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Nightingale: Realms Rebuilt - Reveal Blog: Part One

Welcome, Realmwalkers, to the reveal of our biggest update yet!

Today, in the first of two blogs, we’re going to discuss some details of our much anticipated next free update coming to Nightingale later this summer. ‘Part One’ will take a look at one of our most requested features and then talk about our new approach to how progression works throughout the game. In next week’s ‘Part Two’, we’ll be diving into the Realms themselves, discussing story updates and other exciting things you can expect to discover when venturing into the Faewilds.

Let’s have a look at what’s coming!



[h2]Nightingale: Realms Rebuilt[/h2]

We’re happy to reveal the title of our next update will be Nightingale: Realms Rebuilt.

This is our largest and most significant update since we launched into Early Access, and we wanted to give it a title that made it clear that we’ve been up to important stuff - tinkering, improving and rebuilding large parts of the Nightingale experience (we’re also increasing build limits, so it doubles as a bit of on-the-nose wordplay). Our goal for the update was to take a holistic look at what’s working and what’s not in the game, making valuable changes and introducing new features that add more meaning and substance to our Faewilds.

A glimpse at the mystical Crossways...

It’s all thanks to a huge effort from our studio team over the last few months - and it feels great to finally reveal it to all our intrepid Realmwalkers. While we’re launching the update later in the Summer, we’re still in Early Access, so the whole team is eager to hear your feedback so we can continue to make the right improvements and adjustments as we continue this journey to 1.0.

Now, time for details…



[h2]Progression Tree[/h2]

When the Portals open to Realms Rebuilt, you will notice that there has been a change to the way that you unlock recipes and progress your Realmwalker and Estate on your journey. In the current system, players unlock recipes either by completing quests or by purchasing them from Traders scattered across the Realms.

While that was a functional way to unlock new tools and equipment, in reviewing the system we felt that the reliance on Traders created a disconnect between how players increase Gear Score and how they progress through the game. Our aim is to make progression unlocks more intrinsic and overall feel harmonious to the player journey.

The Realms Rebuilt update will debut our new Progression path for players.

Unlock new gear, tools, augmentations, and more via the 'Progression' tab


Tech tree? Skill path? Ability aurora borealis? While there are lots of different terms and visual representations of the same basic idea, we’ve gone with the straightforward ‘Progression’ tab that you’ll now find in your Guidebook. By having a clearer understanding of how you progress your tools and equipment through the game, we hope that it will empower players with more autonomy over how they progress through Nightingale.

In practical terms, how this works is not totally unlike the current system. Essence is used as a currency, and as you gain Essence you can use it to unlock new benches, tools and gear on the Progression tab - Tier 1 Essence unlocks Tier 1 items, Tier 2 Essence unlocks Tier 2 items, etc…

We know what some of you are already thinking - time to put the Boomsickle to use and vacuum up a bunch of grass and sticks to harvest for Tier 1 Essence. Puck would approve of your cunning. Well, your lawnmowing days are over. Plant fibre, rocks, and sticks no longer extract into Essence. You can still extract Essence from other items and resources but there will also be more emphasis on completing points-of-interest (POIs), quests and challenges to reach Essence goals while reducing the overall grind - but we’ll talk more about what to expect from the new challenges and POIs in the next blog.

One other note is that we're changing the role of Augmentations in Nightingale. Augmentations are no longer required for crafting specific items. Now, players can attach Augmentations to benches to gain a variety of buffs in the crafting process. Additionally, we've also revisited the number of Augmentations in the game.



[h2]Structure Limit Increase
[/h2]
We’ve been working hard to bring you this update as quickly as possible. For the last few months, we’ve been asked the same thing again and again: “When are you going to increase the structure limits?”. That moment is just around the corner as the Realms Rebuilt update not only brings along a bunch of changes and new content but also marks the inclusion of this much-requested expansion.

We’re now simplifying the system to two limits instead of three. The first limit is how many individual pieces you can have in a structure. This has been increased to more than triple what it is right now. The second is a Realm-wide weight limit that includes both building pieces and freestanding structures (like workbenches). If a player approaches the new limit a UI indicator will appear (you also have an option to display this information at all times).

A Realmwalker overlooking their much larger estate (hey - that tileset looks new...)

For those interested in the technical effort, we’ve achieved this by reducing the underlying data required to represent the game state of an individual structure piece by 80%, which allows for a significant increase to the number of building pieces per structure. We’ve also changed how structures replicate, allowing us to further increase the limit in future updates based on data from large builds. And by implementing a weighted system, we’re giving the player maximum flexibility in what they can build in a Realm.

Overall, these new limits will ensure that players - whether alone or playing together - can expand their architectural imaginations significantly once the latest update goes live.

We’ll continue to work on further expansions and updates to the build system as we continue to move forward in Early Access. Happy building, folks.



[h2]Realms Reset[/h2]

As this update improves and enriches the world of Nightingale by introducing a number of new features discussed here and in the next blog - such as the Progression Tree, new maps, as well as new Realm content - plus the significant backend work that was required to achieve the higher structure limits, the Realms Rebuilt update will implement a player character progression reset, requiring players to start a new character. This was the only way to ensure that existing players would be able to experience the breadth of new content available within this update.

As we know a lot of players will want to keep their existing Estates in some form, players will have the ability to save their current Respite Realms and use them in Offline Mode. However, this parked save will not receive any future content updates. More details on how this will work are coming closer to Realms Rebuilt’s launch.

[08/08 EDIT: For players who have unlocked Twitch Drops, these will be available to claim again in the Realms Rebuilt Update. Previous event items, such as Spark of Hope, will be available for all players to unlock in the regular Progression tab.]



[h2]Regency Tileset[/h2]

We couldn’t make the change to build limits without giving Realmwalkers something new to play with. Introducing the Regency Tileset.

This elegant design finds its roots in 18th-century Georgian architectural fashion with a dash of Italian inspiration. All very befitting any Realmwalker looking to bring a bit more nobility to their Estate. Take a look!

What better way to celebrate the new build limits with a fancy new tileset



[h2]Weapons and Magick[/h2]

We know that Realmwalkers relish the opportunity to wield more might and magick as they brave the perilous unknown of the Faewilds. So we’re delighted to bring you fresh additions to our expanding range of tools and spells.

Firstly, any survival game worth its wasna has a bow and arrow strapped across its shoulders. It’s the familiar starter weapon of many a survivalist and we’re excited to be introducing this deadly, primitive combo to our Realmwalker arsenal. Find the bow and arrow in your Abeyance (more on that next week) and take aim. It’s an exciting time for any hunters in our community and a terrible time to be a deer in the Faewilds.

Concept art of the Mystic Shortbow and Longbow upgrades. Shortbows and Longbows are available across different tiers.

If you’re looking for a little more firepower, a whole bunch of weapons have had additional tier upgrades added:

  • Dauntless: Slingbow, Lancaster Pistol, Winchester Rifle
  • Mystic: Slingbow, Double-barreled Shotgun, Blunderbuss Shotgun, Lancaster Pistol, Revolver Pistol, Bolt Rifle, Lever Rifle


Each one of the above is a completely new weapon model and design, creating more distinct aesthetics and expanding the range of weapons with a huge amount of diversity. A big shout-out to the design and art teams for all their amazing work!

Dauntless and Mystic weapon concept art

And that’s not all. We’ll also be introducing the new Refined Revolved (previously called Colt Pistol), which you can see in action below. 



We’ve also got a couple of new spells magicking their way into Realmwalkers’ hands.

  • Immolation: A powerful fireball that can be launched at enemies setting them on fire.
  • Fionn’s Wrath: We’re not going to make this sound fancy - you’re gonna be hitting Bound with fish missiles!

We hope you all enjoy the additional firepower.



[h2]Reawaken the Ancient Crossways[/h2]

Realms Rebuilt is our 0.5 update and has taken a little longer to cook than usual - this is due to the scope of the update, which includes a lot of new features and adjustments to some of the fundamentals of the gameplay experience. “But wait, what happened to 0.4?” we hear you ask. Well, the 0.4 update ended up being rolled into the larger update of 0.5, so we’ve jumped straight to 0.5 to keep our internal milestones aligned with our external naming.

A look at one of the new Sites of Power

But the good news is that the wait is almost over and it won’t be long before you’ll be able to jump through a Portal into the update we’ve been working so hard to bring you. Next week we’ll be back with more information on what you can expect in Realms Rebuilt, including new ways to experience the Realms, creatures, POIs and more!

We hope you’ve enjoyed this first taste of what’s coming in Realms Rebuilt, and we look forward to seeing your new adventures in the Faewilds.

Until next time, fare thee well, traveler,

- The Nightingale Team

Nightingale dev "not satisfied" as it outlines incoming Realms rework

In a year where competition among the best survival games has been fierce, Nightingale has struggled despite its striking sense of style. The "gaslamp fantasy" release from Inflexion Games hasn't reached the highs of rivals such as Enshrouded, Palworld, Once Human, and Valheim, and hasn't seen over 1,000 active players at once since the start of July. CEO Aaryn Flynn and art director Neil Thompson of Inflexion Games deliver a frank assessment of where the game is at, but promise that big changes are coming.


Read the rest of the story...


RELATED LINKS:

Struggling survival game gets new feature players have been asking for

All Nightingale Realm Cards, their effects, and how to craft them

Nightingale dev is speaking with Epic to push past build limits

What’s Next for Nightingale? Early Access Update

Six months into Early Access, what’s next for Nightingale? Inflexion Games CEO Aaryn Flynn and Art and Audio Director Neil Thomson discuss the journey so far, where things stand today, and plans for the future of the game.

[previewyoutube][/previewyoutube]

Keep your eyes peeled for more update news dropping next week!

Community Highlights | July, 2024

Hello, Realmwalkers!

Summer is in the air and so are our Realmwalkers thanks to the recent addition of the Pickle (aka the new grapple ability)! The latest Community Challenge tasked Realmwalkers with taking advantage of their newfound verticality in a skybound photo competition. Take a look below.

Elsewhere in this month's Community Update, we have more awesome builds, stunning screenshots, and delightful videos to share with you all...so let’s get into it.



[h2]Defy Gravity Challenge[/h2]
This month, we challenged our Discord community to take the best gameplay screenshot showcasing the new grapple hook. We received many awesome screenshots, but only one user can win the exclusive Fae Acolyte role! The community voted and our winner was…

Dacajun!



We want to thank everyone who participated and will see you at our next community challenge! Check out more entries below.





[h2]Developer Q&A Grapple & Travel Update[/h2]
With the recent launch of our Travel and Grapple Update, we sat down with our community to answer some of your questions about Nightingale. If you missed this event, we have uploaded the VOD version on YouTube. Stay tuned to our Discord to be notified about future Q&As.

[previewyoutube][/previewyoutube]



[h2]Estate Wonders[/h2]
Nightingale builders are the foundation of our community and we’re always excited to show off their hard work.


🛠️Leitha_Lthil


🛠️einzelherz



[h2]Realm Photography[/h2]
We love the Nightingale screenshots you all send our way. This month, we saw incredible images, and here are a few of our favorites!


📸Crow


📸Eagle131


📸Zaranil



[h2]Community Videos[/h2]
Temple of the Eternal Forest - CeritusOrbis
[previewyoutube][/previewyoutube]

Last month we showcased a couple of screenshots of CeritusOrbis’ build. Now you can watch their build video!

How to Build Custom Planters in Nightingale - Tenebris Infinite
[previewyoutube][/previewyoutube]

Want to take your building skills to the next level? Tenebris Infinite has an awesome guide to making custom planters!



Thank you all for your continued support and for creating amazing content! If you want to see more, please visit our Steam Community and Official Discord!

Add #playnightingale to your social media posts to help us see more of your awesome work!

Stay tuned for more highlights, creator spotlights, and game updates.

Thank you all again,

-The Nightingale Team


8 New Features Added to Nightingale Since Early Access

For Realmwalkers both old and new (but mostly new) jumping into this week’s Grapple and Travelling Update, here’s a handy summary of a bunch of new features and improvements that have been added to Nightingale since it launched into Early Access on February 20. Is there anything else you’d like to see added to Nightingale in the future? Let us know on socials or jump into our Official Discord and have your say.




By far the most requested feature since Nightingale went into Early Access, Offline Mode offers players more flexibility when venturing into Nightingale’s mystical and dangerous Faewilds. What’s more, the Gapple and Travelling Update introduces a few key features for Offline Mode, including Steam Deck compatibility, Cloud Saves, and the ability to migrate your online save to offline.



Your arsenal of fierce weaponry continues to expand throughout Early Access. Recent updates have added projectile weapons to the Realmwalkers' repertoire of deadly accoutrements, including Throwing Knives and Grenades. You’ll also be able to get your hands on firearms in the early game with the formidable Blunderbuss improving your ability to take down the dangers lurking in the Faewilds.





Surviving the Faewilds is tough enough without having to constantly jump around storage boxes or wait for timers to tick down. That’s why improvements such as craft from storage, build from storage and queued crafting have been added, allowing Realmwalkers to immerse themselves in the art of crafting. Speaking of QOL features, the latest Grapple and Travelling Update introduces the Pepy’s Box, a multi-Realmic storage device where Realmwalkers can deposit heavy or surplus items, freeing up crucial inventory space without needing to return back to the homestead. Place items inside the Pepy’s Box allows you to access the items from any other Pepy’s Box, in any location, in any Realm.



You know what’s better than a razor-toothed Bound hunting you through the moonlight Faewild forest? A razor-toothed Bound hunting you through the moonlight Faewild forest with a cannon strapped to its back! Several new enemies have been introduced in recent months, including the aforementioned cannon-wielding Bound Breaker, the shield-carrying brute Bound Aegis, and sharpshooter sniper Bound Marksman. You’ll also discover other enemy variants with a range of new behaviours and attacks as you dive deeper into the Realms.





With the introduction of new enemies, a Realmwalker must have a number of new combat abilities at their disposal. Several tools have been enhanced to include additional attacks and powers. Sickles now feature a boomerang ability (Boomsickle, anyone?), Hunting Knives can parry, and Hammers have a special flurry attack to overwhelm enemies. The Grapple and Traveling Update also introduces the grapple ability to Climbing Picks, allowing Realmwalkers to zip to walls and traverse the Realms in a whole new way.



It’s not unusual to stumble upon a lost Realmwalker here and there in the Realms. Each day more and more souls find themselves lost in the multirealmic void. Recently the likes of Joan of Arc, Edgar Allen Poe and Taliesin the Bard have offered unique quests and rewards for Realmwalkers who seek them out looking for further adventures.




It’s all well and good traversing the portal network in search of adventures and glory, but any intrepid Realmwalker worth their salt looks to do so in style. Thank Humbaba then that a variety of new outfits and character options have been added, offering further flourish to would-be Faewild fashionistas. Take a look at some of the dapper duds that have been added recently.



All of the above would be worth nought if it wasn’t for the performance updates and refinements that have been made in the weeks and months since the Early Access launch. New players can expect a more robust and smooth experience from the outset, both for online and offline players.




And that’s not all. We’re still very busy working on a bunch of new stuff coming in the weeks and months ahead. Take a look at our latest Developer Update on more of what you can expect in the future. We’ll be expanding build limits, adding new tilesets and build pieces, more weapons, creatures, and bosses, while also working on making Realms richer and more differentiated. And, of course, we’re also working on brand new biomes.

Keep your eyes on our socials, website, Steam page and Discord for the latest updates.

See you in the Realms!
The Nightignale Team