1. Nightingale
  2. News

Nightingale News

Dedicated Server Update Now Live

[p]Dedicated Server Release Now Live[/p][p]
Realmwalkers, our new Dedicated Servers are now live. To get started, download this update and create a new character or download one of your online characters to play. You can choose to play solo, join, or host a Friend.[/p][p]
Your online characters will continue to be hosted by Inflexion and will be available to download for up to a year. For more information about this update, please check out our last blog post here.[/p][p]
Release Highlights[/p]
  • [p]Dedicated Servers - Use our new Dedicated Servers to host or join a friend! We have also partnered with GPortal for paid hosting.[/p]
  • [p]Start Menu - The start menu has been re-organized to make it easier to create a new character and then choose how you want to play[/p]
  • [p]Online Character Download - You can now download your online characters to be used offline directly from the Start Menu. [/p]
  • [p]Admin Panel - You can enable some of the debug tools and cheats our team finds helpful if you want to experiment with Nightingale. You can find more information about how to do this on our FAQs page here: https://playnightingale.com/faqs[/p]
  • [p]Monikers! - You can now earn titles for your Realmwalkers that are displayed under your username.  Find the Moniker that represents who you are in Nightingale—from the classic Realmwalker and the accomplished Network Weaver to the whimsical Chuckaboo and the chaotic Rapscallion.[/p]
[p]Nightingale Dedicated Servers – Powered by GPORTAL[/p][p]Our upcoming Dedicated Server release gives you the flexibility to play Nightingale how you want, whether you prefer to host your own Realm or play with friends.[/p][p]To make this possible, we’ve partnered with GPORTAL to provide  easy-to-use servers around the globe. With GPORTAL, setting up and managing your own server is quick and seamless so you can focus on exploring, building, and surviving in the Fae wilds.[/p][p][/p][p]Additional Bug Fixes and Updates[/p][p][/p][p]Gameplay[/p]
  • [p]Item Rewards: Players now automatically receive the Cleansing Card when its requirements are met[/p]
  • [p]Fishing & Store: Fishing mini-games have been adjusted and issues in the Porter Pistol shop purchase have been fixed[/p]
  • [p]Weapon Effects: The Ultimate Sickle weapon’s bleed damage has been reworked for clarity[/p]
  • [p]Updated outfits and appearances of several NPCs[/p]
  • [p]Building swapping - In placement mode, added the ability to swap targeted structures with the new structure, with resources being refunded and/or dropped to ground. Tileset pieces and hanging lights/decorations can be swapped out with tileset pieces of the same type (eg. doorframe and a doorframe, but not a doorframe and a wall). Freestanding structures can be swapped if their size matches.[/p]
  • [p]Improved issues when swapping weapons[/p]
[p][/p][p]UI & UX[/p]
  • [p]Connect Screen: The Continue button on the host/connect screen now only activates when an address is entered[/p]
  • [p]A Previous/Next host button has been added for easier navigation.[/p]
  • [p]Moniker Support: A new Moniker tab in the player Inventory lets you set custom name titles, and those monikers now show on player nameplates[/p]
  • [p]Profile Picker: You can now create more then 4 characters in profile creation[/p]
  • [p]Travel UI: Clicking the opposite arrows on the travel map will now cycle travel direction, and the travel HUD groups “Accept”/“Decline” actions together for clarity[/p]
  • [p]Ultimate charms now use tier coloration[/p]
  • [p]Fix for BodyTypes in character creation
    [/p]
[p]Social Features[/p]
  • [p]Parties: Parties are now based on who is on a server.[/p]
  • [p]Players now see on-screen notifications when someone joins or leaves their party[/p]
  • [p]Party Voting: A new Party Voting system lets group members vote on quick travel destinations.[/p]
  • [p]Friend Join: Steam friends can now join your game when you host (via Steam relay)[/p]
  • [p]Travel Invites: New safeguards automatically deny a travel invite if the host is still on the Continue Journey screen[/p]
  • [p]Removed non-functional respite permissions
    [/p]
[p]Performance and Stability[/p]
  • [p]Addressed a GPU crash that was occurring on some systems.[/p]
  • [p]Optimized creature spawning[/p]
[p][/p][p]Audio[/p]
  • [p]New spatial audio for Provisioners Borough, the Docks, the Portal Transcept Spire in The Watch[/p]
  • [p]New audio for The Watch Pale Suppression Quest
    [/p]
[p]Bug Fixes[/p]
  • [p]Quests & Rewards: Corrected a quest description (“A Gate to the Void”) and fixed a bug where a reward room’s teacup item was missing[/p]
  • [p]Environment: Resolved several minor world glitches (e.g. blocked holes in city districts). Players can no longer get stuck in a hidden room due to level geometry issues[/p]
  • [p]Other Fixes: The portal activation button in the Vaults area now works correctly, and various UI tooltip and text issues have been cleaned up (such as leftover “XP/Masterwork” labels)[/p]
  • [p]Audio: Fixed an echo-related audio bug in one quest area (Sunken Hope cathedral)[/p]
  • [p]Fix for collectible busts that weren’t previously collectible[/p]
  • [p]Fixed missing teacup from reward set[/p]
  • [p]Fixed characters falling if attacked while swimming[/p]
  • [p]Fixed zone control VFX not happening in multiplayer[/p]
  • [p]Fixed magic realm card buff to correctly apply damage bonus[/p]
  • [p]Fixed item stacking not taking into account all characteristics[/p]
  • [p]Fixed the torches in the Crossways to no longer flicker[/p]
  • [p]Fix bug where crafts would not finish in offline mode after restoring from persistence[/p]
  • [p]Fixed a mismatch of tiers for Dumplings[/p]
  • [p]Fixed the description of Immolation[/p]
  • [p]Fixed the description of Tudor Stove and Regency Stove[/p]
  • [p]Fixed an issue where Masterwork Bow Arms could be used as Poles[/p]
  • [p]Fixed incorrect recipe component for Masterwork Longbow[/p]
  • [p]Fixed an issue where dialogue options were missing when multiple players turned in a quest at the same time[/p]
  • [p]Family lineage will now persist[/p]
  • [p]Memory puzzles being solved concurrently will no longer interfere with each other[/p]
  • [p]Rescue NPCs who get stuck can now return to navigable terrain[/p]
  • [p]Fixed portal activation not working in Boss champers and Vaults[/p]
[p]

[/p]

PTR Recap and What’s Next for Nightingale’s Online Experience

[p]PTR Recap and What’s Next for Nightingale’s Online Experience[/p][previewyoutube][/previewyoutube][p]With the release of our Dedicated Server update on the Public Test Realm (PTR), we hoped to validate two things. First, that the core functionality worked as expected. Second, playing on a Dedicated Server offered a good - or even better - experience to our own hosted infrastructure.[/p][p]Thanks to those of you who jumped in, we were able to do both. We spotted bugs, got useful feedback, and saw players having fun with some of our new features, like the admin panel and Monikers.[/p][p]Reevaluating Online Play[/p][p]With the success of the PTR test and after talking with players in our Discord AMA, we sat down as a studio to talk seriously about Nightingale’s online future.[/p][p]In our last Dev Diary, we mentioned that the original vision for online play never quite came together as we had imagined. Looking at the data, many players are using our hosting infrastructure to play solo, and only a small fraction are playing in larger five or six person groups. This reality has made it hard to justify continuing to maintain the online infrastructure when we could use those resources elsewhere in development.[/p][p]With that in mind, we’ve decided to migrate away from the Inflexion-hosted infrastructure and instead focus our development efforts on where players are spending their time most while ensuring you can still play Nightingale for as long as you want.[/p][p]This is different from our original vision of a connected universe of realms, but the mechanics remain the same. You can still realm dive with your friends by opening portals, or establish connections to Friends realms. Those realms will just be hosted on a distributed server infrastructure rather than a centralized one. With dedicated servers now in place, players can still host games and play with friends. It’s just happening in a different way than we initially imagined.[/p][p]About Online Characters[/p][p]It is very important that your online characters and Realms will still be hosted by Inflexion for the foreseeable future to download. We wanted to make it easy to transition to offline play and have made them available for download in the Main Menu. [/p][p]Once downloaded, you can continue playing solo, join a friend's game, or host one yourself. We've tried to make the process straightforward and will continue to listen to your feedback as we make this transition.[/p][p]Introducing GPortal Hosting[/p][p]To support those who want the highest quality multiplayer experience, we’ve worked with GPortal for server hosting. This is a common setup in the survival crafting genre and should make it easier for players to coordinate and play together.[/p][p]We’ll keep collecting feedback on how Dedicated Servers and GPortal are working, and use that to guide future improvements.[/p][p]Looking Ahead[/p][p]We know this shift may not be what some players were expecting or wanting. But it's important to make changes that support the long-term health of the game and the studio.[/p][p]To help answer any of your questions, we’re  hosting a live Ask Me Anything session with the dev team on Tuesday, July 15 at 10:30 AM MT on our Discord. [/p][p]Thanks for sticking with us. Nightingale continues to evolve, and your support helps make that possible.[/p][p]The Nightingale Team[/p][p]
[/p]

Now Live on PTR: Dedicated Server Testing + Upcoming Dev Team AMA

[p]Realmwalkers,[/p][p]Our latest update is now live on the Public Test Realm (PTR), and we’re excited to have you take an early look. For more information on how to join, check out the Nightingale Discord.[/p][p]This PTR is focused on testing our Dedicated Server feature, giving you more flexibility in how you play Nightingale with your friends. We’re excited to get your feedback as we test this new feature. Here are some additional highlights:[/p][p]PTR Highlights[/p]
  • [p]Dedicated Servers - Host your own game or join in and play with friends using our new Dedicated Server [/p]
  • [p]Start Menu Overhaul - We’ve reorganised the Start Menu to make it easier to create a character and choose how you want to play[/p]
  • [p]Seamless Character Transfer - You no longer need to use the website if you want to transfer your online characters to be playable offline[/p]
  • [p]Admin Panel - We have enabled some of our most used dev tools and cheats to experiment with. Useful for building, crafting, or just having a bit of fun[/p]
  • [p]Monikers Feature - You can now earn and display Monikers, unique titles that appear under your playername. From classic Realmwalker to whimsical Chuckaboo, find the one that best represents you in Nightingale[/p]
[p]We’re also hosting a live Ask Me Anything session with the dev team on Wednesday, July 2 at 10:00 AM MT on our Discord. We’re looking forward to hearing from you![/p][p][/p][p]See you in the Realms,
The Inflexion Team[/p][p]
[/p]

Nightingale is Now 40% Off and Bundled with Len's Island!

[p]Realmwalkers, now's a great time to step into the world of Nightingale![/p][p][/p][p]Until July 10th, Nightingale is available at 40% off, making it easier than ever to explore the Faewilds. Additionally, we've bundled Nightingale with Len's Island—another survival adventure awaiting your exploration.[/p][p][/p][p]We at Inflexion Games would also like to congratulate the team behind Len's Island on their successful 1.0 release. It's fantastic to see their game reach this exciting milestone.[/p][p][/p][p]Enjoy your adventures![/p][p][/p][p]
[/p]

Nightingale June Update

Realmwalkers,
[p]It’s been a few months since our Nightingale City update and we wanted to take a moment to step back and share where things stand, not just with Nightingale but with some of the broader work going on at Inflexion. More than anything, we want to share how we’re approaching the road ahead.[/p][p]A lot of our recent work has focused on long-term planning for Inflexion. That of course includes Nightingale, but also other projects we’re exploring as a studio. It’s not always the most visible kind of work, but it’s important, especially now given the realities of today’s games industry. Taking the time to plan well means we can keep developing the games we love.[/p][h3]Reflections on Nightingale[/h3][p]Nightingale has been at the center of many of those conversations. We care deeply about this game. It’s ambitious and complex, and we’ve poured a lot into it. It hasn’t always been easy, but we believe in its potential and in the community that’s come with us this far.[/p][p]One of the biggest considerations has been our online architecture. From Nightingale’s earliest days, we aimed to create a shared-world experience that let groups of players join together to adventure in the Fae Wilds. The back-end architecture we created delivered that vision, with players connecting realms to other realms with magical portals. The team did a great job. But at the same time it meant constraints and limitations on our overall development speed and on gameplay elements that we’ve never resolved. Now with  more than a year of early access, it's clear that many players prefer to play solo or with a few close friends, further complicating what we do going forward.[/p][p]The other difficult truth is Nightingale’s review status on Steam. It’s nobody’s job but ours to make a game worthy of good reviews. But we’ve been sitting at “Mixed” for a while now, and that hurts because it reflects a gap between what we want the game to be and how it’s being received. Steam reviews matter because they shape how new players see the game and we know we have work to do if we’re going to improve them.[/p][h3]What We’re Doing Next[/h3][p]To address the first challenge, we’re nearly ready to release our dedicated server. This has been in the works for a while, and it will allow you to host a dedicated server the way you do with many other survival games: privately, reliably, and on your own terms, while still enjoying diving realmdiving from realm to realm through portals you build or discover. We’ll have more to say about the specifics on that soon.[/p][p]As for the Steam review score and the broader player experience, that’s a bigger challenge. There’s no single feature or fix that will solve it. But we’re spending this summer focused on finding the right path forward, one grounded in what we’ve learned since Nightingale's launch.[/p][h3]Thank You[/h3][p]If you’ve played Nightingale, left feedback, or even just kept an eye on what we’re doing, thank you. We’ll keep sharing more in the weeks ahead as we prepare for our next update, and we’ll continue doing the work to make Nightingale a game worth your time and support.[/p][p][/p][p]Take care,[/p][p]The Realmwalkers at Inflexion [/p][p]
[/p][previewyoutube][/previewyoutube]