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Nightingale News

0.3.1a Hotfix | Servers Back Online

Heya Realmwalkers,

Our servers for Online Mode are back online.

Please update your game to ensure you can access Online Mode once again. It's recommended to restart Steam/Epic or verify your game files to make sure you're on the latest version.

This hotfix was to address reports of the game crashing when players would click "Return to Respite" on their map, travel to the Watch, and a few other instances new to 0.3.1.

Thank you for your patience and for joining us on this journey!

- The Nightingale Team (Inflexion Games)

0.3.1a Hotfix Announcement | Upcoming Server Maintenance

Realmwalkers,

We are taking the online servers down at ~4:30pm MT for a hotfix to address crashes introduced with the 0.3.1 update.

You will be unable to play the Online Mode while servers are down and we are expecting them to be down for ~1 hour.

Thank you for your patience.

- The Nightingale Team

0.3.1 Changelog | Server Maintenance Complete

Realmwalkers,

Our server maintenance has concluded and our servers are now back online.

Please update your game to ensure you can access Online Mode once again. The below items will not apply to the Offline Mode until you update the game.

It's recommended to restart Steam/Epic or verify your game files to make sure you're on the latest version. The game version shows in the main menu when you start the game.
0.3.1 Changelog

[h2]Bug Fixes[/h2]
[h3]Art/Visual[/h3]
  • Bound Sniper cape colour is now consistent
  • Bound Mortar cape no longer see through on one side

[h3]Building[/h3]
  • Buildings should no longer revert back to blueprints when logging out and back into Offline Mode

[h3]NPCs[/h3]
  • All Taliesin riddles should now be able to be completed
  • Bass Reeves quests now complete as intended

[h3]Player Character[/h3]
  • Players should no longer lose mouse input in The Watch after opening their inventory
  • Known recipes should no longer appear in the “New” section when logging back into the game
  • Hats that previously were invisible on some body types should now appear as intended
  • The player should no longer lose their head in some instances of pausing in Offline Mode
  • Fixed instances of missing limbs with clothing items such as the Draymans Ensemble
  • Shoddy Calcularian Pack now equips to backpack slot rather than outerwear
  • Corrected texture on Longer Scarf so it no longer shows placeholder studio logo
  • Hunter’s Hat should now correctly apply 5% ranged damage rather than 500%

[h3]Resources[/h3]
  • New charms such as Invigoration, Wanderer and 100 Blows can now be crafted
  • Reduction in lose frames/delays when interacting with crafting when it’s linked to large amounts of storage

[h3]Misc[/h3]
  • Hunt Sites of Power should no longer block progression due to invisible water
  • Should no longer be able to trigger underwater visuals in Astrolabe Site of Power
  • Fixed some crash variants

[h2]Game Changes[/h2]
[h3]NPCs[/h3]
  • Changed Bound Marksman textures to completed version
  • Joan of Arc’s name will shorten to J of A when at a distance

[h3]Player Character[/h3]
  • Starting loadout items now have Predator Pelt characteristic so they can be used to get Gear Score 20
  • Charm Healer + Maleficent Minor Card combination no longer prevents Hunger or Rest death
  • Death markers will automatically remove after revisiting the location

[h3]Resources[/h3]
  • Damage replicates to tree trunks (should help when hitting slightly outside of the damage area)

[h3]UI/UX[/h3]
  • Players can now retry to sign in if the game fails to authenticate
  • Added a cancel button to authentication so players can get to offline mode quicker when there is no access to the internet
  • Ingredient placeholders have been updated to typed placeholder icons (Refined, Raw, Wildcard)

[h3]Misc[/h3]
  • Bastille of Might have a chance to now be found in Herbarium and Gloom Realms


Thank you for your patience and for joining us on this journey!

- The Nightingale Team (Inflexion Games)

Struggling survival game gets new feature players have been asking for

With a gaslamp world as evocative as that found in Nightingale, it's been a real disappointment that it hasn't quite achieved everything it promised to be. There's still time to improve, however, as the game is still firmly in its Steam Early Access period. The most recent update may be proof that Nightingale is turning a corner, with several player requested features hitting the game.


Read the rest of the story...


RELATED LINKS:

All Nightingale Realm Cards, their effects, and how to craft them

Nightingale dev is speaking with Epic to push past build limits

Nightingale update 0.2 makes big changes to the divisive survival game

0.3.0 Changelog | Server Maintenance Complete

Realmwalkers,

Servers have been taken down for maintenance to push a game update!

For a video summary of major items, see here:
[previewyoutube][/previewyoutube]
0.3.0 Changelog

* = Community requests
[h2]Highlights[/h2]

[h2]Game Changes[/h2]
[h3]Art/Visual[/h3]
  • Visual changes to tree felling animations
  • Extended range of torch light
  • Updated block icon
  • Changes to Grenade Tier 1 & 2 VFX

[h3]Audio/SFX[/h3]
  • Added sound effects to additional tickbox toggles
  • Added sound effect for double click on the Realm Card Machine
  • New sound effects for spells when tools are charged with new alternative actions from 0.2 (ex. Sickle throw)
  • Applied cooldowns on weapon audio effects when there are multiple triggers in a short timespan
  • Suppressed audio when creatures impact with other creatures of the same type accidentally
  • Change to medium creature impact sound
  • Added foliage foley sounds

[h3]Building[/h3]
  • Can enable “Build from Storage” on storage containers to use its contents on nearby blueprints
  • Craft from Storage range has been increased

[h3]NPCs[/h3]
  • New Essence Trader in Abeyance Realms for the Spark of Hope event
  • New quest NPCs: Edgar Allan Poe, Joan of Arc, and Taliesin the Bard
  • Added voiceover for Aurelio
  • Adjustments to Aurelio’s questline
  • Nellie has additional lore dialogue if some Codex entries are unlocked
  • Minor adjustments to NPC dialogue
  • New Bound unit: Marksman
  • New Bound variants: Bound Sunderer and Bound Caprine
  • New AOE VFX for Bound Darkweaver knockback ability
  • New tiered variants of Apex creatures, Eotens, Swamp Giants and Bound that drop higher quality item drops
  • Wisps can now be interacted with in the Realms

[h3]Player Character[/h3]
  • New player outfits, body types, and professions are now available in character creator
  • Players can now edit existing character visuals in the character select menu
  • Players can skip the tutorial by selecting a ‘Start Point’ under the character creator ‘Difficulty’ section
  • Various balance changes to the tutorial quest flow
  • Balance pass on fishing
  • Changed shove animation

[h3]Resources[/h3]
  • Changes to tree-felling behaviour, they will now always fall away from the player
  • Mushrooms now yield mushrooms when removed from tree trunks
  • Lowered resource requirements and/or crafting time for various T1-T3 items

[h3]UI/UX[/h3]
  • Recruited NPCs now have a radial menu for quick behavior commands
  • Recruited NPC menus now show their name rather than “Survivor”
  • Changed Map UI for larger map size
  • “Reset Portal” and “Reset Realm” have additional confirmations and warn the players of the effects of the actions
  • Changes to tool tip and inspect subscreens: Characteristics and tier can now be viewed on tool tip. Extraction info, infusion details and tool and clothing descriptions have been moved to the item inspect subscreen
  • Tiers for crafted items can now be viewed in the guidebook
  • Benches display Tier in the default UI when players are nearby
  • Various UX/UI adjustments

[h3]Weapons[/h3]
  • Ornate Blunderbuss recipe can now be unlocked in the Watch
  • Added Tier 3 & 4 Throwing Knives and Grenades
  • Items now have a soft cap on stats that will see diminishing returns on stats added to the item, and eventually hit a hard cap on the stat
  • New Track magick available in Swamp Astrolabe Realms

[h3]Misc[/h3]
  • New POI encounters have been added
  • New Hunt codex entries
  • Capped loading screens to 60 fps and set default frame cap to 120 fps rather than infinite (but can be changed in the settings to be uncapped)
  • Performance improvements

[h2]Bug Fixes[/h2]
[h3]Art/Visual[/h3]
  • Mushrooms and ivy should now disappear when an NPC fells a tree they're attached to
  • Various animation polishes and bug improvements
  • Grenades now inherit gem glass appearance

[h3]Audio/SFX[/h3]
  • Knife and Sickle positional audio adjusted in 1st person

[h3]Building[/h3]
  • Estate foundations should no longer be blocked from being placed when they are too close to uneven ground

[h3]NPCs[/h3]
  • NPCs restored from persistence will now correctly change visuals when their clothing is changed.
  • Boss summoning Mechanisms at Sites of Power are no longer destructible
  • Creatures should no longer spawn near Estate Cairns
  • Creatures should no longer spawn out of bounds in Forest Vaults

[h3]Player Character[/h3]
  • Fishing rods above Gear Score 255 can catch fish
  • Players should no longer get duplicate companion NPCs

[h3]UI/UX[/h3]
  • Removed former ESC menu from being accessed while downed

[h3]Weapons[/h3]
  • Blunderbuss secondary attack should now utilize elemental ammo effects

[h3]Misc[/h3]
  • Crafting stations requiring fuel will no longer complete all crafts upon logging back in if they have no fuel.


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[h2]REGARDING COMMUNITY INPUT[/h2]

As of today, please direct your bug reports and feedback to our new Aha! portal.

To add your submissions, please create an account. Your name and email will not be visible to other portal viewers, but will be visible to Inflexion Games and player support administrators. All content on the platform is subject to our Code of Conduct.

If you need assistance or have questions, please reach out to a community manager or mod on our official Discord.

Our previous platform, Sleekplan, will be read-only for the next month and then archived for internal reference.

After evaluating feedback from both external and internal folks, we believe this change will provide a better experience for both players and members of the development team.

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Thank you for your patience and for joining us on this journey!

- The Nightingale Team (Inflexion Games)