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Rightfully, Beary Arms News

August State of Development

FURiends! We hope you are living your best lives out there.

What an incredible Early Access Launch! Thank you to everyone for your support! We want to keep the community looped into our development process, so we will share a monthly state of development for Rightfully, Beary Arms.

[h2]What we are currently working on:[/h2]

[h3]Load Times[/h3]

We are testing fixes for long load times on lower-end systems and Steam Decks. Initial load times at EA launch for the Steam Deck were up to two minutes. The fixes we are testing have reduced load times for the Steam Deck to just a couple of seconds.

[h3]Frame Drops[/h3]

There will be some performance improvement to frame rate with the upcoming update. This will gradually improve over time as we optimize certain systems.

[h3]High Priority Bugs[/h3]

High priority bugs were reported and have been extrememly difficult for us to reproduce. We believe we have addressed a couple of these high priority bugs in the pending update.

[h3]Early Game Balance[/h3]

Player feedback and game statstics suggest a very punishing early game experience for Beary (sorry, buddy). Admittedly, this balance is difficult to approach. We brainstormed ideas to directly address this. However, we believe the learning curve reward factors into what makes roguelites/roguelikes uniquely enjoyable (get those dopamine hits!). We want to maintain some level of challenge while gently introducing new players to RBA's mechanics and gameplay. We expect the upcoming update will address the brutality of RBA's early game experience.

[h2]What we are looking forward to:[/h2]

A formal roadmap is difficult to verbalize at this time. We are prioritizing community and player feedback for our initial EA builds. For this reason, we want to avoid promising one feature or idea when the community is requesting something else. With that said, we expect to expand some of the following elements in future updates:

  • Weapons
  • Enemies
  • Bosses
  • Calamities
  • Runtimes
  • Prooves


Additionally, we plan to take a deeper look at the "syenergies" around calamities-prooves-runtimes to craft more interesting and viabile builds. This is something that we expect to play with a lot during EA.

Systems we want to approach at somepoint, but will not be seen in updates for the immediate future:

  • Bestiary
  • Player Statistics
  • Narrative Elements (for 1.0 release)

Stay tuned for further updates from us. Join our Discord community or start a discussion on our Steam page! We would love to hear from you.

Stay PAWesome,
Daylight Basement Studio

Patch Note 0.1.1

Hi all - This is the small balance update. We have been working on a bigger patch that will address performance and some of the bug issues that have been reported, but we wanted to get a balance patch out sooner. The performance update will take longer for us to test and validate. Thank you all for reporting bugs and observations! Keep ‘em coming!

Patch Note 0.1.1


[h2]Beary[/h2]

[h3]Health[/h3]
  • Starting health changed from 3 hearts to 4 hearts.


[h2]Navigation[/h2]

[h3]Overall[/h3]
  • Galaxy faction progression has been changed from `Animal>Insect>Mech>Mixed` to `Mech>Insect>Animal>Mixed`.


[h2]Enemies and other NPCs[/h2]

[h3]Battery Boy[/h3]
  • While chasing Beary, Battery Boy has a small chance of attacking the ground and significantly increasing the speed of nearby enemies.


[h2]Weapons and Items[/h2]

[h3]Glue Gun[/h3]
  • Reduced the ammo consumption from 4 to 1 ammo per shot. Glue Gun still fires 4 projectiles, just uses less ammo to do so.


[h3]Finger Gun[/h3]
  • Increased base damage of projectiles from 1 to 3 damage.


[h3]Mosin[/h3]
  • Fixed a bug where enemies wouldn't take damage if Beary fired fast enough.


[h3]Catling Gun[/h3]
  • Reduced the trigger pull from 1.5 seconds to .3 seconds.


[h3]Foam Ball Gun[/h3]
  • Fixed an issue where the projectile would spawn inside a wall if the player was too close. (Thanks HeyitsPDC)

Rightfully, Beary Arms is an incredibly bizarre bullet-hell shooter

Rightfully, Beary Arms is a weird and wonderfully whack twin-stick shooter rogue-lite that's now in Early Access with Native Linux support and it works on the Steam Deck too.

Read the full article here: https://www.gamingonlinux.com/2023/07/rightfully-beary-arms-is-an-incredibly-bizarre-bullet-hell-shooter

Rightfully, Beary Arms now available on Steam Early Access

Furiends!

Beary's big day out! Rightfully, Beary Arms is available on PC via Steam Early Access today! Beary is also excited to announce that he will be coming to Xbox in 2024. Be sure to provide feedback and bug reporting through the steam community forum or directly to us on Discord

[previewyoutube][/previewyoutube]


🔫🐻 BEARY ARMS - DEV LIVESTREAM 🔫🐻

Join the devs as we talk about the game and watch @ParkAttack playthrough RBA