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The Realms Rebuilt Update is OUT NOW!

Realmwalkers,

The Realms Rebuilt Update is available NOW!

[previewyoutube][/previewyoutube]

It has been an incredible journey so far, with a path through Early Access paved by your incredible feedback. A big thank you to all the Realmwalkers who have braved the Faewilds with us since Early Access began.

To ensure you can access the update, it's recommended to restart Steam/Epic or verify your game files to make sure you're on the latest version. The game version shows in the top middle of the character profile menu where it should now start with 0.5.0 so you can experience the new content and connect to Online Mode once again.

As a reminder, if you’d like to access your characters from before this update, here are the instructions on how to transfer your saves over to Legacy Mode.

0.5.0 Realms Rebuilt Change Highlights

[h2]New Content[/h2]
  • New campaign throughline
  • Realmwalkers explore several new handcrafted Storied Realms
  • Completely revamped Sites of Power dungeons
  • 6 new bosses
  • New and updated proc-gen-assisted maps (now called Untamed Realms)
  • Various new points of interest have been added
  • New encounter types have been added to the Realms
  • New weapons:
    • Short and Longbows
    • New Dauntless weapons (Slingbow, Lancaster Pistol, Winchester Rifle)
    • New Mystic weapons (Slingbow, Double-barreled Shotgun, Blunderbuss Shotgun, Lancaster Pistol, Revolver Pistol, Bolt Rifle, Lever Rifle)
  • New Spells: Immolation (fireball) and Fionn’s Wrath (fish missiles)
  • 10 new Charms
    • Charm of The Raven: Grants an upward boost when initiating a glide.
    • Charm of Capoeira: Restores Stamina on your next unarmed hit after dodging.
    • Charm of Discharge: Increases melee damage based on how full your blocking meter is, and empties your blocking meter on melee hit.
    • Charm of the Haymaker: Deals a burst of damage after hitting a creature with three unarmed attacks.
    • Charm of the Kusarigama: Temporarily increases climbing pick damage after grappling.
    • Charm of the Pitcher: Empowers your throwing knives to deal more damage, but throwing them takes slightly longer.
    • Charm of Riposte: Increases the damage of your next knife attack after a successful parry.
    • Charm of Skinning: Increases the yield of resources from skinning creatures.
    • Charm of Thrifty Throwing: Restores a portion of a thrown weapon's Durability when you hit a weakpoint with it.
  • 7 new Minor Cards
    • Foresworn skies: Decreases stealth.
    • Corruption:  The damage of your melee attacks is increased, but your health regeneration is severely decreased.
    • Greed: Increases the contents of found chests, but increases the damage you take.
    • Battlefield: Increases stealth, but decreases the yield of natural resources.
    • Will of the Wisps: Decreases maximum health and maximum stamina. Interacting with a wisp grants a stack of Wisp’s Blessing. Each stack increases maximum health and maximum stamina.
    • Unchained: Increases damage taken from all sources, increased further for elemental sources. Increases move speed and damage.
    • Nimble: Increases dodge distance and reduces dodge stamina costs. Decreases injury resist and causes blocking bar to decrease slower.
  • New building tile set: Regency (so elegant!)
  • 8 new pet types have been added:
    • Caledonian Cat (+ Cat with a hat variant)
    • Caatyne
    • Catepelose
    • Meppik
    • Rabatte
    • Hyphis
    • Fen Rat
    • Eoten Sapling
  • Using the new Glamour station, players can use Glamour tokens they find from encounters to change the appearance of their tools, weapons, or gear to another item of the same category (for example: Dauntless Axe to Crude Axe or Calcularian Hat to Dashing Top Hat) while keeping the original item’s stats.
  • New character presets and loadout options

[h2]General Gameplay Adjustments[/h2]
  • Players can now set their Respite Point to any Realm (Storied and Untamed)
  • Recruited NPCs can now pick up resources left on the ground, if you think something is missing, check their inventory to see if they picked it up!
  • Recruited NPCs can now use consumables, such as potions
  • Augments are no longer required to access recipes but can be used to provide bonuses to crafting
  • Sticks, rocks, and grass no longer extract into Essence
  • Players can set or reset the difficulty of a Realm when resting on a bed. In multiplayer, all players in the Realm must agree to the change
  • The Upgrade Bench has been moved to The Watch
  • Resource types and tiers have been standardized to Realm types and are no longer affected by difficulty. Higher difficulty Realms will provide more Essence
  • Fast travel structures have been renamed to differentiate them. Human Lodestars are structures players can make to fast travel between other player-built Human Lodestars in a Realm. Fae Lodestars are structures that already exist in Realms to transfer between other discovered points in a Realm. Faerie Rings are unique structures that transport players from Sites of Power to boss chambers
  • Throwing Knives can now skin creatures
  • Climbing picks can now mine ore
  • You no longer die from lack of sleep/rest
  • Enchantments have been renamed to Spells for easier identification
  • Up to 20 pets can now exist in a single Realm
  • Traders no longer unlock recipes but carry resources that may be handy in a pinch

[h2]Combat and Balance[/h2]
  • As long as players have at least 1 stamina, players can now complete actions even if they don’t have the full stamina cost of the action available
  • Charms can now be applied to any level tool, weapon, or gear
  • Rest will allow you to replay some boss encounters
  • Refined responsiveness in combat
  • The Slingbow now begins with explosive ammunition (AOE)
  • A rework of how potions impact the game, and a balance update to potions
  • A functionality and balance pass on minor cards and charms
  • A balance update to item weight
  • A balance update to enemy health and scaling
  • A balance update to consumable crafting and effectiveness
  • A balance update to clothing
  • A balance update to weapons, ammo and magick
  • New rare fish and a balance pass to fishing and fish stats
  • Adjusts to stats on resources
  • New 4th tier of creature drops
  • Weapons and clothing only take 1 infusion
  • NPCs can use Bows, Grenades and Throwing knives
  • Recruitable NPCs no longer have health scaling and rely on gear

[h2]Estate Building[/h2]
  • Building limits have increased. Additionally, limits have been streamlined to 2 limit types: 1. How many pieces are in a single connected structure and 2. Total items and building pieces in a Realm, weighted by data size. More details on this substantial change can be found here
  • Added center-aligned shelves and decorations to tile set walls
  • Structure health has been rebalanced to reduce accidental player destruction
  • Recruitable NPCs no longer damage structures
  • ‘Advanced Building Mode’ can be toggled on under Options-> Gameplay. When this is on, building pieces display a Building Limit Value, and the available ‘Realm Building Points’ are displayed in ‘Build Mode’

[h2]User Interface[/h2]
  • Players can now access up to 8 consumable items by holding the Q button
  • As more consumables can be accessed via the Q radial menu, the hotbar has been changed to 7 main hand items and 3 offhand items
  • Consumables now have their own tab in player inventory
  • Icons for Essence tiers are now standardized across menus
  • Total Essence inventory by Tier is now displayed in the TAB menu
  • The bar for 'Rest' status has been removed - 'Rest' is now represented by a comfort level icon. As usual, have a snooze in bed to improve your comfort level! The comfort buff increases your Stamina and Health regen.
  • The interaction reticle (previously a green or red tool/number) has been modified to be more subtle. If the crosshair/reticle is encircled an interaction is possible with your currently equipped tool, such as chopping a tree, mining ore, or picking up plant fibers but if you have the wrong tool equipped (or insufficient level of tool) the crosshair reticle will display a little icon hint to let you know which tool you should be using.
  • Food buff duration is now displayed as an icon with a progress bar
  • Recruited NPC commands (behaviors, management of equipment) are now unified on one menu
  • The Map screen now has a Return to Crossways button that will teleport you to your first Abeyance Realm at the Crossways point of interest
  • Side-quests are no longer tracked on screen by default but can be set to ‘Tracked’ in the Journal screen
  • You will now be notified in the death screen when a recruited NPC is on their way to revive you
  • Storage containers now show icons (hammer/bricks) when crafting or building can draw directly from them
  • The crafting menu has been redesigned. Tip: Our quantity select now supports overflow and underflow: to craft the maximum of an item, scroll to the left with the arrow icon.
  • When selecting resources for a crafting recipe, you can now sort those resources by tier level (ascending/descending)
  • Many of the icons in the UI have been optimized to ensure legibility at smaller sizes. You might notice this looking at schematic cards in the Guidebook, status effects icons, as well as map pins!
  • Progression Menu! Unlock new recipes and structures from within this menu. It’s sorted by Tier and Category and should make it easier to track the requirements needed to unlock all the things!
  • Free recipes for claiming are indicated in the Progression screen with a shiny icon visual effect
  • We have removed the activity log in the bottom right of the screen. Instead, you will see a more visually present “loot notification” appear in the bottom left of your HUD
  • We’ve updated the presentation for structure info on the HUD. When looking at a structure such as a Crafting Bench, its nameplate will be pinned to the HUD
  • Composite structures, such as foundations, walls, roofs, will not display their name on the HUD unless the player is in ‘Build Mode’ (toggleable with the X key), if they are damaged, or pending completion
  • Our accumulation bars (such as getting wet) have been moved to the bottom left of the HUD near the other status effects.
  • When a negative status effect is applied it’s icon will pulse to catch the player’s attention

[h2]Technical Improvements[/h2]
  • Fixed a crash that could occur when felling trees
  • Performance optimizations with large numbers of structures


If you require technical support, please check out our player support platform.

And if you come across bugs or have feedback for this update, check out our refreshed Aha portal here.

We look forward to your reactions and are excited to continue this journey with you!

- The Nightingale Team

Server Maintenance Has Begun | Realms Rebuilt Coming Soon!

Realmwalkers,

Servers have been taken down for maintenance to push a major game update. Offline Mode for the pre-Realms Rebuilt version (0.3.2) can still be played at this time, but Online Mode will be unavailable until the update is complete.

The Realms Rebuilt update features a whole host of gameplay updates as well as sweeping improvements and changes to the core Nightingale experience (which you can read more about here and here).

[previewyoutube][GAME OVERVIEW VIDEO][/previewyoutube]

The Humbuba-sized Changelog below, while not exhaustive, goes into additional detail on what you can expect from the update but please note the changes below will not be applied to Offline Mode until after you update the game. You can see the version number in the character profile menu and it will display 0.5.0 at the top middle of the screen for the Realms Rebuilt update.

0.5.0 Realms Rebuilt Change Highlights

[h2]New Content[/h2]
  • New campaign throughline
  • Realmwalkers explore several new handcrafted Storied Realms
  • Completely revamped Sites of Power dungeons
  • 6 new bosses
  • New and updated proc-gen-assisted maps (now called Untamed Realms)
  • Various new points of interest have been added
  • New encounter types have been added to the Realms
  • New weapons:
    • Short and Longbows
    • New Dauntless weapons (Slingbow, Lancaster Pistol, Winchester Rifle)
    • New Mystic weapons (Slingbow, Double-barreled Shotgun, Blunderbuss Shotgun, Lancaster Pistol, Revolver Pistol, Bolt Rifle, Lever Rifle)
  • New Spells: Immolation (fireball) and Fionn’s Wrath (fish missiles)
  • 10 new Charms
    • Charm of The Raven: Grants an upward boost when initiating a glide.
    • Charm of Capoeira: Restores Stamina on your next unarmed hit after dodging.
    • Charm of Discharge: Increases melee damage based on how full your blocking meter is, and empties your blocking meter on melee hit.
    • Charm of the Haymaker: Deals a burst of damage after hitting a creature with three unarmed attacks.
    • Charm of the Kusarigama: Temporarily increases climbing pick damage after grappling.
    • Charm of the Pitcher: Empowers your throwing knives to deal more damage, but throwing them takes slightly longer.
    • Charm of Riposte: Increases the damage of your next knife attack after a successful parry.
    • Charm of Skinning: Increases the yield of resources from skinning creatures.
    • Charm of Thrifty Throwing: Restores a portion of a thrown weapon's Durability when you hit a weakpoint with it.
  • 7 new Minor Cards
    • Foresworn skies: Decreases stealth.
    • Corruption:  The damage of your melee attacks is increased, but your health regeneration is severely decreased.
    • Greed: Increases the contents of found chests, but increases the damage you take.
    • Battlefield: Increases stealth, but decreases the yield of natural resources.
    • Will of the Wisps: Decreases maximum health and maximum stamina. Interacting with a wisp grants a stack of Wisp’s Blessing. Each stack increases maximum health and maximum stamina.
    • Unchained: Increases damage taken from all sources, increased further for elemental sources. Increases move speed and damage.
    • Nimble: Increases dodge distance and reduces dodge stamina costs. Decreases injury resist and causes blocking bar to decrease slower.
  • New building tile set: Regency (so elegant!)
  • 8 new pet types have been added:
    • Caledonian Cat (+ Cat with a hat variant)
    • Caatyne
    • Catepelose
    • Meppik
    • Rabatte
    • Hyphis
    • Fen Rat
    • Eoten Sapling
  • Using the new Glamour station, players can use Glamour tokens they find from encounters to change the appearance of their tools, weapons, or gear to another item of the same category (for example: Dauntless Axe to Crude Axe or Calcularian Hat to Dashing Top Hat) while keeping the original item’s stats.
  • New character presets and loadout options

[h2]General Gameplay Adjustments[/h2]
  • Players can now set their Respite Point to any Realm (Storied and Untamed)
  • Recruited NPCs can now pick up resources left on the ground, if you think something is missing, check their inventory to see if they picked it up!
  • Recruited NPCs can now use consumables, such as potions
  • Augments are no longer required to access recipes but can be used to provide bonuses to crafting
  • Sticks, rocks, and grass no longer extract into Essence
  • Players can set or reset the difficulty of a Realm when resting on a bed. In multiplayer, all players in the Realm must agree to the change
  • The Upgrade Bench has been moved to The Watch
  • Resource types and tiers have been standardized to Realm types and are no longer affected by difficulty. Higher difficulty Realms will provide more Essence
  • Fast travel structures have been renamed to differentiate them. Human Lodestars are structures players can make to fast travel between other player-built Human Lodestars in a Realm. Fae Lodestars are structures that already exist in Realms to transfer between other discovered points in a Realm. Faerie Rings are unique structures that transport players from Sites of Power to boss chambers
  • Throwing Knives can now skin creatures
  • Climbing picks can now mine ore
  • You no longer die from lack of sleep/rest
  • Enchantments have been renamed to Spells for easier identification
  • Up to 20 pets can now exist in a single Realm
  • Traders no longer unlock recipes but carry resources that may be handy in a pinch

[h2]Combat and Balance[/h2]
  • As long as players have at least 1 stamina, players can now complete actions even if they don’t have the full stamina cost of the action available
  • Charms can now be applied to any level tool, weapon, or gear
  • Rest will allow you to replay some boss encounters
  • Refined responsiveness in combat
  • The Slingbow now begins with explosive ammunition (AOE)
  • A rework of how potions impact the game, and a balance update to potions
  • A functionality and balance pass on minor cards and charms
  • A balance update to item weight
  • A balance update to enemy health and scaling
  • A balance update to consumable crafting and effectiveness
  • A balance update to clothing
  • A balance update to weapons, ammo and magick
  • New rare fish and a balance pass to fishing and fish stats
  • Adjusts to stats on resources
  • New 4th tier of creature drops
  • Weapons and clothing only take 1 infusion
  • NPCs can use Bows, Grenades and Throwing knives
  • Recruitable NPCs no longer have health scaling and rely on gear

[h2]Estate Building[/h2]
  • Building limits have increased. Additionally, limits have been streamlined to 2 limit types: 1. How many pieces are in a single connected structure and 2. Total items and building pieces in a Realm, weighted by data size. More details on this substantial change can be found here
  • Added center-aligned shelves and decorations to tile set walls
  • Structure health has been rebalanced to reduce accidental player destruction
  • Recruitable NPCs no longer damage structures
  • ‘Advanced Building Mode’ can be toggled on under Options-> Gameplay. When this is on, building pieces display a Building Limit Value, and the available ‘Realm Building Points’ are displayed in ‘Build Mode’

[h2]User Interface[/h2]
  • Players can now access up to 8 consumable items by holding the Q button
  • As more consumables can be accessed via the Q radial menu, the hotbar has been changed to 7 main hand items and 3 offhand items
  • Consumables now have their own tab in player inventory
  • Icons for Essence tiers are now standardized across menus
  • Total Essence inventory by Tier is now displayed in the TAB menu
  • The bar for 'Rest' status has been removed - 'Rest' is now represented by a comfort level icon. As usual, have a snooze in bed to improve your comfort level! The comfort buff increases your Stamina and Health regen.
  • The interaction reticle (previously a green or red tool/number) has been modified to be more subtle. If the crosshair/reticle is encircled an interaction is possible with your currently equipped tool, such as chopping a tree, mining ore, or picking up plant fibers but if you have the wrong tool equipped (or insufficient level of tool) the crosshair reticle will display a little icon hint to let you know which tool you should be using.
  • Food buff duration is now displayed as an icon with a progress bar
  • Recruited NPC commands (behaviors, management of equipment) are now unified on one menu
  • The Map screen now has a Return to Crossways button that will teleport you to your first Abeyance Realm at the Crossways point of interest
  • Side-quests are no longer tracked on screen by default but can be set to ‘Tracked’ in the Journal screen
  • You will now be notified in the death screen when a recruited NPC is on their way to revive you
  • Storage containers now show icons (hammer/bricks) when crafting or building can draw directly from them
  • The crafting menu has been redesigned. Tip: Our quantity select now supports overflow and underflow: to craft the maximum of an item, scroll to the left with the arrow icon.
  • When selecting resources for a crafting recipe, you can now sort those resources by tier level (ascending/descending)
  • Many of the icons in the UI have been optimized to ensure legibility at smaller sizes. You might notice this looking at schematic cards in the Guidebook, status effects icons, as well as map pins!
  • Progression Menu! Unlock new recipes and structures from within this menu. It’s sorted by Tier and Category and should make it easier to track the requirements needed to unlock all the things!
  • Free recipes for claiming are indicated in the Progression screen with a shiny icon visual effect
  • We have removed the activity log in the bottom right of the screen. Instead, you will see a more visually present “loot notification” appear in the bottom left of your HUD
  • We’ve updated the presentation for structure info on the HUD. When looking at a structure such as a Crafting Bench, its nameplate will be pinned to the HUD
  • Composite structures, such as foundations, walls, roofs, will not display their name on the HUD unless the player is in ‘Build Mode’ (toggleable with the X key), if they are damaged, or pending completion
  • Our accumulation bars (such as getting wet) have been moved to the bottom left of the HUD near the other status effects.
  • When a negative status effect is applied it’s icon will pulse to catch the player’s attention

[h2]Technical Improvements[/h2]
  • Fixed a crash that could occur when felling trees
  • Performance optimizations with large numbers of structures


We look forward to your reactions and are excited to continue this journey with you!

- The Nightingale Team (Inflexion Games)

Realms Rebuilt Update - Gameplay Overview

Just one more day until the Realms Rebuilt Update launches!

Here's one last glimpse of what's in store:

[previewyoutube][/previewyoutube]

In case you missed it, here's the approximate time to expect the update.

Server Maintenance Announcement | Sep 11, 2024

Realmwalkers,

Servers will be taken down tomorrow for maintenance to push the Realms Rebuilt update at the following approximate time:

8 am PDT / 9 am MDT / 11 am EDT / 4 pm GMT / 1 am AEDT

To learn more about the update, check out these blogs:
Part 1: New structure limits, progression tree, new weapons & spells, new building tile set
Part 2: Handcrafted Realms, new campaign, new boss battles, new points of interest

We’re expecting maintenance to take approximately 1 hour to complete, but due to the size of the update it may take a little longer than usual. We will provide an update when servers are back online but if you’d like up-to-date progress alerts, join our Official Nightingale Discord server.

Once the Realms Rebuilt update is live, please continue to use https://playnightingale.ideas.aha.io/ for bug reports and feedback.

Due to how much has changed with this update, tomorrow we will be moving current feedback and bug posts to an archive portal that you and our team can reference when needed: https://legacynightingale.ideas.aha.io/. If a post you have on the legacy portal still applies to the Realms Rebuilt update, please resubmit it to main portal after it has been reset.

The legacy bug/feedback portal will be available to the public for one month, after which we will archive it for internal reference.

Thank you for your patience and for joining us on this journey!

- The Nightingale Team (Inflexion Games)

10 Biggest New Features In Nightingale: Realms Rebuilt

Whether you are a seasoned Realmwalker or new to the Faewilds, a lot has changed in Nightingale. As you start your journey in this week’s Realms Rebuilt update, here are some of the major new features (plus a few other big updates since our Early Access launch) you can expect to find when you jump in on September 12.





    [h3]
  1. [h3]A Brand New Handcrafted Campaign[/h3][/h3]

    The core questline of Nightingale has been completely recreated thanks to the incredible feedback we’ve received from the community. Realmwalkers now embark on a more immersive and substantive quest, as Puck guides players across gravity-torn deserts, corrupted forests, and beyond, on a journey to reignite the ancient Crossway portals. Each of the new Storied Realms has been handcrafted; packed with challenging enemies, ancient discoveries, and all-new puzzles and dungeons. But fear not, proc-gen fans: you can still craft Realm Cards and access Untamed Realms (what we’re now calling procedurally-generated maps), which contain further challenges and precious resources to discover - and all the procedurally-generated maps are all-new in Realms Rebuilt. Let’s not forget, every Realm can be further customized by one of the dozens of Minor Realm Cards activated at a Realmic Transmuter.



    [h3]
  2. New Weapons and Spells[/h3]

    You can never go wrong with more weapons, and we’ve been steadily adding new armaments to Nightingale for our players to use. Realms Rebuilt features the much-requested Bow and Arrow (both short and long bows, in multiple tiers), the perfect weapon for Realmwalkers looking to silently take down enemies and Fae wildlife. You’ll also be able to wield new spells in the update, including the explosive Immolation spell, and Fionn's Wrath which conjures up giant fish to attack your enemies.

    And if you haven’t braved the Realms in a while, we’ve added and updated a whole host of Bound enemies, including the cannon-wielding Bound Breaker, the brutish shield-carrying Bound Aegis, and sharpshooter sniper Bound Marksman.



    [h3]
  3. More Boss Battles (and Dungeons)[/h3]

    We’ve added a variety of new and unique boss fights that you’ll encounter throughout the campaign in our Realms Rebuilt update. You’ll find them deep in the revamped Sites of Power - all-new dungeons that offer a tougher and more elaborate challenge for even the most seasoned Realmwalker. These deadly adversaries are designed from the ground up with unique abilities and are set within distinctive locations. Want to battle a bear that spews tentacles from its maw? We’ve got you covered.



    [h3]
  4. Improved Build Limits and A New Tileset[/h3]

    Another highly-requested feature is an expansion of our build limits, and Realms Rebuilt allows players to go bigger and more elaborate with their architectural creations. We recently released a whole blog on the subject so check that for all the details on what to expect. Realm Rebuilt also features the new elegant Regency tileset. So get building and make sure you share your grand designs with us on our Official Discord!



    [h3]
  5. More Pets! [/h3]

    A dapper dachshund in a top hat is all well and good but what about a fancy feline in a bonnet? Realms Rebuilt allows Realmwalkers to shelter up to 20 pets, and we’ve added several new creatures (yes, including cats and the adorable Eoten Sapling) for you to adopt and take home. Now who’s up for a catnap in their furry friend’s sleeping spot?



    [h3]
  6. Overhauled Progression System[/h3]

    Feedback has told us that players often found progression in Nightingale confusing, either not understanding what they should be doing next, or how to obtain the next tool or gear upgrades. For Realms Rebuilt, the design team has redesigned the progression system to make it more understandable and to create a better connection between your character’s progression and your journey through the Realms. You’ll find a new ‘Progression’ tab in your guidebook that allows you to unlock new recipes (tools, gear, spells, tilesets, etc) using Essence unlocked throughout the game.



    [h3]
  7. Clothing Customization [/h3]

    Another community-requested feature coming in Realms Rebuilt is the ability to further customize your clothing. With the new Glamour Station, you’ll be able to change the physical shape of an item to another item of the same type you’ve unlocked - meaning that you can make your high-end gear look like your Sunday Best. We’ve got further clothing customization options coming on the horizon.



    [h3]
  8. Streamlined Crafting [/h3]

    While players love the depth and versatility of our crafting system, feedback has shown that it can sometimes be confusing - whether it’s how to unlock recipes, or how to place Augmentations to unlock crafting options. We’ve streamlined this system in Realms Rebuilt. Now, Augmentations no longer unlock the ability to craft items. Instead, Augmentations offer bonus stats to crafted items and boost refinement times for workbenches. This change paired with the new progression system makes the joy of crafting much more straightforward without sacrificing the breadth and depth of the system.



    [h3]
  9. Set Your Home ANYWHERE[/h3]

    Now you can set your Respite Realm (i.e. where you set your home base) in any Realm! Don’t mind us, we’re just laying down roots on one of the floating rocks in Welkin’s Reach.



    [h3]
  10. And Loads of Other Things…[/h3]

    There is no part of the Nightingale experience that hasn’t been touched by this upgrade, from small balance changes to UI improvements. Highlights include 10 new charms, NPC recruits being able to use Grenades and Throwing Knives, a new Q button consumables radial menu, centre-aligned shelves and decorations, NPCs no longer damaging estates, a new toolbar arrangement, new ranged weapon variants, new rest options including time of day and difficulty adjustments, NPCs having the ability to use consumables, and so much more.



    [h3]
  11. Bonus: Other Updates Since Early Access Launch[/h3]

We know a lot of players will either be new to Nightingale when Realms Rebuilt launches, or haven’t played in quite a while. So, as a bonus 11th point, here are a few things we’ve added in recent months:

  • [h3]Offline Mode:[/h3] Players can now play Nightingale both online and offline when they start their adventure, offering more choices in how to experience the Realms.
  • [h3]New Tool Abilities:[/h3] Turn your Sickle into a deadly boomerang, parry incoming attacks with your Hunter’s Knife, or unleash a flurry of blows with your Hammer. New tool abilities bring greater variety to combat encounters.
  • [h3]New Outfits: [/h3]Plenty of new spiffy outfits have been added to Nightingale since launch, meaning you can always look your finest when bludgeoning giant swamp frogs.
  • [h3]Craft/Build from Storage & Queued Crafting:[/h3] These quality-of-life improvements allow for a more streamlined crafting experience.
  • [h3]Grappling Hook & More Traversal Options: [/h3]Your Climbing Picks now have a Grappling Hook ability, allowing you to quickly reach previously inaccessible heights. On top of that, fast travel points and other traversal improvements have been added to the game.
  • [h3]And More…:[/h3] We’ve also made major performance improvements, squashed lots of nasty bugs, added new NPCs to meet, added new quests to explore, introduced a thing called a Pepy’s Box (a transdimensional storage chest), and much more…






We’re still working hard on even more updates; including new biomes, triangular build pieces, and more. Stay tuned to Nightingale on socials to be the first to know when new content drops, and a big thank you to everyone joining us in Early Access as we continue this development journey.


See you in the Realms!
The Nightingale Team