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  3. Bits & Bops Version 1.5.0 Released!

Bits & Bops Version 1.5.0 Released!

[p]Happy new year, and welcome back for more patch notes![/p][p][/p][p]It's been just under a month since we launched! Thank you so much to everyone who has bought the game and supported us so far. As we've said in previous updates, we're still taking on feedback and prioritising features and fixes. Please keep reporting bugs and making suggestions, and we'll keep doing our best to address them. We're most active in our Discord server, but we also keep up with our Steam discussion board and our [email protected] inbox.[/p][p][/p][p]While many bugs have been fixed, there a couple of rare but important ones we're still trying to track down. If you're not being awarded Perfect stickers when you think you should be, or if your game is hanging or the display is freezing for long periods of time, we want to hear from you. Every log file we get from an affected user gets us one step closer to fixing these bugs for good, so when you encounter one of these issues, please tell us in the #bug-reports channel of our Discord server, or email us at [email protected].[/p][p][/p][p]We're continuing to make minor adjustments to Pantry Parade and Steady Bears to try to gradually make them easier for new players without drastically changing the character of the minigames. This patch we've increased the Almost windows by the same factor that we increased the Hit windows a few patches ago, with the intention of making it less likely players will both bonk the character in front of them and be bonked by the character behind them. While the scoring system does not punish for this twice, this should make it less likely you'll have your rhythm thrown off by it.[/p][p][/p][p]We've also adjusted the tutorials again to cut earlier if you have hit no sets in the first loop. While the intention was to give players more time to settle in, we heard from some players who simply weren't getting the inputs and required the demonstration again. As a compromise, the tutorial will only interrupt you if you haven't hit a single set in the first loop of the music. Otherwise, the tutorials are unchanged for now.[/p][p][/p][p]For Steady Bears in particular, we've added a subtle bop animation to the bears in the bird's-eye view shots of the ice rink. While this shot was intended to function as a visual distraction, we've seen that it is unnecessarily punishing in a minigame that many players are already struggling with, so we've added this animation to help you keep time if you were relying on that visual tell to know where the beat lands. And besides, we think it looks a little nicer, too![/p][p][/p][p]Finally, the game is now available in German! We'll continue to work on more translations over time, so please be patient if your language is not yet available. We also have many dedicated language channels in our Discord server where you can chat with your fellow community members![/p][p][/p][p]Game updates[/p]
  • [p]The bears now bop in the bird's-eye view of Steady Bears [/p]
  • [p]Pantry Parade and Steady Bears now have increased Almost windows to reduce yo-yoing [/p]
  • [p]Pantry Parade and Steady Bears now cut their tutorials earlier if no sets have been hit [/p]
  • [p]An extra interaction with the heaped sugar cubes gag has been added to Octeaparty [/p]
  • [p]Bits & Bops is now fully playable in German![/p]
[p]
Bug fixes[/p]
  • [p]Failing a stage is recorded correctly again, re-enabling skipping minigames (broken in 1.4.0, hotfixed in 1.4.1) [/p]
  • [p]The keyboard and mouse are actually separated in endless games (broken in 1.4.0, hotfixed in 1.4.1) [/p]
  • [p]Extra brake inputs without animations are no longer scored as misses in Moleacano [/p]
  • [p]Deleted save files no longer sometimes return after relaunching the game [/p]
  • [p]The fan translations are no longer loaded by default (broken in 1.4.0) [/p]
  • [p]The background in the Steady Bears tutorial no longer skips backwards in certain places [/p]
  • [p]The tutorial input display no longer snaps to neutral at the end of the Steady Bears tutorial demonstrations [/p]
  • [p]Unpausing no longer counts as an input in "One button" mode [/p]
  • [p]BPM changes in Blacksmith are no longer processed while paused [/p]
  • [p]Endless games no longer exhibit strange behaviour on restart in some cases [/p]
  • [p]Localisation and camera fading bugs have been fixed in several uncommon error screens [/p]
  • [p]The guest book now generates pages slightly quicker (but still causes frame drops for now)[/p]
[p]
Accessibility improvements[/p]
  • [p]The endless games now have TTS descriptions (including optionally during gameplay) [/p]
  • [p]The game now uses the language of your Steam client by default [/p]
  • [p]Speech is now interrupted when a file is selected from the file select menu [/p]
  • [p]The version number on the main menu is now localised and read by the screen reader[/p]
[p]
Editor changes[/p]
  • [p]The object limit for many minigames has been increased [/p]
  • [p]The editor now has a playback rate option for more precise testing [/p]
  • [p]Custom mixtapes now support more metadata fields [/p]
  • [p]Empty values are now displayed more intuitively [/p]
  • [p]Long property values no longer break the alignment of other fields [/p]
  • [p]Rich tags and control characters are now handled correctly in more cases [/p]
  • [p]Custom mixtapes without music are now playable outside the editor again[/p]
[p]
Demo changes[/p]
  • [p]All relevant changes since release have also been applied to the demo [/p]
  • [p]The promotional cards and opening screen now say that the game is available for purchase [/p]
  • [p]There is now a dedicated error message for mixtapes containing minigames outside the four available in the demo[/p]
[p]
Internal changes[/p]
  • [p]Log messages have been added for all misses (to help us understand why some Perfect stickers aren't being awarded) [/p]
  • [p]Log messages have been added for large frame drops (to help us track down the cause of the freezing)[/p]