
- Improving physical asset: Boss - Astaroth
- Nerf Act1Map1 Start
- Nerf Act1Map1 Arena 2
- Cupidyn dmg nerf from 10 to 3
- Minigun volium sfx fix
- Act 5 Map 3- Removed a lot of unnecessary dynamic trees and grass in the background for better performance
All best from Bloodhound team! o7
- Optimization of collision profiles - all projectiles + guts
- Pooling vfx's of enemies:
general - blood when shot
lcfanatic - shot
lcshotgun - shot
lcass - shot
cupidyn - bullet collision
bdancer - bullet collision
priestess - bullet collision
mistress - projectile collision
explo demon - explosion
hell knight - summon effects
creeper - teleport, projectile collision
demon angel - projectile collision
cyborg demon - projectile collisions, stomp,
punk - stomp
astaroth - teleportation, projectile collisions including lasers
pooling of projectiles - cupidni, bishop - both fireballs;
- Lower CPU consumption for non-combatant opponents
- Optimization of enviroment assets on Act5Map1 map
- Improving the physical asset: Fanatical cultist
- Improving the physical asset: Rifle cultist
- Physical Asset Improvement: Assault cultist
- Physical Asset Improvement: Berserker cultist
- Physical Asset Improvement: Brutal Enforcer
- Physical Asset Improvement: Cupid
- Physical Asset Improvement: Fallen Angel
- Physical Asset Improvement: Astaroth Blade Dancer
- Physical Asset Improvement: Priestess of Astaroth
- Physical Asset Improvement: Champion of Demons
- Physical Asset Improvement: Demon Berserker
- Physical Asset Improvement: GMaster
- Physical Asset Improvement: Exploding Demon
- Physical Asset Improvement: Infernal Knight
- Physical Asset Improvement: Looksee
- Physical Asset Improvement: Boss - Creeper
- Improving physical asset: Boss - Demon Angel
- Improving physical asset: Boss - Nemesis
- Improving physical asset: Boss - Punk
- Improving physical asset: Boss - Astaroth
- Nerf Act1Map1 Start
- Nerf Act1Map1 Arena 2
- Cupidyn dmg nerf from 10 to 3
- Minigun volium sfx fix
- Act 5 Map 3- Removed a lot of unnecessary dynamic trees and grass in the background for better performance