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Demonologist News

Demonologist Update 2.0.3

Demonologist Update 2.0.3
  • [p]First-person female arms have been added.[/p]
  • [p]Two new post-process settings have been added.[/p]
  • [p]Chromatic Aberration and Vignette can now be turned on or off.[/p]
  • [p]Fixed an issue where canvas drawings were not appearing correctly on in-game cameras.[/p]
  • [p]Fixed an issue where the speech recognition input device setting was not visible. (After changing this setting, you need to restart the game.)[/p]
  • [p]Fixed an issue where the swimsuit could overlap with other outfits.[/p]
  • [p]Fixed an issue in Chapel where solving the exorcism at the last second could cause problems.[/p]

Demonologist Update 2.0.2

[h2]Demonologist Update[/h2][h2][/h2]
  • [p]NVIDIA DLSS™ and AMD FSR™ are now available.
    [/p]
  • [p]NVIDIA DLSS 4.5 with Frame Generation and Reflex is now available.
    [/p]
  • [p]AMD FidelityFX™ Frame Generation has been added.
    [/p]
  • [p]Fixed the key binding issue.
    [/p]
  • [p]Fixed the mouse sensitivity issue.
    [/p]
  • [p]Fixed a bug where settings were resetting every time you opened the settings menu.
    [/p]
  • [p]Fixed the freeze when opening the settings menu.
    [/p]
  • [p]Fixed an issue where your character could end up naked after equipping or removing costumes.
    [/p]
  • [p]Some bugs that caused clipping the map have been fixed.
    [/p]
  • [p]LODs have been improved.
    [/p]

Demonologist – Hotfix 2.0.1

  • [p]Exorcism sound synchronization has been fixed.[/p]
  • [p]Collision issues that could cause players to fall through the map have been resolved.[/p]
  • [p]Fixed an issue where Snatcher sequences were not playing in the Facility.[/p]

Demonologist – Patch Notes v2.0.0

Demonologist – Patch Notes v2.0.0
[p]Hello Demonologists,[/p][p]We’re thrilled to announce that Update 2.0.0 is now live![/p][p]This update is a major milestone for Demonologist, bringing engine upgrades, visual overhauls, new content, and many improvements across the game.[/p][hr][/hr][h2]Engine & Rendering[/h2]
  • [p]Upgraded the game engine from Unreal Engine 5.3 to Unreal Engine 5.6[/p]
  • [p]Lumen has been added[/p]
    • [p]With Lumen, lighting now feels more realistic and significantly strengthens the overall atmosphere[/p]
[hr][/hr][h2]Visual & Atmospheric Improvements[/h2]
  • [p]Visual improvements have been made across all maps and safe houses[/p]
  • [p]Radical texture changes on selected maps[/p]
  • [p]Atmospheres across all maps have been reworked[/p]
  • [p]Design additions made to certain maps[/p]
  • [p]Hiding lockers have been redesigned[/p]
  • [p]Multiple design-related issues have been fixed[/p]
  • [p]Lighting improvements applied to all maps[/p]
    • [p]Fixed light leaking issues on certain maps[/p]
    • [p]Light sources have been added, adjusted, and improved[/p]
[hr][/hr][h2]New Content[/h2][h3]New Map[/h3]
  • [p]Cursed Chapel[/p]
    • [p]Includes 190+ new sequences[/p]
[h3]New Safe House[/h3]
  • [p]Facility[/p]
  • [p]New safe house customization options added[/p]
[hr][/hr][h2]Character & Animation Updates[/h2]
  • [p]New character animations added[/p]
  • [p]Running animation updated[/p]
  • [p]Improvements to make player movement feel more alive and realistic[/p]
  • [p]Hair animations added to characters[/p]
  • [p]Ghost animations updated[/p]
    • [p]Movement animations of visible ghosts have been changed and improved[/p]
  • [p]Exorcism animation added to the Funeral Home map[/p]
[hr][/hr][h2]Sequences[/h2][h3]New Sequences Added[/h3]
  • [p]Abandoned House[/p]
  • [p]Deadwood House[/p]
  • [p]Kurosawa House[/p]
  • [p]Hospital[/p]
  • [p]Haunted School[/p]
[h3]Existing Sequences Improved[/h3]
  • [p]Funeral Home[/p]
  • [p]Farm House[/p]
  • [p]Cyclone Street[/p]
  • [p]Bedlam[/p]
[hr][/hr][h2]Gameplay Changes[/h2]
  • [p]Player stamina has been increased[/p]
[hr][/hr][h2]Achievements[/h2]
  • [p]2 new achievements added:[/p]
    • [p]No Devourer Today[/p]
    • [p]Did it get blood on it?[/p]
[hr][/hr][h2]Localization[/h2]
  • [p]Localization fixes and additions implemented[/p]
[hr][/hr][p]Step carefully, trust your instincts… and don’t look back. Share your thoughts and experiences with us. We’re watching. 👁️[/p][p]Happy Hunting! ❤️
Clock Wizard Games

A Note from the Developers
[/p][p]Honestly, this update exists because of you.[/p][p]Your feedback, clips, streams, bug reports, and even the random late-night messages keep shaping Demonologist more than you might think. We read, we watch, and we take notes — all of it matters.[/p][p]Cursed Chapel was built with the community in mind: how you move through spaces, how tension builds, and those moments where everything goes wrong in the best way possible.[/p][p]This isn’t a final version, and it’s definitely not the end. We’ll be closely watching how you play the new map and we’ll keep improving things step by step.[/p][p]Thanks for sticking with us, scaring yourselves, and being part of this journey.[/p][p]Clock Wizard Team ❤️[/p]

The Spirits Whisper… News From Team 💀

[p]Hey everyone![/p][p]We hope you’ve been enjoying your hunts lately. Things have been a little quiet on our side, but don’t worry we’re still deep in the shadows working on new improvements and surprises for Demonologist.👻[/p][p]Right now, we’re testing some visual updates and new gameplay tweaks behind the scenes. It’s taking time, but we want to make sure everything feels just right before we share more.[/p][p]Here’s a small peek:

[/p][p]Thank you all for your patience and support your messages, videos, and hunts keep us motivated every day. Stay tuned… the spirits aren’t done with you yet.💀[/p][p]The Clock Wizard Team ❤️[/p]