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Nightingale June Update

Realmwalkers,
[p]It’s been a few months since our Nightingale City update and we wanted to take a moment to step back and share where things stand, not just with Nightingale but with some of the broader work going on at Inflexion. More than anything, we want to share how we’re approaching the road ahead.[/p][p]A lot of our recent work has focused on long-term planning for Inflexion. That of course includes Nightingale, but also other projects we’re exploring as a studio. It’s not always the most visible kind of work, but it’s important, especially now given the realities of today’s games industry. Taking the time to plan well means we can keep developing the games we love.[/p][h3]Reflections on Nightingale[/h3][p]Nightingale has been at the center of many of those conversations. We care deeply about this game. It’s ambitious and complex, and we’ve poured a lot into it. It hasn’t always been easy, but we believe in its potential and in the community that’s come with us this far.[/p][p]One of the biggest considerations has been our online architecture. From Nightingale’s earliest days, we aimed to create a shared-world experience that let groups of players join together to adventure in the Fae Wilds. The back-end architecture we created delivered that vision, with players connecting realms to other realms with magical portals. The team did a great job. But at the same time it meant constraints and limitations on our overall development speed and on gameplay elements that we’ve never resolved. Now with  more than a year of early access, it's clear that many players prefer to play solo or with a few close friends, further complicating what we do going forward.[/p][p]The other difficult truth is Nightingale’s review status on Steam. It’s nobody’s job but ours to make a game worthy of good reviews. But we’ve been sitting at “Mixed” for a while now, and that hurts because it reflects a gap between what we want the game to be and how it’s being received. Steam reviews matter because they shape how new players see the game and we know we have work to do if we’re going to improve them.[/p][h3]What We’re Doing Next[/h3][p]To address the first challenge, we’re nearly ready to release our dedicated server. This has been in the works for a while, and it will allow you to host a dedicated server the way you do with many other survival games: privately, reliably, and on your own terms, while still enjoying diving realmdiving from realm to realm through portals you build or discover. We’ll have more to say about the specifics on that soon.[/p][p]As for the Steam review score and the broader player experience, that’s a bigger challenge. There’s no single feature or fix that will solve it. But we’re spending this summer focused on finding the right path forward, one grounded in what we’ve learned since Nightingale's launch.[/p][h3]Thank You[/h3][p]If you’ve played Nightingale, left feedback, or even just kept an eye on what we’re doing, thank you. We’ll keep sharing more in the weeks ahead as we prepare for our next update, and we’ll continue doing the work to make Nightingale a game worth your time and support.[/p][p][/p][p]Take care,[/p][p]The Realmwalkers at Inflexion [/p][p]
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New Nightingale demo lets you check in on the revitalized fantasy survival game

It's been a long road for Nightingale, but it feels like momentum is finally in its favor. The early access survival game landed to a decidedly frosty reception in February 2024, with its beautiful world design marred by underwhelming combat, a lack of direction, and restrictive building caps. Developer Inflexion Games has made a lot of changes since then, however, with the transformative 'Realms Rebuilt' update followed by major crafting, customization, and build mode improvements. Most recently, it opened the doors to Nightingale City and another tier of endgame gear options. Now, it invites anyone who might be curious to try the game for free with a limited-time demo and offers a serious discount if you like it.


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Survival game Nightingale opens the doors to its city, and a new tier of gear

Fantasy survival game Nightingale introduces long-awaited customization options

Nightingale winter update adds NPC automation and overhauls build mode

Step Into the Mystical Realms: Nightingale Demo Out Now!

Good news, Realmwalkers! Nightingale has just launched a free demo on Steam - available for a limited time only! When you purchase the full game, your progress will seamlessly carry over, letting you pick up exactly where you left off.

Explore your way from the start of the game through Sylvan's Cradle - crafting tools, battling mythical beasts, and constructing your dream sanctuary amidst the mysterious and beautiful Fae Realms.

Nightingale is currently on sale for 40% off so now’s the perfect time to get a copy. The realms await, brave Realmwalkers!

Nightingale gets font improvements for Steam Deck

Nightingale from Inflexion Games continues improvements during Early Access, with the latest patch out now with the developer trying to get it Steam Deck Verified.

Read the full article here: https://www.gamingonlinux.com/2025/03/nightingale-gets-font-improvements-for-steam-deck/

Nightingale City Update

Our latest update is now live and adventures in Nightingale City awaits.

Defend Nightingale City

Humanity’s last stronghold is besieged. The Fae and their formidable Automaton Queen have unleashed chaos, and it falls to you to reclaim our home. Leap across rooftops, clear enemy-infested streets house by house, and explore the intricate network of sewers beneath the city.

Fight your way through three massive city quadrants, confront Bound invasions head-on, close the dangerous Transepts, and activate Pale Pylons to regain control. Your bravery and skill will be tested like never before when you face the fearsome Automaton Queen herself.

Feature Highlights

Alongside the City, there have been improvements to our building system, as well as, new Gear and Fabled Charms!

Enhanced Building & Customization

  • Structure rotation and placement has been refined with more options
  • Outfits, and Furniture: The update adds a Western-themed Frontier Tileset, Wrangler Outfit, and new furniture sets for the Crude and Tudor tilesets.
  • Defensive structures can be obtained in the city.
  • New Furniture available


Powerful Gear & Fabled Charms

Tier 5 weapons and tools can be purchased with a new currency you can earn in Nightingale City. These weapons and tools have new components and recipes to allow for greater parametric crafting power.
  • Tier 5 weapons and tools can now receive 2 charms
  • Tier 5 weapons have unique visual treatment options both in crafting and in glamour
  • Tier 5 Fabled Charms can be purchased with the new currency.


Fabled charms will make fantastic changes to the behaviours and powers associated with your weapons and tools. You can earn these as rewards in Nightingale City.

Live Bug Fixes


  • Fixed an issue in online mode where the incorrect tier of dye was sometimes applied.
  • Fixed Tudor Shelf to allow object placement on its shelves.
  • Fixed an issue preventing the Porter Pistol from appearing in the glamour station for customization.
  • Fixed the Red Cross Knight's Cuirass Gear to include a customizable shell region.
  • Fixed a quest issue where party members retained "Build transept" after passing through another player's transept to NGC.
  • Fixed an issue preventing Boss Rush quest completion when in a party.
  • Boosted comfort values for beds.
  • Fixed dye previews to ensure consistency with their final appearance.
  • Fixed an issue where LB/RB were double-bound on crafting stations.
  • Fixed an issue allowing players to use the map to travel to a loadstar.
  • Fixed wood harvested from stumps initially appearing with a default texture before correcting itself.
  • Fixed the party screen not updating immediately when a player joins.
  • Fixed the issue where Immolation and Blast Miners Trap shared the same icons.
  • Fixed missing health bars above fish.
  • Adjusted aim-down-sights for the Mystic Slingbow to align with projectile trajectory.
  • Ensured font styles now meet Steam Deck requirements.
  • Added gamepad support for the Essence Trader shop screen.
  • Improved gamepad navigation on the map.
  • Fixed issues with the consumable radial menu when using a gamepad.
  • Fixed an issue where changing Make Up color after using the 'Reset' button did not apply the change.
  • Fixed an issue where resetting EYES>DETAILS did not reset SCALE and DETAIL sliders properly.
  • Fixed defense encounters being startable while the Extraction Device was destroyed.
  • Fixed Eyelash Extensions resetting back to 66% regardless of user input.
  • Fixed Focal Shards incorrectly being usable in the same slots as cut gems, and Hybrid Stone replacing stone blocks.
  • Fixed the Reset button in the Hair Colour menu not functioning correctly.
  • Fixed "Reset All" button altering the displayed hair color incorrectly.
  • Fixed Eyelash Tip Colour changing unexpectedly after editing in the Appearance menu.