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Changelog 0.5.1 | Server Maintenance Complete

Realmwalkers,

Our server maintenance has concluded and our servers are now back online.

Please update your game to ensure you can access Online Mode once again. The below items will not apply to the Offline Mode until you update the game.

It's recommended to restart Steam/Epic or verify your game files to make sure you're on the latest version. The game version shows in the main menu when you start the game.

0.5.1 Changelog

[h2]Bug Fixes[/h2]
Progression Blockers
  • Fix to reduce/eliminate ‘dobbins’ errors
  • Sheltered effect is better respected in caves, Sites of Power, and Stick Tents, which means rain should no longer cause players to be unable to use Graeme’s campfire
  • Nellie no longer tells you to find a Fabled Automaton Knight when you actually need to find a Fabled Automaton Bishop
Art/Visual
  • Bound Assassin’s blade should now show as intended when it is thrown
  • Wear and tear visual changes should be back on tools as their durability decreases
  • Fixed an issue that could cause crafting benches to display fire VFX while extinguished
Audio/SFX
  • Fixed an issue that could cause fleeing creatures to trigger combat music
  • Fixed an issue that could cause audio to briefly cut out when approaching certain POIs
  • Fixed a rare crash caused by a multithreading race condition in the audio engine
Combat
  • Slingbow Marbles now properly apply debuff effects when shot
NPCs
  • Recruitable NPCs no longer stop performing all their tasks if an encumbered player is nearby
  • Adjustments to Humbaba movement to prevent sliding
  • Fixed an NPC POI in Herbarium Forest where players could not use the stairs to reach the top of the foundation
  • Elder Eoten should no longer stand idle for long periods of time
  • Sheliak will now apply heavier gravity to players as it is charging even if a gravitational Realm Card is on the Realm
  • Bound Assassin can no longer hit players through walls with its throwing blade attack
Player Character
  • Voice type selection in character creation should no longer reset to Type A after choosing another option
  • Players should no longer temporarily spawn under the world when returning to the Crossways
Quests
  • Desma will no longer have the dialogue option “The potion seemed to work on the roots!” before the player has completed the required quest
  • Implemented a fix that should make it easier to build near Joan of Arc
  • There are no longer two quests called "An Astrall Pull"
  • Hope Echo has been updated to mention the correct current Realm location of Ludivine Saint-Clair
UI/UX
  • Player names no longer show on the map when Streamer Mode is on
  • Watering UI should no longer show on non-valid objects
  • Permission buttons on storage containers should now be highlighted properly
  • Adjustment to the in-game tutorial notifications that appear on the left side of the screen to be clamped to a 16:9 ratio, and animate from the center, hopefully making them harder to miss for players
  • Updated NPC shop visuals to be more aligned with our black and gold aesthetic
Misc
  • Improved performance for the crafting recipe menu, especially when using Autofill
  • Various visual and audio bug fixes
[h2]Game Changes[/h2]
Art/Visual
  • Moved position of Crossways Portal Glyphs
  • Adjusted VFX for ranged AOE attack on low-quality graphics (example: Slingbow ammo)
  • Added visual dressing to the final Magwytch Site of Power chamber
Combat
  • Sickle’s second ability (‘Throw’ or also known as ‘Sickle-rang’) can now be used when the player only has 1 stamina remaining
NPCs
  • The "Work here" radius has been increased for recruitable NPCs
  • Only recruited NPCs are allowed to pick up items off the ground
  • Wisp colours have been adjusted to be closer to the colour of the Essence they spawn
Player Character
  • You can now export and import character appearances to new or existing profiles in the first step of character creation/editing, for additional details see here
  • A full beard facial hair option has been added to the character creator
  • The text for the Drifter loadout has been updated
Progression/Quests
  • Players can now get the Campfire recipe for free if they complete Graeme’s quest before unlocking it in the Progression Tree
  • Various Abeyance quests have been adjusted to mention unlocking items in the progression menu, such as 'Establish a Base'
  • Taliesin’s side quests will no longer automatically be pushed to your quest tracker, but can be pinned there by going to your quest menu
  • Nellie’s quest will now only accept resources from Gauntlet Apexes
Resources
  • Added Magick Power stats to Shimmering resources so it now provides 6% Critical Damage + 4% Magick Power
  • Added Max. Health and Max. Stamina to Nickel so it now provides 20 Maximum Health + 10 Maximum Stamina + 10% Environmental Resistance
  • The amount of Essence extracted from arrows has been adjusted
  • Adjusted Lumber burn time to be greater than Wood Bundles
UI/UX
  • Updated Input Hint textures to be less pixelated at small sizes
  • Added a map pin to the bunker in Hollowed Moor for Poe’s quest
  • Additional icons for consumables, undergarments and the Regency tile set have been added
Misc
  • Downloading your Online characters from our website to transfer them to Offline mode now includes the folder with your Steam ID in it and can be exported to the same folder as Legacy/Archived characters, our documentation has been (or shortly after this post) updated to reflect this change
  • Various minor text edits for clarity and consistency
  • Various text updates for non-English languages
  • Various minor visual updates for consistency


We’re still working on some high-priority bug fixes and high friction progression areas but we wanted to get this patch up for those playing over the weekend. Thank you for your patience and for joining us on this journey! 

- The Nightingale Team 

Server Maintenance Has Begun | Sep 19, 2024

Realmwalkers,

Servers have been taken down for maintenance to push a game update. Offline Mode can still be played at this time, but the Online Mode will be unavailable until the update is complete.

Please note the changes below will not be applied to Offline Mode until you update the game (you can see the version number in the main menu).

0.5.1 Changelog

[h2]Bug Fixes[/h2]
Progression Blockers
  • Fix to reduce/eliminate ‘dobbins’ errors
  • Sheltered effect is better respected in caves, Sites of Power, and Stick Tents, which means rain should no longer cause players to be unable to use Graeme’s campfire
  • Nellie no longer tells you to find a Fabled Automaton Knight when you actually need to find a Fabled Automaton Bishop
Art/Visual
  • Bound Assassin’s blade should now show as intended when it is thrown
  • Wear and tear visual changes should be back on tools as their durability decreases
  • Fixed an issue that could cause crafting benches to display fire VFX while extinguished
Audio/SFX
  • Fixed an issue that could cause fleeing creatures to trigger combat music
  • Fixed an issue that could cause audio to briefly cut out when approaching certain POIs
  • Fixed a rare crash caused by a multithreading race condition in the audio engine
Combat
  • Slingbow Marbles now properly apply debuff effects when shot
NPCs
  • Recruitable NPCs no longer stop performing all their tasks if an encumbered player is nearby
  • Adjustments to Humbaba movement to prevent sliding
  • Fixed an NPC POI in Herbarium Forest where players could not use the stairs to reach the top of the foundation
  • Elder Eoten should no longer stand idle for long periods of time
  • Sheliak will now apply heavier gravity to players as it is charging even if a gravitational Realm Card is on the Realm
  • Bound Assassin can no longer hit players through walls with its throwing blade attack
Player Character
  • Voice type selection in character creation should no longer reset to Type A after choosing another option
  • Players should no longer temporarily spawn under the world when returning to the Crossways
Quests
  • Desma will no longer have the dialogue option “The potion seemed to work on the roots!” before the player has completed the required quest
  • Implemented a fix that should make it easier to build near Joan of Arc
  • There are no longer two quests called "An Astrall Pull"
  • Hope Echo has been updated to mention the correct current Realm location of Ludivine Saint-Clair
UI/UX
  • Player names no longer show on the map when Streamer Mode is on
  • Watering UI should no longer show on non-valid objects
  • Permission buttons on storage containers should now be highlighted properly
  • Adjustment to the in-game tutorial notifications that appear on the left side of the screen to be clamped to a 16:9 ratio, and animate from the center, hopefully making them harder to miss for players
  • Updated NPC shop visuals to be more aligned with our black and gold aesthetic
Misc
  • Improved performance for the crafting recipe menu, especially when using Autofill
  • Various visual and audio bug fixes
[h2]Game Changes[/h2]
Art/Visual
  • Moved position of Crossways Portal Glyphs
  • Adjusted VFX for ranged AOE attack on low-quality graphics (example: Slingbow ammo)
  • Added visual dressing to the final Magwytch Site of Power chamber
Combat
  • Sickle’s second ability (‘Throw’ or also known as ‘Sickle-rang’) can now be used when the player only has 1 stamina remaining
NPCs
  • The "Work here" radius has been increased for recruitable NPCs
  • Only recruited NPCs are allowed to pick up items off the ground
  • Wisp colours have been adjusted to be closer to the colour of the Essence they spawn
Player Character
  • You can now export and import character appearances to new or existing profiles in the first step of character creation/editing, for additional details see here
  • A full beard facial hair option has been added to the character creator
  • The text for the Drifter loadout has been updated
Progression/Quests
  • Players can now get the Campfire recipe for free if they complete Graeme’s quest before unlocking it in the Progression Tree
  • Various Abeyance quests have been adjusted to mention unlocking items in the progression menu, such as 'Establish a Base'
  • Taliesin’s side quests will no longer automatically be pushed to your quest tracker, but can be pinned there by going to your quest menu
  • Nellie’s quest will now only accept resources from Gauntlet Apexes
Resources
  • Added Magick Power stats to Shimmering resources so it now provides 6% Critical Damage + 4% Magick Power
  • Added Max. Health and Env. Resistance to Nickel so it now provides 20 Maximum Health + 10 Maximum Stamina + 10% Environmental Resistance
  • The amount of Essence extracted from arrows has been adjusted
  • Adjusted Lumber burn time to be greater than Wood Bundles
UI/UX
  • Updated Input Hint textures to be less pixelated at small sizes
  • Added a map pin to the bunker in Hollowed Moor for Poe’s quest
  • Additional icons for consumables, undergarments and the Regency tile set have been added
Misc
  • Downloading your Online characters from our website to transfer them to Offline mode now includes the folder with your Steam ID in it and can be exported to the same folder as Legacy/Archived characters, our documentation has been (or shortly after this post) updated to reflect this change
  • Various minor text edits for clarity and consistency
  • Various text updates for non-English languages
  • Various minor visual updates for consistency


We’re still working on some high-priority bug fixes and high friction progression areas but we wanted to get this patch up for those playing over the weekend. Thank you for your patience and for joining us on this journey! 

- The Nightingale Team 

Server Maintenance Announcement | Sep 18, 2024

Realmwalkers,

Servers will be taken down tomorrow (September 19, 2024) for maintenance to push a game update (v.0.5.1) at the following approximate time:

9 am PDT / 10 am MDT / noon EDT / 5 pm GMT / 2 am AEDT

Update highlights include:
  • Fix to reduce/eliminate ‘dobbins’ error
  • Sheltered effect is better respected in caves, Sites of Power, and Stick Tents, which means rain should no longer cause players to be unable to use Graeme’s campfire
  • Nellie no longer tells you to find a Fabled Automaton Knight when you actually need to find a Fabled Automaton Bishop
  • Ability to export and import character appearance
  • Various additional bugs fixes and game adjustments for clarity and consistency

Full patch notes will be provided when server maintenance begins.

We’re expecting maintenance to take approximately 1 hour to complete and will provide an update when servers are back online.

Thank you to everyone who has been providing their feedback and bug reports!

- The Nightingale Team (Inflexion Games)

A Quick Guide: Untamed Realms and Public Realms

Greetings Realmwalkers,

Today, we will discuss how to build Crude Portals, visit the Untamed Realms (procedurally-generated assisted Realms), and open up Public Realms! This guide is designed for new players who may be unfamiliar with building Portals and exploring the multi-Realmic void. Additionally, this guide will provide an overview of one of the social aspects of Nightingale’s Online Mode, specifically how you can access Public Realms when setting up a Portal.

Let’s get your journey into the Untamed Realms started!





[h3]What are Crude Portals, Untamed Realms, Realm Cards, and Public Realms?[/h3]

Before we get into the guide, let’s get some technical definitions off of our chest:

  • Crude Portals: These are portals that players can build and unlock in the Progression Tree. These Magickal Structures offer the ability to place a Portal wherever you’d like. Crude Portals provide a convenient and efficient way to access the Portal Network from any location. Additionally, you can find Fae Portals in each Realm, which you can also activate with Realm Cards to access new Realms.

  • Untamed Realms: These are procedurally-generated Realms outside of the handcrafted Storied Realms you travel across during the main campaign. These Realms contain higher levels of rare resources and offer additional points of interest for Realmwalkers to explore.

    In Online Mode, these Realms can be set to Public (Public Realms), allowing you to encounter and interact with other random Realmwalkers. If you prefer to play with friends only, you can keep the realm Private and invite specific players to join. In both cases, the maximum number of Realmwalkers per Realm is 6.

  • Realm Cards: These magickal items are used to access the Portal Network. You can craft Realm Cards for the Untamed Realms with an Enchanter’s Focus. When you approach any portal outside the Crossways, you can use these Untamed Realm Cards to open a new portal to the corresponding Realm.




[h3]How to Build a Crude Portal?[/h3]

First things first, in order to build your own Crude Portal, you'll need to have made it past the Abeyance Realm. From there, you can unlock the Portal schematic in the Tier 2 Structures Tab in your Progression Tree. In addition, you'll need to have a Refined Enchantment Table, unlocked under the Tier 2 Magic Tab in the Progression Tree. It will cost you Tier 2 Essence to unlock the Crude Portal and Refined Enchantment Table.



Have you unlocked those recipes? Good! But to make a Portal, we will need one vital resource: the rare Synchronous Lotus. These Synchronous Lotuses are of a mysterious Fae origin and have the power to access the Portal Network. You'll find these in chests predominately in bunkers and Sites of Power. Once you've got one, you'll be able to build a Crude Portal.



Now you have all the necessary materials, place the portal in a good location, typically near your Respite Estate (but you can place your Portal anywhere, don’t let us boss you around).

Now that you have a Portal structure of your very own, you'll need a Realm Card to activate it and access the Untamed Realms.



[h3]How to Craft an Untamed Realm Card?[/h3]

For this guide, we suggest that you start with lower-level Untamed Realms like Antiquarian Cards. Crafting higher-level Untamed Realm cards, like Hunt or Gloom, will require you to have advanced further in the Progression Tree and have access to more advanced Refined materials unlocked in the late game. However, the overall process is similar.

You’ll need to have built a Refined Enchanter’s Focus. You’ll then need Paper and Ink to craft each Realm Card (tip: Bound Inchor is a good resource for crafting plenty of ink). Once you have the necessary materials, start crafting your Untamed Realm Card at the Refined Enchanter’s Focus.



Did you know that each Untamed Realm has unique properties beyond their Biome? For example: various Realms may contain rarer resources like Iron or different species of plants like Sunflowers. It’s important to take note of these differences as you explore various Untamed Realms so you can farm those items later.

Once you've made an Untamed Realm Card, like the Antiquarian Card with the Biome of your choice, go to your Crude Portal and open the Portal Menu. You may also use the existing Portal Structures you find in other Realms (except the Portals found in the Crossways), but these come with the drawback of not being moveable.



[h3]What do the Portal Settings Mean and How to Access Public Realms?[/h3]

There’s just one more step before you open the portal, and that’s adjusting your Realm settings!

As you navigate through the Portal Menu, you will see your Portal Cards on the left and the option to ‘Open Portal’. To the left of this interface, there are several choices such as difficulty settings, making the Realm public, and resetting the Realm. Let’s break down what each of these settings means:

  • Difficulty: Opting for a higher difficulty level will result in an increased collection of Essence while exploring the Realm and engaging with points of interest. That said, higher difficulty means tougher enemies, so make sure you have the appropriate level of equipment or a group of fellow Realmwalkers to support you if needed. Realm difficulty does not dictate the type of resources you will discover. You can also reset the Realm difficulty when you rest in a bed.

  • Public Realms: The next setting depends on if you’re playing Online or Offline Mode. If you’re Offline, you can ignore this section. But If you’re playing Online and want to encounter other random Realmwalkers while you explore Untamed Realms, you can set the Realm to ‘Public’. However, if you prefer to maintain the privacy of your Realm, make sure the ‘Public Realm’ option is turned off before opening the portal. Don’t worry, if you’re Realm is set to private, you can still invite your friends to that Realm, they will just require an invite from you.



    Additional things to be aware of in Public Realms: other players can currently access your storage and do damage to your Estate. You are also unable to kick other players from the Realm. If you want to return to your Respite, you’ll have to use the ‘Return to Respite’ feature in the Map. You will also need to build your own Realmic Transmuter if you wish to use Minor Realm Cards.

  • Reset Realm: Finally, the ‘Reset Realm’ option will generate a new Realm based on the card you place in the portal. This offers the opportunity to replay points of interest and acquire additional resources. Please be cautious, as this action will erase any structures you’ve built in that Realm. If you remove a Realm Card from a portal it doesn’t erase that Realm’s progress. You can add the same cards at any point to access that same Realm again (meaning your structures and progress persist). You will need to specifically select the ‘Reset Realm’ option to access an all-new Realm based on that Realm Card.


Once you’re happy with your settings and you’ve placed the Untamed Realm Card in the Portal Interface, proceed to open the portal. Wait momentarily for the portal to illuminate, and then embark on your first Untamed Realm. If you’ve opened a Public Realm, you may start to encounter other Realmwalkers who also entered that same Untamed Realm. Give them a wave or salute from us and Allan Quatermain.

Keep in mind that if you close the portal and replace the Realm Card with a different one, you will need to craft a new Realm Card of the same type to access that Realm again. You can always build additional Crude Portals to suit your needs. You can also craft Estate Cards, that imprint a Realm destination onto the card, allowing you to access that Realm from a portal - you can also share this card with other players so they can access your Realm.



[h3]How do I use Minor Realm Cards?[/h3]

An additional note on Realm Cards. As you progress through the Realms you’ll discover Minor Realm Cards, which you can also unlock in the Progression tab and craft yourself. These cards can be played at a Realmic Transmuter, either one you find in the Realm (the first one you’ll discover is at the center of the Crossways) or that you build yourself. These act as Realm modifiers that can affect things like enemies, the weather, resources, and even gravity. And while Minor Cards offer a number of bonus effects, they can feature drawbacks - so pay attention to the card description.






Excellent work Realmwalker! You’re ready to continue the journey on your own.

You now know all you need to know to start exploring all of the Untamed Realms. As you progress through the Campaign and the Progression Tree, you'll be able to unlock higher-level Untamed Realms that feature their own set of rare resources and more points of interest to discover.

Remember, you can also build a new Respite in any of the Untamed Realms, so don’t be afraid to set your roots wherever you find most appealing!

See you in the Realms,

The Nightingale Team

Nightingale focuses on the fantasy as huge Realms Rebuilt update lands

The launch of Nightingale saw it reach a peak of almost 50,000 concurrent players; no small achievement for the debut release from developer Inflexion Games. Yet, despite its distinctive 'gaslamp fantasy' world, the new survival game struggled to maintain an audience in a busy year packed with the likes of Palworld, Enshrouded, Soulmask, and Once Human. Returning to the drawing board, the studio has been hard at work on the game's grand reintroduction - Nightingale: Realms Rebuilt. Ahead of its launch, I spoke with CEO Aaryn Flynn and head of production Leah Summers about the future of the game.


Read the rest of the story...


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