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Spirittea: Switch SPECQUACKULAR Update 1.6.6 & MORE!



Hi everyone!

We have some amazing news for Switch players, we're finally bringing you our most recent update - the SpecQUACKular Update!

But not only that, as well as new content, we're bringing you a whole host of changes, which means you'll be receiving all the updates & fixes players got on Steam, all in one go! Now you'll be completely up to date!

[h3]To start with, here's all the new content you can expect:
[/h3]

DUCKS! You'll now be able to have cute, algae eating ducks in your bathhouse! 🦆


You'll find a brand new shop vendor called Ito who will have a few new things to sell! His truck will pass through town here and there, so be sure to keep an eye out!


You'll notice new seasonal mechanics in the bathhouse! Depending on the season, you'll find your baths filling up with algae, ice, and even fallen leaves! Keep the baths clean (with the help of the ducks!) to make room for your spirits! Maybe the new bathhouse heaters might help? Perhaps a net might help pick up those pesky leaves outside?


We gave Bruce some new animations!


We added a reticule to fishing, so now it's even easier to see where the bobber will land and where exactly you're fishing!



[h3]And now, here's the full list of changes you can expect:
[/h3]
  • Drinking game changed to sinking cups!
  • Fixed error where items could be lost by placing them on shelves and tables
  • Fixed issues with items disappearing within inventory
  • Fixed issue where NPC’s would disappear behind the restaurant
  • Fixed bug where NPC’s would become stuck on a path upon reload
  • Fixed issue with Quill where on Saturday nights at the food stall he would ask if you want to stop hanging out with him
  • Issue fixed with NPC’s appearing on the map at a certain location but them actually not being there
  • Fixed issue where NPC’s couldn’t be found during tutorial quests whilst with Amelia if you had quit to main menu mid game
  • Fixed multiple issues in Miko’s quest around the mysterious rabbit and cake
  • Fixed issues with a softlock during Leigh’s quest if you spoke to the spirit behind the canvas
  • Doubled ugligrass spawn rate
  • Fixed issue with Clarence’s quest where the statues wouldn’t come back if you left the room
  • Fixed issues with the boar where they could hit the player when they were passing into another room
  • Removed requirement to complete Onishi's quest for algae to start appearing
  • Fixed collision issue with Ito's truck
  • Fixed Ito's icon appearing where Yumi is on map
  • Fixed an issue where ducks being full wasn't reset upon a new day
  • Fixed bug where player can't pick something up after leaving bathhouse while attempting to hold duck
  • Fixed a bug where the green truck's collision box would be present even if the player was in a different room
  • Fixed bug where there appeared to be a stretched sprite drawn below the ducks occasionally
  • Fixed amount of friendship given to NPC if player wins minigame (was half of amount if NPC wins)
  • Fixed a bug where Amelia's and Clarence's quests were still both triggering on the mountain at the same time
  • Fixed an issue where food couldn't be given to spirits when attempting to give it from above spirits (aka spirits sitting in the top row of the bath)
  • Gave Fae a sleeping animation
  • Added sound effects to poobirds
  • Fish can be offered at the lord spirit offering table, as well as given to spirits while bathing
  • Allowed player to be able to run the bathhouse on the weekend even when Fae has an upgrade scheduled (because she's technically not working)
  • Modified quest code/save data so that the town board will now consider quests completed without needing to talk to NPCs after you've helped out the spirit. The NPCs will still have the post quest dialogue and the notebook won't be marked as completed until you talk to them, but the town board will take down the notice after you've helped the spirit
  • Made it so Yumi's quest can be triggered if it's 5 something pm, so long as she's not still in the school
  • Added backup code that will teleport Yumi to the correct spot at the end of her quest if her pathfinding fails for 3 seconds
  • Fixed the selling shrine displaying a -1 for a price
  • Fixed crash due to bath monkeys not being able to find a spot in the outdoor baths
  • Fixed the resale value of rice to be equal to the sale value (rather than worth more)
  • Changed criteria for the quest done stamp in the notebook (marked completed when expected. No post-quest dialogue needed to mark as complete)
  • Fixed a bug where oil beetle can't be caught in trap without crash
  • Fixed a bug (again) where NPC hobbies in notebook were being recorded as "1"
  • Fixed bug where the shop called seaweed "seaweed soup"
  • Fixed a bug where getting hit with snowball while biking makes bike disappear
  • Fixed a bug where biking while getting an item resulted in item floating and unable to be picked up
  • Edited player collision code to stop them from passing through the bridge on the east side of town
  • Fixed a bug where player could clip through the bridge on the right side of town
  • Tentatively fixed bug where game would crash and error report indicated bath monkeys were the cause
  • Added names to the bottoms of letters
  • Changed the end of Amelia's quest so that you can get the post-quest dialogue even if NPC is working the shop
  • Fixed a bug where Wonyan gave Morinoba's steam deck dialogue at end of game
  • Fixed bug where player couldn't pass through the temple tunnel
  • Seemed to fix bug where rabbit spirit in Miko's quest teleports through wall if you place the lure close to the purple door in Miko's house
  • Fixed book UI to make sure progress bar can't surpass the UI space for it
  • Fixed a bug where you can't cook fish in bathhouse
  • Fixed a bug where Amelia's quest status isn't reset after quest completion, so her freetime inquiries and dialogue are still quest-related
  • Fixed coding error with bath spots (hopefully related to why spirits sometimes disappear from tub)
  • Fixed (again) the mix-up between the two dig spot locations down by the temple area
  • Fixed some sloppy coding for Sujin's quest where the spirit might appear unresponsive
  • Manually set some NPCs to be performing certain actions during the "meet the townsfolk" segment of the intro
  • Made 2 books in Song's shop purchasable more than once
  • Fixed a spelling bug with Eric's dialogue about remembering to play music
  • Fixed a bug where button prompt to show details said "welcome to the karaoke minigame"
  • Bath monkeys won't be stuck levitating if you release them near a lamp, as well as when you're hovering over an object you can pick up
  • Fixed a crash when Yari is destroyed because the season switched to fall when the player slept
  • Removed NPC destroy event (moved code to clean up event)
  • Fixed Morinoba's dialogue when playing on Steam Deck
  • Removed train carriage destroy event and replaced it with clean up event
  • Blocked the boiler saw from being accessible until specific parts of the tutorial
  • Made the bathhouse tutorial entrance invisible blocker persistent during the tutorial so players can't break the tutorial by accidentally leaving at the wrong time
  • Added an extra line of clarification to the bathhouse upgrades UI (upon paying for an upgrade) indicating the day the upgrade will be finished, and stating that Fae will finish the upgrade at the end of her work day on that day
  • Fixed a bug where lord spirit text when moving between rooms would cause time to freeze
  • Changed some code to help with crashes when entering/exiting the bathhouse
  • Put a check in to destroy the train if it's somehow around when it's not 7am or 9pm
  • Fixed an issue where if you saved the game after seeing the bathhouse with Wonyan for the first time (exterior) and exited completely, you will now be able to progress the tutorial in the convenience store as intended
  • Fixed a bug where "blank text" text appears in Yumi's page of notebook
  • Fixed a bug where there was seemingly another character page in the notebook to the right of Yumi's page. Also removed the ability to flip past Yumi's (the last) page
  • Fixed a bug where if you were moving an object in storage or the fridge to a new location, and instead of selecting the new location you chose the initial spot, the item would disappear
  • Jan will now stop 35 pixels from the target NPC when helping the player find everyone, rather than stopping on top of them
  • Added backup to prevent baby boar from hitting player while player is entering a new room

Phew, and we're done! Thank you all for your patience while we worked to get these updates out to you! Xbox players, we're working to bring you this update as soon as possible!



Please keep sending through your bug reports & feedback to us! We hope you enjoy this quacking update, we'll see you soon!

Spirittea: The Specquackular Update 1.6.5 is OUT NOW!



Hi everyone! We're back with our first ever content update for Spirittea - the SpecQUACKular Update!

[h3]Not only have we got a new update, but you can grab Spirittea for 25% OFF in the Steam Spring Sale![/h3]

[h3]Here's what you can expect to find:
[/h3]

DUCKS! You'll now be able to have cute, algae eating ducks in your bathhouse! 🦆


You'll find a brand new shop vendor called Ito who will have a few new things to sell! His truck will pass through town here and there, so be sure to keep an eye out!


You'll notice new seasonal mechanics in the bathhouse! Depending on the season, you'll find your baths filling up with algae, ice, and even fallen leaves! Keep the baths clean (with the help of the ducks!) to make room for your spirits! Maybe the new bathhouse heaters might help? Perhaps a net might help pick up those pesky leaves outside?


We gave Bruce some new animations!



We added a reticule to fishing, so now it's even easier to see where the bobber will land and where exactly you're fishing!



Not to mention a bunch of bug fixes:
  • Fixed error where items could be lost by placing them on shelves and tables
  • Fixed issues with items disappearing within inventory
  • Fixed issue where NPC’s would disappear behind the restaurant
  • Fixed bug where NPC’s would become stuck on a path upon reload
  • Fixed issue with Quill where on Saturday nights at the food stall he would ask if you want to stop hanging out with him
  • Issue fixed with NPC’s appearing on the map at a certain location but them actually not being there
  • Fixed issue where NPC’s couldn’t be found during tutorial quests whilst with Amelia if you had quit to main menu mid game
  • Fixed multiple issues in Miko’s quest around the mysterious rabbit and cake
  • Fixed issues with a softlock during Leigh’s quest if you spoke to the spirit behind the canvas
  • Doubled ugligrass spawn rate
  • Fixed issue with Clarence’s quest where the statues wouldn’t come back if you left the room
  • Fixed issues with the boar where they could hit the player when they were passing into another room

And there you have it! Console players, we're working on bringing these updates over to you ASAP, so hang tight!

Thanks again tuning in to this update, keep sending over your bug reports and feedback and we'll see you in the next one!

https://store.steampowered.com/app/1931010/Spirittea/

Spirittea: The Specquackular Update 1.6.5 is OUT NOW!



Hi everyone! We're back with our first ever content update for Spirittea - the SpecQUACKular Update!

[h3]Not only have we got a new update, but you can grab Spirittea for 25% OFF in the Steam Spring Sale![/h3]

[h3]Here's what you can expect to find:
[/h3]

DUCKS! You'll now be able to have cute, algae eating ducks in your bathhouse! 🦆


You'll find a brand new shop vendor called Ito who will have a few new things to sell! His truck will pass through town here and there, so be sure to keep an eye out!


You'll notice new seasonal mechanics in the bathhouse! Depending on the season, you'll find your baths filling up with algae, ice, and even fallen leaves! Keep the baths clean (with the help of the ducks!) to make room for your spirits! Maybe the new bathhouse heaters might help? Perhaps a net might help pick up those pesky leaves outside?


We gave Bruce some new animations!



We added a reticule to fishing, so now it's even easier to see where the bobber will land and where exactly you're fishing!



Not to mention a bunch of bug fixes:
  • Fixed error where items could be lost by placing them on shelves and tables
  • Fixed issues with items disappearing within inventory
  • Fixed issue where NPC’s would disappear behind the restaurant
  • Fixed bug where NPC’s would become stuck on a path upon reload
  • Fixed issue with Quill where on Saturday nights at the food stall he would ask if you want to stop hanging out with him
  • Issue fixed with NPC’s appearing on the map at a certain location but them actually not being there
  • Fixed issue where NPC’s couldn’t be found during tutorial quests whilst with Amelia if you had quit to main menu mid game
  • Fixed multiple issues in Miko’s quest around the mysterious rabbit and cake
  • Fixed issues with a softlock during Leigh’s quest if you spoke to the spirit behind the canvas
  • Doubled ugligrass spawn rate
  • Fixed issue with Clarence’s quest where the statues wouldn’t come back if you left the room
  • Fixed issues with the boar where they could hit the player when they were passing into another room

And there you have it! Console players, we're working on bringing these updates over to you ASAP, so hang tight!

Thanks again tuning in to this update, keep sending over your bug reports and feedback and we'll see you in the next one!

https://store.steampowered.com/app/1931010/Spirittea/

Spirittea Update 1.5.8 is OUT NOW! What's next for Spirittea?



Hello everyone!

We’ve got a new Spirittea update for you, which includes more bug fixes and small quality of life additions!

[h3]To kick things off and to tide you over until the next big update, you can grab Spirittea for 20% OFF right now![/h3]



[h3]Here's what you can expect to find in today's update:
[/h3]

Inventory stacking! We know you've all been waiting for this, and we're more than happy to deliver! Now, if you have more than one of the same item in your inventory, it'll stack instead of taking separate inventory slots! It'll stack in other places with storage too, like the chest in your house, fridges, etc.



And here's the full list of bug fixes and quality of life improvements:

  • Fixed issues with Morinoba’s dialogue when playing on Steam Deck
  • Added a sleeping animation for Fae
  • The poobirds now have sound effects!
  • The train carriage destroy event has been replaced with a clean up event
  • The boiler can’t be accessed until specific parts of the tutorial, to avoid unintended behavior
  • The invisible blocker during the bathhouse tutorial is now more prominent, to stop players from breaking the tutorial and accidentally leaving at the wrong time
  • Added more clarification to the bathhouse upgrades UI when you pay for an upgrade. It will now be indicated the day the upgrade will be finished and will inform the player that Fae will finish the upgrade at the end of her work day
  • The player can now run the bathhouse on the weekend, even when Fae has an upgrade scheduled, as she doesn’t work on the weekend
  • Fixed a crash relating to bath monkeys not being able to find a spot in the outdoor baths
  • Fixed a bug where Lord Spirit text would cause time to freeze when moving between rooms
  • Quests on the board and notebook will now complete regardless of whether you’ve spoken to the relevant NPC to tie up the quest
  • Fixed a bug where the selling shrine would display -1 as a price

[h3]What's next for Spirittea?
[/h3]

We have some big plans for Spirittea in 2024, so we thought we'd give you a sneak peek of what's to come in the next big update!

Seasonal factors! The changing in seasons is a big part of Spirittea, and we were thinking on how we could make this even better and more immersive. So, we thought, why not make the change in seasons even more obvious?


Now, whenever you're working in the bathhouse, you'll see the environment interact with you even more, depending on the season! In winter, you'll find ice in the baths, in Fall you'll see leaves falling into the baths, and in Spring you'll see Algae growing in them! (We know, more things to clean, sorry!)


Actually, we thought you could use some help with the cleaning, so how about some bathhouse ducks to clean up the Algae? 🦆

A new NPC vendor! The town can never have enough shops and vendors, so we thought we'd add another! This truck will drive through town occasionally, so be sure to be on time when it arrives!


This vendor will sell a bunch of new in-game items, including heaters for the bathhouse to keep your spirits warm during the winter, duck nests so you have ducks in your bathhouse, and more!

Improved character portraits! The characters in Spirittea are a big part of the game, especially considering how much time you spend with them, so we wanted to give them even more life and personality!


We know how much you all connect with these characters, so to make them feel even more human, we revamped their portraits to make sure their personalities really shine through! Now, as you increase your friendships with them, you'll notice their character portraits change the better friends you become with them!

That's it for now! We hope that's enough teasers to tide you over until the next update! Thanks to your feedback and bug reports, Spirittea just gets better and better! We can't wait to give you more, we'll see you in the next update!

https://store.steampowered.com/app/1931010/Spirittea/

Big chunky update to finish off the year!



Hey everyone!

We couldn't finish the year off without putting out another big update, so... that's what we've done!

We're at the point now where the game is getting nice and stable, so we've been thinking a lot about what new content can go in. In fact, new content is already being created!

We have so many wide-ranging, ridiculous ideas, some that are nice little additions, and others that completely change elements of the game for the better. Lots of end-game content ideas too that we think will be a hit. It's likely that Spirittea will look quite different a year from now, if our plans are anything to go by! Here's a little sneak peek of something we've been working on:



[h3]Anyway, update 1.5.6 is now LIVE! Here's the list:
[/h3]

  • Pumpkins will now grow all year round!
  • New UI elements for the Spirits section of the in-game menu
  • New UI elements for the Collections section of the in-game menu
  • New UI elements for the Friendships section of the in-game menu
  • New button prompts for when an item can be used
  • The Queen figurine is now easier to get
  • Fixed a bunch of NPC pathing issues
  • Fixed some more bathhouse weirdness
  • The snowmen quest is fixed for those people who were encountering some weirdness
  • Figurines can now be sold for more Moolags
  • Fixed Eric's quest, where he'd stand next to the restaurant for some reason
  • NPCs will follow you slightly better now
  • NPCs hobbies no longer show as "1" in the notebook
  • Seaweed isn't called "seaweed soup" in the shop anymore
  • You don't lose your bike when you get hit by a snowball anymore
  • You can't pass through the bridge on the east side of town anymore
  • Fixed the bath monkeys. Stupid monkeys
  • Swapped two of the dig sites that were incorrectly interchanged
  • DEFINITELY fixed Sujin's quest this time
  • Fixed NPCs being missing or stuck during Meet the Townsfolk
  • Made 2 of the books purchaseable more than once in the shop
  • Loads of other stuff


See you all in the new year!!

No More Robots and Cheesemaster Games