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Lost Skies News

Early Access Hotfix #3 - NOW LIVE



We're back with another Hotfix thanks to your incredible feedback. Here's what's included in Hotfix #3:

Fixes & Improvements
  • Resolved excessive camera shake (toggle to disable coming in a future update)
  • Fixed weapon recoil and FOV issues
  • Increased maximum mouse sensitivity
  • Resolved freezing caused by buffs/debuffs
  • Fixed ship and storage loss on reconstruction
    Note: Storage can now only be placed while docked at a shipyard
    Known Issue: On reconstructed ships, only the host can see stored items. Hosts can drop items for other players to pick up. We're working on a proper fix.
  • Fixed ship brakes not functioning properly
  • Shipwrecks now show on the compass
  • No more duplicated grapple boost SFX
  • Dismantled ship parts now return correct materials
  • Resolved missing icons batch
  • Fixed coral flare duplication bug
  • Improved ship damage edge-case calculations
  • Datapads no longer show "Someone else is using this" unnecessarily
  • Balance pass: food stats, stack sizes, weights, and resources
  • Fixed upgraded weapons not dealing increased damage
  • Fixed player IK on helm/cannons (no more twisted poses)


Island Re-Exports
  • The following islands received updates and fixes:
  • At Journeys End
  • Atlas Isles
  • Atlas Palace
  • Crystalline Mausoleum
  • Data Research Facility
  • Geode Factory
  • Harbored Saborian Citadel
  • Lode Vein
  • Saborian Central Park
  • Saborian Training Ground
  • THE WELL
  • Verdent Valley


For a list of other known issues, please CLICK HERE

Thank You Your feedback is helping to improve Lost Skies and we're incredibly grateful. Please keep it coming. We're listening.

➡️ Join the Discord for full patch discussion and feedback

Early Access Hotfix #2 - NOW LIVE



Hey Awoken!

What a week it's been! We're delighted and humbled by how many of you have already joined us on the Lost Skies journey. We've been working hard on the second EA hotfix, which fixes a whole bunch of issues you've been reporting.

Here are the release notes:

  • Fixed an issue with disconnects causing ships to disappear (keeping an eye on this issue, please report any ship disappearances if it still happens to you!)
  • Fixed an issue with the first shipyard upgrade not increasing the amount of available blocks
  • Fixed screen stuttering when moving the camera
  • Steam rooms should now appear correctly (public and friends-only)
  • Fixed an issue when a player failing to join a world would disconnect everyone
  • Fixed 2 island desync issues when travelling between different islands
  • Respawn timer reduced to 5 seconds
  • Potential fix for "Journey begins" quest not triggering when you travel in certain directions
  • Potential fix for islands and resources not spawning correctly, until you travel to a different island
  • Fixed an issue with deathbags duplicating after they've already been collected after a reload
  • Fixed an issue where ships sometimes didn't align with scaffolding correctly, causing Gizmo to be nonfunctional when you edit the ship shape
  • Adjusted some player guide quest descriptions
  • Fixed uncommon aluminium not being craftable
  • Multiple fixes for keybindings. The remaining keybinding issues we'd like to tackle:
    - Allow players to rebind WASD individually
    - Implement a full list of UI Prompts for all the possible keys
    - Continue looking into grappling hook binding reports
  • Fixed an issue where lower level weapons had their damage reduced too much against higher level AI
  • Improved placement of some ship decorations
  • Dynamic strings in localised languages should now appear correctly

We're also looking into:
Excessive screen shake in certain scenarios with low FPS (the plan is to add an option to switch it off or adjust via settings) as well as other known issues we shared earlier in the week.

We recommend verifying game files on Steam before playing the new update.

Thanks so much for playing, leaving reviews, and sharing your feedback - it really helps our team to push Skies to be the best experience it can be. If you haven't already, join our amazing community on Discord. There's plenty more on the horizon!


🔴 Dropped Frames Crew Plays Lost Skies - RERUN

Check out the Dropped Frames crew's journey into the skies from CohhCarnage's perspective from his stream on Early Access launch day.

Check out the full CohhCarnage Lost Skies Journey HERE.

https://store.steampowered.com/app/1931180/Lost_Skies/

Join the Lost Skies community on Discord.

Future Horizons - The Early Access Skymap

[h2]The journey has only just begun.[/h2]

Today, we're hyped to share the Lost Skies Early Access Skymap. Our development roadmap detailing what we're working on next for Lost Skies.



[h3]🔧 A Note on Known Issues[/h3]

We know the skies aren't completely clear just yet, thank you for your patience as we work through bugs, crashes, and other turbulence. You can find the current Known Issues thread HERE.

Please rest assured: this roadmap shows where we're going, and we're fully committed to fixing the issues already reported. We already have Hotfix #2 in the works.

Thank You, Seriously. Your reviews, your forum posts, your bug reports, your epic clips. We've seen it all and we're so grateful. Early Access is a shared voyage, and your feedback is the wind in our sails (or... the jetstream in our skyships?). Please keep it coming, as it truly shapes the game.

We hope this Skymap gets you as excited as we are for what's to come.

Join the discussion on our Discord.

Stay airborne, 🧡 The Lost Skies Team

https://store.steampowered.com/app/1931180/Lost_Skies/



Skyfaring survival sandbox Lost Skies launches into early access, built from the bones of PvP cousin Worlds Adrift




I’ve always believed in second chances, both for people and for games, and few feel more deserving of a second shot at life than Worlds Adrift, Bossa’s ill-fated sky-pirate MMO. Despite impressive physics, grappling hooks and wingsuits, its heavy PvP focus turned off a lot of people, and in turn, Bossa turned off the servers...
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