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Server Maintenance Announcement | Sep 18, 2024

Realmwalkers,

Servers will be taken down tomorrow (September 19, 2024) for maintenance to push a game update (v.0.5.1) at the following approximate time:

9 am PDT / 10 am MDT / noon EDT / 5 pm GMT / 2 am AEDT

Update highlights include:
  • Fix to reduce/eliminate ‘dobbins’ error
  • Sheltered effect is better respected in caves, Sites of Power, and Stick Tents, which means rain should no longer cause players to be unable to use Graeme’s campfire
  • Nellie no longer tells you to find a Fabled Automaton Knight when you actually need to find a Fabled Automaton Bishop
  • Ability to export and import character appearance
  • Various additional bugs fixes and game adjustments for clarity and consistency

Full patch notes will be provided when server maintenance begins.

We’re expecting maintenance to take approximately 1 hour to complete and will provide an update when servers are back online.

Thank you to everyone who has been providing their feedback and bug reports!

- The Nightingale Team (Inflexion Games)

A Quick Guide: Untamed Realms and Public Realms

Greetings Realmwalkers,

Today, we will discuss how to build Crude Portals, visit the Untamed Realms (procedurally-generated assisted Realms), and open up Public Realms! This guide is designed for new players who may be unfamiliar with building Portals and exploring the multi-Realmic void. Additionally, this guide will provide an overview of one of the social aspects of Nightingale’s Online Mode, specifically how you can access Public Realms when setting up a Portal.

Let’s get your journey into the Untamed Realms started!





[h3]What are Crude Portals, Untamed Realms, Realm Cards, and Public Realms?[/h3]

Before we get into the guide, let’s get some technical definitions off of our chest:

  • Crude Portals: These are portals that players can build and unlock in the Progression Tree. These Magickal Structures offer the ability to place a Portal wherever you’d like. Crude Portals provide a convenient and efficient way to access the Portal Network from any location. Additionally, you can find Fae Portals in each Realm, which you can also activate with Realm Cards to access new Realms.

  • Untamed Realms: These are procedurally-generated Realms outside of the handcrafted Storied Realms you travel across during the main campaign. These Realms contain higher levels of rare resources and offer additional points of interest for Realmwalkers to explore.

    In Online Mode, these Realms can be set to Public (Public Realms), allowing you to encounter and interact with other random Realmwalkers. If you prefer to play with friends only, you can keep the realm Private and invite specific players to join. In both cases, the maximum number of Realmwalkers per Realm is 6.

  • Realm Cards: These magickal items are used to access the Portal Network. You can craft Realm Cards for the Untamed Realms with an Enchanter’s Focus. When you approach any portal outside the Crossways, you can use these Untamed Realm Cards to open a new portal to the corresponding Realm.




[h3]How to Build a Crude Portal?[/h3]

First things first, in order to build your own Crude Portal, you'll need to have made it past the Abeyance Realm. From there, you can unlock the Portal schematic in the Tier 2 Structures Tab in your Progression Tree. In addition, you'll need to have a Refined Enchantment Table, unlocked under the Tier 2 Magic Tab in the Progression Tree. It will cost you Tier 2 Essence to unlock the Crude Portal and Refined Enchantment Table.



Have you unlocked those recipes? Good! But to make a Portal, we will need one vital resource: the rare Synchronous Lotus. These Synchronous Lotuses are of a mysterious Fae origin and have the power to access the Portal Network. You'll find these in chests predominately in bunkers and Sites of Power. Once you've got one, you'll be able to build a Crude Portal.



Now you have all the necessary materials, place the portal in a good location, typically near your Respite Estate (but you can place your Portal anywhere, don’t let us boss you around).

Now that you have a Portal structure of your very own, you'll need a Realm Card to activate it and access the Untamed Realms.



[h3]How to Craft an Untamed Realm Card?[/h3]

For this guide, we suggest that you start with lower-level Untamed Realms like Antiquarian Cards. Crafting higher-level Untamed Realm cards, like Hunt or Gloom, will require you to have advanced further in the Progression Tree and have access to more advanced Refined materials unlocked in the late game. However, the overall process is similar.

You’ll need to have built a Refined Enchanter’s Focus. You’ll then need Paper and Ink to craft each Realm Card (tip: Bound Inchor is a good resource for crafting plenty of ink). Once you have the necessary materials, start crafting your Untamed Realm Card at the Refined Enchanter’s Focus.



Did you know that each Untamed Realm has unique properties beyond their Biome? For example: various Realms may contain rarer resources like Iron or different species of plants like Sunflowers. It’s important to take note of these differences as you explore various Untamed Realms so you can farm those items later.

Once you've made an Untamed Realm Card, like the Antiquarian Card with the Biome of your choice, go to your Crude Portal and open the Portal Menu. You may also use the existing Portal Structures you find in other Realms (except the Portals found in the Crossways), but these come with the drawback of not being moveable.



[h3]What do the Portal Settings Mean and How to Access Public Realms?[/h3]

There’s just one more step before you open the portal, and that’s adjusting your Realm settings!

As you navigate through the Portal Menu, you will see your Portal Cards on the left and the option to ‘Open Portal’. To the left of this interface, there are several choices such as difficulty settings, making the Realm public, and resetting the Realm. Let’s break down what each of these settings means:

  • Difficulty: Opting for a higher difficulty level will result in an increased collection of Essence while exploring the Realm and engaging with points of interest. That said, higher difficulty means tougher enemies, so make sure you have the appropriate level of equipment or a group of fellow Realmwalkers to support you if needed. Realm difficulty does not dictate the type of resources you will discover. You can also reset the Realm difficulty when you rest in a bed.

  • Public Realms: The next setting depends on if you’re playing Online or Offline Mode. If you’re Offline, you can ignore this section. But If you’re playing Online and want to encounter other random Realmwalkers while you explore Untamed Realms, you can set the Realm to ‘Public’. However, if you prefer to maintain the privacy of your Realm, make sure the ‘Public Realm’ option is turned off before opening the portal. Don’t worry, if you’re Realm is set to private, you can still invite your friends to that Realm, they will just require an invite from you.



    Additional things to be aware of in Public Realms: other players can currently access your storage and do damage to your Estate. You are also unable to kick other players from the Realm. If you want to return to your Respite, you’ll have to use the ‘Return to Respite’ feature in the Map. You will also need to build your own Realmic Transmuter if you wish to use Minor Realm Cards.

  • Reset Realm: Finally, the ‘Reset Realm’ option will generate a new Realm based on the card you place in the portal. This offers the opportunity to replay points of interest and acquire additional resources. Please be cautious, as this action will erase any structures you’ve built in that Realm. If you remove a Realm Card from a portal it doesn’t erase that Realm’s progress. You can add the same cards at any point to access that same Realm again (meaning your structures and progress persist). You will need to specifically select the ‘Reset Realm’ option to access an all-new Realm based on that Realm Card.


Once you’re happy with your settings and you’ve placed the Untamed Realm Card in the Portal Interface, proceed to open the portal. Wait momentarily for the portal to illuminate, and then embark on your first Untamed Realm. If you’ve opened a Public Realm, you may start to encounter other Realmwalkers who also entered that same Untamed Realm. Give them a wave or salute from us and Allan Quatermain.

Keep in mind that if you close the portal and replace the Realm Card with a different one, you will need to craft a new Realm Card of the same type to access that Realm again. You can always build additional Crude Portals to suit your needs. You can also craft Estate Cards, that imprint a Realm destination onto the card, allowing you to access that Realm from a portal - you can also share this card with other players so they can access your Realm.



[h3]How do I use Minor Realm Cards?[/h3]

An additional note on Realm Cards. As you progress through the Realms you’ll discover Minor Realm Cards, which you can also unlock in the Progression tab and craft yourself. These cards can be played at a Realmic Transmuter, either one you find in the Realm (the first one you’ll discover is at the center of the Crossways) or that you build yourself. These act as Realm modifiers that can affect things like enemies, the weather, resources, and even gravity. And while Minor Cards offer a number of bonus effects, they can feature drawbacks - so pay attention to the card description.






Excellent work Realmwalker! You’re ready to continue the journey on your own.

You now know all you need to know to start exploring all of the Untamed Realms. As you progress through the Campaign and the Progression Tree, you'll be able to unlock higher-level Untamed Realms that feature their own set of rare resources and more points of interest to discover.

Remember, you can also build a new Respite in any of the Untamed Realms, so don’t be afraid to set your roots wherever you find most appealing!

See you in the Realms,

The Nightingale Team

Nightingale focuses on the fantasy as huge Realms Rebuilt update lands

The launch of Nightingale saw it reach a peak of almost 50,000 concurrent players; no small achievement for the debut release from developer Inflexion Games. Yet, despite its distinctive 'gaslamp fantasy' world, the new survival game struggled to maintain an audience in a busy year packed with the likes of Palworld, Enshrouded, Soulmask, and Once Human. Returning to the drawing board, the studio has been hard at work on the game's grand reintroduction - Nightingale: Realms Rebuilt. Ahead of its launch, I spoke with CEO Aaryn Flynn and head of production Leah Summers about the future of the game.


Read the rest of the story...


RELATED LINKS:

Nightingale's upcoming update solves its most pressing problem

The Nightingale Realms Rebuilt update completely remakes its campaign

Nightingale revamp detailed as dev shares new Realms Rebuilt info

The Realms Rebuilt Update is OUT NOW!

Realmwalkers,

The Realms Rebuilt Update is available NOW!

[previewyoutube][/previewyoutube]

It has been an incredible journey so far, with a path through Early Access paved by your incredible feedback. A big thank you to all the Realmwalkers who have braved the Faewilds with us since Early Access began.

To ensure you can access the update, it's recommended to restart Steam/Epic or verify your game files to make sure you're on the latest version. The game version shows in the top middle of the character profile menu where it should now start with 0.5.0 so you can experience the new content and connect to Online Mode once again.

As a reminder, if you’d like to access your characters from before this update, here are the instructions on how to transfer your saves over to Legacy Mode.

0.5.0 Realms Rebuilt Change Highlights

[h2]New Content[/h2]
  • New campaign throughline
  • Realmwalkers explore several new handcrafted Storied Realms
  • Completely revamped Sites of Power dungeons
  • 6 new bosses
  • New and updated proc-gen-assisted maps (now called Untamed Realms)
  • Various new points of interest have been added
  • New encounter types have been added to the Realms
  • New weapons:
    • Short and Longbows
    • New Dauntless weapons (Slingbow, Lancaster Pistol, Winchester Rifle)
    • New Mystic weapons (Slingbow, Double-barreled Shotgun, Blunderbuss Shotgun, Lancaster Pistol, Revolver Pistol, Bolt Rifle, Lever Rifle)
  • New Spells: Immolation (fireball) and Fionn’s Wrath (fish missiles)
  • 10 new Charms
    • Charm of The Raven: Grants an upward boost when initiating a glide.
    • Charm of Capoeira: Restores Stamina on your next unarmed hit after dodging.
    • Charm of Discharge: Increases melee damage based on how full your blocking meter is, and empties your blocking meter on melee hit.
    • Charm of the Haymaker: Deals a burst of damage after hitting a creature with three unarmed attacks.
    • Charm of the Kusarigama: Temporarily increases climbing pick damage after grappling.
    • Charm of the Pitcher: Empowers your throwing knives to deal more damage, but throwing them takes slightly longer.
    • Charm of Riposte: Increases the damage of your next knife attack after a successful parry.
    • Charm of Skinning: Increases the yield of resources from skinning creatures.
    • Charm of Thrifty Throwing: Restores a portion of a thrown weapon's Durability when you hit a weakpoint with it.
  • 7 new Minor Cards
    • Foresworn skies: Decreases stealth.
    • Corruption:  The damage of your melee attacks is increased, but your health regeneration is severely decreased.
    • Greed: Increases the contents of found chests, but increases the damage you take.
    • Battlefield: Increases stealth, but decreases the yield of natural resources.
    • Will of the Wisps: Decreases maximum health and maximum stamina. Interacting with a wisp grants a stack of Wisp’s Blessing. Each stack increases maximum health and maximum stamina.
    • Unchained: Increases damage taken from all sources, increased further for elemental sources. Increases move speed and damage.
    • Nimble: Increases dodge distance and reduces dodge stamina costs. Decreases injury resist and causes blocking bar to decrease slower.
  • New building tile set: Regency (so elegant!)
  • 8 new pet types have been added:
    • Caledonian Cat (+ Cat with a hat variant)
    • Caatyne
    • Catepelose
    • Meppik
    • Rabatte
    • Hyphis
    • Fen Rat
    • Eoten Sapling
  • Using the new Glamour station, players can use Glamour tokens they find from encounters to change the appearance of their tools, weapons, or gear to another item of the same category (for example: Dauntless Axe to Crude Axe or Calcularian Hat to Dashing Top Hat) while keeping the original item’s stats.
  • New character presets and loadout options

[h2]General Gameplay Adjustments[/h2]
  • Players can now set their Respite Point to any Realm (Storied and Untamed)
  • Recruited NPCs can now pick up resources left on the ground, if you think something is missing, check their inventory to see if they picked it up!
  • Recruited NPCs can now use consumables, such as potions
  • Augments are no longer required to access recipes but can be used to provide bonuses to crafting
  • Sticks, rocks, and grass no longer extract into Essence
  • Players can set or reset the difficulty of a Realm when resting on a bed. In multiplayer, all players in the Realm must agree to the change
  • The Upgrade Bench has been moved to The Watch
  • Resource types and tiers have been standardized to Realm types and are no longer affected by difficulty. Higher difficulty Realms will provide more Essence
  • Fast travel structures have been renamed to differentiate them. Human Lodestars are structures players can make to fast travel between other player-built Human Lodestars in a Realm. Fae Lodestars are structures that already exist in Realms to transfer between other discovered points in a Realm. Faerie Rings are unique structures that transport players from Sites of Power to boss chambers
  • Throwing Knives can now skin creatures
  • Climbing picks can now mine ore
  • You no longer die from lack of sleep/rest
  • Enchantments have been renamed to Spells for easier identification
  • Up to 20 pets can now exist in a single Realm
  • Traders no longer unlock recipes but carry resources that may be handy in a pinch

[h2]Combat and Balance[/h2]
  • As long as players have at least 1 stamina, players can now complete actions even if they don’t have the full stamina cost of the action available
  • Charms can now be applied to any level tool, weapon, or gear
  • Rest will allow you to replay some boss encounters
  • Refined responsiveness in combat
  • The Slingbow now begins with explosive ammunition (AOE)
  • A rework of how potions impact the game, and a balance update to potions
  • A functionality and balance pass on minor cards and charms
  • A balance update to item weight
  • A balance update to enemy health and scaling
  • A balance update to consumable crafting and effectiveness
  • A balance update to clothing
  • A balance update to weapons, ammo and magick
  • New rare fish and a balance pass to fishing and fish stats
  • Adjusts to stats on resources
  • New 4th tier of creature drops
  • Weapons and clothing only take 1 infusion
  • NPCs can use Bows, Grenades and Throwing knives
  • Recruitable NPCs no longer have health scaling and rely on gear

[h2]Estate Building[/h2]
  • Building limits have increased. Additionally, limits have been streamlined to 2 limit types: 1. How many pieces are in a single connected structure and 2. Total items and building pieces in a Realm, weighted by data size. More details on this substantial change can be found here
  • Added center-aligned shelves and decorations to tile set walls
  • Structure health has been rebalanced to reduce accidental player destruction
  • Recruitable NPCs no longer damage structures
  • ‘Advanced Building Mode’ can be toggled on under Options-> Gameplay. When this is on, building pieces display a Building Limit Value, and the available ‘Realm Building Points’ are displayed in ‘Build Mode’

[h2]User Interface[/h2]
  • Players can now access up to 8 consumable items by holding the Q button
  • As more consumables can be accessed via the Q radial menu, the hotbar has been changed to 7 main hand items and 3 offhand items
  • Consumables now have their own tab in player inventory
  • Icons for Essence tiers are now standardized across menus
  • Total Essence inventory by Tier is now displayed in the TAB menu
  • The bar for 'Rest' status has been removed - 'Rest' is now represented by a comfort level icon. As usual, have a snooze in bed to improve your comfort level! The comfort buff increases your Stamina and Health regen.
  • The interaction reticle (previously a green or red tool/number) has been modified to be more subtle. If the crosshair/reticle is encircled an interaction is possible with your currently equipped tool, such as chopping a tree, mining ore, or picking up plant fibers but if you have the wrong tool equipped (or insufficient level of tool) the crosshair reticle will display a little icon hint to let you know which tool you should be using.
  • Food buff duration is now displayed as an icon with a progress bar
  • Recruited NPC commands (behaviors, management of equipment) are now unified on one menu
  • The Map screen now has a Return to Crossways button that will teleport you to your first Abeyance Realm at the Crossways point of interest
  • Side-quests are no longer tracked on screen by default but can be set to ‘Tracked’ in the Journal screen
  • You will now be notified in the death screen when a recruited NPC is on their way to revive you
  • Storage containers now show icons (hammer/bricks) when crafting or building can draw directly from them
  • The crafting menu has been redesigned. Tip: Our quantity select now supports overflow and underflow: to craft the maximum of an item, scroll to the left with the arrow icon.
  • When selecting resources for a crafting recipe, you can now sort those resources by tier level (ascending/descending)
  • Many of the icons in the UI have been optimized to ensure legibility at smaller sizes. You might notice this looking at schematic cards in the Guidebook, status effects icons, as well as map pins!
  • Progression Menu! Unlock new recipes and structures from within this menu. It’s sorted by Tier and Category and should make it easier to track the requirements needed to unlock all the things!
  • Free recipes for claiming are indicated in the Progression screen with a shiny icon visual effect
  • We have removed the activity log in the bottom right of the screen. Instead, you will see a more visually present “loot notification” appear in the bottom left of your HUD
  • We’ve updated the presentation for structure info on the HUD. When looking at a structure such as a Crafting Bench, its nameplate will be pinned to the HUD
  • Composite structures, such as foundations, walls, roofs, will not display their name on the HUD unless the player is in ‘Build Mode’ (toggleable with the X key), if they are damaged, or pending completion
  • Our accumulation bars (such as getting wet) have been moved to the bottom left of the HUD near the other status effects.
  • When a negative status effect is applied it’s icon will pulse to catch the player’s attention

[h2]Technical Improvements[/h2]
  • Fixed a crash that could occur when felling trees
  • Performance optimizations with large numbers of structures


If you require technical support, please check out our player support platform.

And if you come across bugs or have feedback for this update, check out our refreshed Aha portal here.

We look forward to your reactions and are excited to continue this journey with you!

- The Nightingale Team

Server Maintenance Has Begun | Realms Rebuilt Coming Soon!

Realmwalkers,

Servers have been taken down for maintenance to push a major game update. Offline Mode for the pre-Realms Rebuilt version (0.3.2) can still be played at this time, but Online Mode will be unavailable until the update is complete.

The Realms Rebuilt update features a whole host of gameplay updates as well as sweeping improvements and changes to the core Nightingale experience (which you can read more about here and here).

[previewyoutube][GAME OVERVIEW VIDEO][/previewyoutube]

The Humbuba-sized Changelog below, while not exhaustive, goes into additional detail on what you can expect from the update but please note the changes below will not be applied to Offline Mode until after you update the game. You can see the version number in the character profile menu and it will display 0.5.0 at the top middle of the screen for the Realms Rebuilt update.

0.5.0 Realms Rebuilt Change Highlights

[h2]New Content[/h2]
  • New campaign throughline
  • Realmwalkers explore several new handcrafted Storied Realms
  • Completely revamped Sites of Power dungeons
  • 6 new bosses
  • New and updated proc-gen-assisted maps (now called Untamed Realms)
  • Various new points of interest have been added
  • New encounter types have been added to the Realms
  • New weapons:
    • Short and Longbows
    • New Dauntless weapons (Slingbow, Lancaster Pistol, Winchester Rifle)
    • New Mystic weapons (Slingbow, Double-barreled Shotgun, Blunderbuss Shotgun, Lancaster Pistol, Revolver Pistol, Bolt Rifle, Lever Rifle)
  • New Spells: Immolation (fireball) and Fionn’s Wrath (fish missiles)
  • 10 new Charms
    • Charm of The Raven: Grants an upward boost when initiating a glide.
    • Charm of Capoeira: Restores Stamina on your next unarmed hit after dodging.
    • Charm of Discharge: Increases melee damage based on how full your blocking meter is, and empties your blocking meter on melee hit.
    • Charm of the Haymaker: Deals a burst of damage after hitting a creature with three unarmed attacks.
    • Charm of the Kusarigama: Temporarily increases climbing pick damage after grappling.
    • Charm of the Pitcher: Empowers your throwing knives to deal more damage, but throwing them takes slightly longer.
    • Charm of Riposte: Increases the damage of your next knife attack after a successful parry.
    • Charm of Skinning: Increases the yield of resources from skinning creatures.
    • Charm of Thrifty Throwing: Restores a portion of a thrown weapon's Durability when you hit a weakpoint with it.
  • 7 new Minor Cards
    • Foresworn skies: Decreases stealth.
    • Corruption:  The damage of your melee attacks is increased, but your health regeneration is severely decreased.
    • Greed: Increases the contents of found chests, but increases the damage you take.
    • Battlefield: Increases stealth, but decreases the yield of natural resources.
    • Will of the Wisps: Decreases maximum health and maximum stamina. Interacting with a wisp grants a stack of Wisp’s Blessing. Each stack increases maximum health and maximum stamina.
    • Unchained: Increases damage taken from all sources, increased further for elemental sources. Increases move speed and damage.
    • Nimble: Increases dodge distance and reduces dodge stamina costs. Decreases injury resist and causes blocking bar to decrease slower.
  • New building tile set: Regency (so elegant!)
  • 8 new pet types have been added:
    • Caledonian Cat (+ Cat with a hat variant)
    • Caatyne
    • Catepelose
    • Meppik
    • Rabatte
    • Hyphis
    • Fen Rat
    • Eoten Sapling
  • Using the new Glamour station, players can use Glamour tokens they find from encounters to change the appearance of their tools, weapons, or gear to another item of the same category (for example: Dauntless Axe to Crude Axe or Calcularian Hat to Dashing Top Hat) while keeping the original item’s stats.
  • New character presets and loadout options

[h2]General Gameplay Adjustments[/h2]
  • Players can now set their Respite Point to any Realm (Storied and Untamed)
  • Recruited NPCs can now pick up resources left on the ground, if you think something is missing, check their inventory to see if they picked it up!
  • Recruited NPCs can now use consumables, such as potions
  • Augments are no longer required to access recipes but can be used to provide bonuses to crafting
  • Sticks, rocks, and grass no longer extract into Essence
  • Players can set or reset the difficulty of a Realm when resting on a bed. In multiplayer, all players in the Realm must agree to the change
  • The Upgrade Bench has been moved to The Watch
  • Resource types and tiers have been standardized to Realm types and are no longer affected by difficulty. Higher difficulty Realms will provide more Essence
  • Fast travel structures have been renamed to differentiate them. Human Lodestars are structures players can make to fast travel between other player-built Human Lodestars in a Realm. Fae Lodestars are structures that already exist in Realms to transfer between other discovered points in a Realm. Faerie Rings are unique structures that transport players from Sites of Power to boss chambers
  • Throwing Knives can now skin creatures
  • Climbing picks can now mine ore
  • You no longer die from lack of sleep/rest
  • Enchantments have been renamed to Spells for easier identification
  • Up to 20 pets can now exist in a single Realm
  • Traders no longer unlock recipes but carry resources that may be handy in a pinch

[h2]Combat and Balance[/h2]
  • As long as players have at least 1 stamina, players can now complete actions even if they don’t have the full stamina cost of the action available
  • Charms can now be applied to any level tool, weapon, or gear
  • Rest will allow you to replay some boss encounters
  • Refined responsiveness in combat
  • The Slingbow now begins with explosive ammunition (AOE)
  • A rework of how potions impact the game, and a balance update to potions
  • A functionality and balance pass on minor cards and charms
  • A balance update to item weight
  • A balance update to enemy health and scaling
  • A balance update to consumable crafting and effectiveness
  • A balance update to clothing
  • A balance update to weapons, ammo and magick
  • New rare fish and a balance pass to fishing and fish stats
  • Adjusts to stats on resources
  • New 4th tier of creature drops
  • Weapons and clothing only take 1 infusion
  • NPCs can use Bows, Grenades and Throwing knives
  • Recruitable NPCs no longer have health scaling and rely on gear

[h2]Estate Building[/h2]
  • Building limits have increased. Additionally, limits have been streamlined to 2 limit types: 1. How many pieces are in a single connected structure and 2. Total items and building pieces in a Realm, weighted by data size. More details on this substantial change can be found here
  • Added center-aligned shelves and decorations to tile set walls
  • Structure health has been rebalanced to reduce accidental player destruction
  • Recruitable NPCs no longer damage structures
  • ‘Advanced Building Mode’ can be toggled on under Options-> Gameplay. When this is on, building pieces display a Building Limit Value, and the available ‘Realm Building Points’ are displayed in ‘Build Mode’

[h2]User Interface[/h2]
  • Players can now access up to 8 consumable items by holding the Q button
  • As more consumables can be accessed via the Q radial menu, the hotbar has been changed to 7 main hand items and 3 offhand items
  • Consumables now have their own tab in player inventory
  • Icons for Essence tiers are now standardized across menus
  • Total Essence inventory by Tier is now displayed in the TAB menu
  • The bar for 'Rest' status has been removed - 'Rest' is now represented by a comfort level icon. As usual, have a snooze in bed to improve your comfort level! The comfort buff increases your Stamina and Health regen.
  • The interaction reticle (previously a green or red tool/number) has been modified to be more subtle. If the crosshair/reticle is encircled an interaction is possible with your currently equipped tool, such as chopping a tree, mining ore, or picking up plant fibers but if you have the wrong tool equipped (or insufficient level of tool) the crosshair reticle will display a little icon hint to let you know which tool you should be using.
  • Food buff duration is now displayed as an icon with a progress bar
  • Recruited NPC commands (behaviors, management of equipment) are now unified on one menu
  • The Map screen now has a Return to Crossways button that will teleport you to your first Abeyance Realm at the Crossways point of interest
  • Side-quests are no longer tracked on screen by default but can be set to ‘Tracked’ in the Journal screen
  • You will now be notified in the death screen when a recruited NPC is on their way to revive you
  • Storage containers now show icons (hammer/bricks) when crafting or building can draw directly from them
  • The crafting menu has been redesigned. Tip: Our quantity select now supports overflow and underflow: to craft the maximum of an item, scroll to the left with the arrow icon.
  • When selecting resources for a crafting recipe, you can now sort those resources by tier level (ascending/descending)
  • Many of the icons in the UI have been optimized to ensure legibility at smaller sizes. You might notice this looking at schematic cards in the Guidebook, status effects icons, as well as map pins!
  • Progression Menu! Unlock new recipes and structures from within this menu. It’s sorted by Tier and Category and should make it easier to track the requirements needed to unlock all the things!
  • Free recipes for claiming are indicated in the Progression screen with a shiny icon visual effect
  • We have removed the activity log in the bottom right of the screen. Instead, you will see a more visually present “loot notification” appear in the bottom left of your HUD
  • We’ve updated the presentation for structure info on the HUD. When looking at a structure such as a Crafting Bench, its nameplate will be pinned to the HUD
  • Composite structures, such as foundations, walls, roofs, will not display their name on the HUD unless the player is in ‘Build Mode’ (toggleable with the X key), if they are damaged, or pending completion
  • Our accumulation bars (such as getting wet) have been moved to the bottom left of the HUD near the other status effects.
  • When a negative status effect is applied it’s icon will pulse to catch the player’s attention

[h2]Technical Improvements[/h2]
  • Fixed a crash that could occur when felling trees
  • Performance optimizations with large numbers of structures


We look forward to your reactions and are excited to continue this journey with you!

- The Nightingale Team (Inflexion Games)