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  3. Thanks for a wonderful launch day!

Thanks for a wonderful launch day!

[p]We’re so happy to see everyone enjoying Bits & Bops! We’ve been working extremely hard to help everyone who needed support, but we’re only a small team, so if you’ve reached out to us and not heard back, please feel free to ask again.[/p][p][/p][p]Here’s what we’ve been up to![/p][p][/p][p]Shortly after launch, we pushed some small changes in version 1.0.1:[/p]
  • [p]For players with specific rare configurations, the game no longer crashes when trying to start the main game[/p]
  • [p]The drum roll cue in President Bird no longer plays persistently for an extended time for some players[/p]
[p][/p][p]As people played through the game and reported issues, we identified a number of other things that were hindering progress through the main game, so we’ve just now pushed some more changes in version 1.0.2:[/p]
  • [p]Some players were experiencing severe audio crackling when the “Strict buffer” setting was enabled. To address this, we are trialing a change that disables this setting by default. If the game has been running fine for you, or if you want to try to get the lowest possible audio latency, we recommend you manually turn this back on via Settings > Audio > Strict buffer > On[/p]
  • [p]Some players were confused about how to progress past Symphony, so we’ve significantly shortened the length of time you need to play the minigame, and also made the skip reminder play any time you quit an endless game[/p]
[p][/p][p]We’ve also been made aware that the fan translations from the demo are unintentionally being loaded and used by the game for languages which don’t yet have an official translation. This is causing confusion, since the main menu is translated, but the vast majority of the rest of the game is not. To simplify this, we’ll be disabling the fan translations in a future build.
[/p][p]From here, we’re planning to focus on the highest priority fixes and quality improvements that are being requested by players on the Steam community forums and in our Discord server. Once we’re comfortable the game is in a good place, we can start prioritising our longer list of feature requests from our community.[/p][p]
[/p][p]Thank you so much for your support![/p]