1. Mira and the Legend of the Djinns
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  3. Update v0.1.6 Alpha

Update v0.1.6 Alpha

Improvements

  • We tweaked the player's movement to feel less floaty and slippery, and we reduced the speed of the roll and dash.
  • Combat has been improved, with enemy behavior now less confusing.
  • Enemies can now drop Crystals (time to grind for some moves?).
  • Some animation sprites have been improved.
  • Dialogue in some cutscenes has been enhanced.
  • Inputs can now be changed in the Pause Menu/Settings/Controls. Note: This is not final and will be improved.
    • You can now move with the D-Pad buttons by adjusting the Control settings.
    • Important: If you have the same input assigned to two different actions, you will need to change it manually, or that input will perform both actions simultaneously.
  • The boss has been improved and now has a health bar.
  • A low health indicator has been added for when the player's HP is low.
  • Some platforming scenarios have been improved.
  • The camera has been improved in some areas.
  • Some sound effects have been implemented.
  • Combat scenarios have been improved.
  • Mining crystals now take fewer hits.
  • Breakable rocks no longer respawn.
  • Walls where the player can wall jump are now painted with symbols, which are related to a later NPC.


Bug Fixes

  • We fixed various bugs that negatively impacted the player's experience. We cleaned up as much as we could, but there is still work to be done to reach our desired quality.


Soft Locks

  • In the Ruins of Tagelda, a bug causing players to get stuck between walls upon respawn has been fixed.


We hope you enjoy these improvements in the 1.6-alpha version of the demo!