Developer Update | November
Fellow Djinns!
We hope you're all doing well, and thank you for your patience. Apologies for the recent silence, but we've been hard at work porting the game to the Godot engine.
We're happy to share that we're making fantastic progress! The game overall, especially the movement and game flow, feels on-point and satisfying. However, we're not finished yet. The coming months will be dedicated to finalizing the story, adding props and details, and balancing everything. We kindly ask for your continued support. ːsteamhappyː
From now on, we'd like to provide regular development updates. We've already started sharing updates on a smaller scale, but we want to ensure everyone who supports us is informed. So, let's recap what's been happening with Mira and the Legend of the Djinns over the past few months.

[h3]This video showcases the improved combat system using different weapons[/h3]
https://www.youtube.com/watch?v=VVMsQqTvWv4
[h3]This video showcases the new dual-daggers weapon[/h3]
https://www.youtube.com/watch?v=8KiQZ7HAmV8
[h3]This video showcases the revamped and improved celestial guardian boss[/h3]
https://www.youtube.com/watch?v=GukRHq85Gvg

[h3]These are three important Djinn characters showing-off their new animations[/h3]

[h3]This is a sneak-peek at one of the game's mysterious bosses in action[/h3]

[h3]The world is also getting more crowded with new NPCs settling down[/h3]
Wayne the bard
Zac the Ranger
Sol the Cleric
Col the Warrior
Jon the Assassin

[h3]The Glaive weapon shines in a new colour and received new animations[/h3]


[h3]Last but not least, we got a good mix of new artworks for the game[/h3]
New Promo Artwork
New Start Menu Screen
Exhausted Yuba resting by the fire
Full body artwork for Mira

So, that’s it for now! Hopefully, this brief update wasn’t too exhausting to read. There’s just so much to catch up on, and we’re excited to share more soon.
See ya, TTYS!

https://store.steampowered.com/app/1927360/Mira_and_the_Legend_of_the_Djinns/
We hope you're all doing well, and thank you for your patience. Apologies for the recent silence, but we've been hard at work porting the game to the Godot engine.
We're happy to share that we're making fantastic progress! The game overall, especially the movement and game flow, feels on-point and satisfying. However, we're not finished yet. The coming months will be dedicated to finalizing the story, adding props and details, and balancing everything. We kindly ask for your continued support. ːsteamhappyː
From now on, we'd like to provide regular development updates. We've already started sharing updates on a smaller scale, but we want to ensure everyone who supports us is informed. So, let's recap what's been happening with Mira and the Legend of the Djinns over the past few months.



[h3]This video showcases the improved combat system using different weapons[/h3]
https://www.youtube.com/watch?v=VVMsQqTvWv4
[h3]This video showcases the new dual-daggers weapon[/h3]
https://www.youtube.com/watch?v=8KiQZ7HAmV8
[h3]This video showcases the revamped and improved celestial guardian boss[/h3]
https://www.youtube.com/watch?v=GukRHq85Gvg



[h3]These are three important Djinn characters showing-off their new animations[/h3]

[h3]This is a sneak-peek at one of the game's mysterious bosses in action[/h3]

[h3]The world is also getting more crowded with new NPCs settling down[/h3]








[h3]The Glaive weapon shines in a new colour and received new animations[/h3]




[h3]Last but not least, we got a good mix of new artworks for the game[/h3]





So, that’s it for now! Hopefully, this brief update wasn’t too exhausting to read. There’s just so much to catch up on, and we’re excited to share more soon.
See ya, TTYS!

https://store.steampowered.com/app/1927360/Mira_and_the_Legend_of_the_Djinns/