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Lost Skies News

Lost Skies Day 30 Patch Now Live!

[p]Greetings Awoken! [/p][p]The Day 30 Patch for Lost Skies is LIVE!
[/p][p]A huge thank you for your patience and feedback. This patch includes multiple bug fixes and improvements fueled by you!
[/p][p]Please restart Steam to ensure you download the latest update. For a full breakdown of what's new, check out the detailed patch notes below: 
[/p][h3]Technical Fixes & Stability[/h3]
  • [p]Storage container stability improvement[/p]
  • [p]Fixes for a number of ship parts which would go missing, such as the Energy Focuser core upgrade.[/p]
  • [p]Massive impacts which cause death should no longer result in the player being uncontrollable after reviving[/p]
  • [p]World auto saves are now backed up, with the past 5 saves being kept in player data.[/p]
  • [p]Unity runtime updated (6000.0.58f2) as per Unity’s recent security fix changes[/p]
  • [p]Fix for sinking ships when the core is under capacity[/p]
  • [p]Ship crafting should now consistently use the correct resources rather than subsequent builds defaulting to basic materials, like iron.[/p]
  • [p]Potential fix for “half docked” ships[/p]
  • [p]Fix for “The Sixth Tenet” rifle not dealing the appropriate damage[/p]
  • [p]Fix for non-authority players seeing storage contents on first interaction
    [/p]
[h3]Art & Visual fixes[/h3]
  • [p]Engine VFX tweaks[/p]
  • [p]Ship core upgrade texture fixes, ship cores should be colour appropriately now[/p]
  • [p]Another batch of localisation updates & fixes[/p]
  • [p]Manta Lamp wooden board now takes on the material colour again
    [/p]
[h3] Balancing [/h3]
  • [p]Shotgun turrets have had their aim speed reduced[/p]
  • [p]Melee stamina cost has been increased
    [/p]
[h3]The following islands have been updated by their creators and re-exported[/h3]
  • [p]Dryftwood River[/p]
  • [p]Hermit Hideaway[/p]
  • [p]Hidden Valley[/p]
  • [p]New Redusa[/p]
  • [p]Saborian Training Ground[/p]
  • [p]Seraph Fortress[/p]
  • [p]Crown of Solace[/p]
  • [p]Rings of Sabilitan[/p]
[p][/p][h3]Known issues:[/h3]
  • [p]Missing ships, possible for larger and more complex ships to disappear on re-log for clients. Host relaunching the game often resolves this.
    [/p]
[p]These fixes continue our dedicated work to implement fixes to bugs and ensure that your journey through the skies is as smooth as possible! This latest round of fixes adds to our previous ones since launch, which can be found here and here[/p][p][/p][p]Once again, thank you for your patience and feedback![/p][p] The Lost Skies Team[/p]

Lost Skies Hotfix 2 Now Live!

[p]Greetings Awoken, Thank you for your feedback and patience. Your reports have been crucial in helping us identify and tackle key issues.
[/p][p]We are pleased to announce that Hotfix 2 is now live! This patch is focused on improving your experience with a host of updates, including:
[/p]
  • [p]Technical Fixes & Stability Improvements[/p]
  • [p]Gameplay & Balance Adjustments[/p]
  • [p]UI & Controls Enhancements[/p]
  • [p]Audio Upgrades & Fixes
    [/p]
[p]A special thanks to our incredible Open Dev community! Your relentless dedication and passion for Lost Skies is epic.
[/p][p]Please restart Steam to ensure you download the latest update.




For a full breakdown of what's new, check out the detailed patch notes below:
[/p][p]Technical Fixes & Stability[/p]
  • [p]Coherence 2.0 upgrade. This is a big one as it includes some important fixes for certain island entities not being in the right position for clients after the host leaves. It also includes some performance improvements, and other low-level fixes which will hopefully improve the overall stability. [/p]
  • [p]Updated compression on ship part rotation storage. Hopefully the end of wall decorations rotating randomly 👀. Existing problems won't be fixed, but please let us know if you see it after correcting them.[/p]
  • [p]When a ship fails to load from rare incidents of corrupted data, it should now try to load from the "shipwreck" data instead. Investigation is ongoing as to why this is happening to begin with.[/p]
  • [p]Fixes to the way large ship containers work under the hood. This should prevent extra full containers from failing to sync with other players. This issue is troublesome. Please let us know ASAP if this re-appears.[/p]
  • [p]"Double save" when Save + Quit is used from the main menu, has been resolved.[/p]
  • [p]Fix for a rarer issue in the ship comfort system if the ship frame was altered whilst the comfort system itself was updating.[/p]
  • [p]Should now be no longer possible to add a second helm or core to a ship at the same time as someone else whilst building.[/p]
  • [p]Ship part damage should be more consistently visible to all clients. Previously would only work on freshly created ships, not ones loaded as part of world saves.[/p]
  • [p]Fixed coherence configuration issue on Metal Stairs[/p]
  • [p]All character dynamic hair and cloth should now simulate in the same timestep as the player (and thus be smoother/more stable)[/p]
[p]
Gameplay & Balance
[/p]
  • [p]Interacting with the shipyard when a ship is docked now shows the ship part stats (as it already does when interacting with the ship core)[/p]
  • [p]Fixed several schematic issues - Please let us know if you're still seeing problems upgrading[/p]
  • [p]A number of compendium fixes[/p]
  • [p]Added drift learn and salvage amounts for recipes [/p]
  • [p]Fixed some recipes that had no in-world loot objects [/p]
  • [p]Reduced battery metal cost[/p]
  • [p]Heralds should now aggro clients when the host is not nearby, including when the client enters a new world region without the host.[/p]
  • [p]Heralds should now no longer congregate around islands, and will not chase you out of their world region. They'll shoot at you as you leave, but they'll hang back until you are out of range and they forget you.[/p]
  • [p]Wind is now fully synchronised between the host and clients as well as now saving. So no spontaneous 180 degree wind swaps on reloading worlds.[/p]
  • [p]Atlas lifters should now work on the spherical and cube keys for object / hole puzzles in the Midlands region for all players.[/p]
  • [p]Harbingers have had a balancing pass and should now feel like a more appropriate challenge.[/p]
  • [p]Sails have been made lighter across the board.[/p]
  • [p]Rare sails upgrade now work again when crafting from scratch \[new][/p]
[p]
UI & Controls[/p]
  • [p]Fix for rarer issues when resetting keybindings[/p]
[p][/p][p]Audio[/p]
  • [p]VFX balancing around Orbs and Cannon audio[/p]
  • [p]Updated Boss fight music[/p]
[p][/p][p]Known issues:
[/p][p]The following are new issues we’d appreciate any information on:[/p]
  • [p]Possible for players when killed by falling tree, to not be able to move on respawn. Restarting the session resolves this.[/p]
  • [p]Sometimes certain LDS Container entities (the thing behind storage, ships, and loot bags) will fail to save on the first save of the session. So changes made within 5 minutes (before the first autosave) might not save properly. Saves after this autosave should continue as expected.[/p]
[p]And some existing issues of note we’re still actively working on[/p]
  • [p]When crossing between islands, it’s possible for the ship to freeze for 10-20 seconds, or until you take the helm.[/p]
  • [p]Possible to be left behind by ships under similar circumstances, causing players to fall into the sky.[/p]
  • [p]Storage desync - this is due to duplicated “ghost” storage in ship data, still investigating.[/p]
  • [p]Bald islands - we’ve had much fewer internal reports on this, so not 100% confident we’ve solved them all yet.[/p]
[p]
To stay up-to-date on known issues, check out the regularly updated Forum post > Here

Again, thank you for your incredible support and for helping us identify these issues. [/p][p]
The Lost Skies Team[/p][p][/p]

Lost Skies Hotfix 1 Now Live!

[p]Greetings Awoken! Thank you so much for all your feedback and support of Lost Skies 1.0.[/p][p][/p][p]We've just deployed a hotfix to address a number of pressing issues. Our focus has been on improving stability, tackling some bugs and smoothing out your overall gameplay experience.[/p][p][/p][p]*Please restart Steam to ensure you download the latest update.[/p][p][/p][p]Here's a full list of what's been updated:[/p][p][/p][p]Gameplay & Balance[/p]
  • [p]Adjusted aggro ranges for bosses to improve combat encounters.[/p]
  • [p]Fixed an issue causing incorrect Drift costs when upgrading schematics.[/p]
  • [p]Corrected the stats on certain wings that were displaying and functioning incorrectly.[/p]
  • [p]Fixed various loot tables and drops leading to incorrect or no items dropping[/p]
  • [p]Addressed a visual bug that could cause sails to become massively distorted. Side sails now fill based on sideways wind.[/p]
  • [p]The notorious Herald "wiggle" has been removed.[/p]
  • [p]Herald loot drops should now be visible to clients as well as the host.[/p]
  • [p]Hip lamps are now brighter and more effective in dark areas.[/p]
  • [p]Ships are now fully repaired when docking to a shipyard[/p]
  • [p]Shipyards and holograms now correctly lower intensity at night[/p]
  • [p]Island Physics objects now buoyant on death clouds if they roll off an island[/p]
[p][/p][p]UI & Controls[/p]
  • [p]Fixed a major bug where the crafting queue was not interactable with mouse and keyboard.[/p]
  • [p]Gamepad navigation in the Crafting Queue and after Learning/Salvaging schematics has been fixed.[/p]
  • [p]Important on-screen messages like "Fuel tank missing" have been re-introduced and fixed.[/p]
  • [p]Fixed an issue where UI prompts for actions requiring multiple buttons (e.g., rotating ship parts on a gamepad) were not displaying both input icons.[/p]
  • [p]Ship Cores that are not yet registered will now correctly show the "Register" prompt instead of "Deconstruct".[/p]
  • [p]The 'H' key for hiding the HUD can now be successfully remapped in the keybinding menu.[/p]
  • [p]Fixed a rare issue where the input system could break if multiple keys were pressed at the exact same moment during rebinding.[/p][p][/p]
[p]Technical Fixes & Stability[/p]
  • [p]Implemented a fix for the infinite loading screen that could occur during unexpected connection errors.[/p]
  • [p]Fixed a critical bug where worlds could go missing for a host after an unexpected disconnection.[/p]
  • [p]Joining and inviting friends via the Steam friends list is now working correctly.[/p]
  • [p]The game will now correctly set texture quality and resolution upon the first launch to prevent performance issues.[/p]
  • [p]Some fixes for naked island bugs - we are monitoring this closely and are aware there are still some lurking.[/p]
  • [p]AI entities occasionally entering un-simulated state for a good few seconds fixed.[/p]
[p][/p][p]Audio[/p]
  • [p]Numerous audio fixes and tweaks have been implemented.[/p]
  • [p]Fixed a bug where sub-biome audio, such as cave and forest ambience, was missing.[/p]
  • [p]Heralds should no longer play their audio SFX after they have been defeated.[/p]
[p][/p][p]Ship Fixes[/p]
  • [p]Ships sometimes disappearing on first load[/p]
  • [p]Loading ships on a shipyard could cause dock state desync[/p]
  • [p]Ship Undo/discard now works correctly across all clients[/p]
  • [p]Fixed issues when destroying/deconstructing hull panels[/p]
  • [p]The ship you are registered to and your death loot bags can no longer be unloaded after a save event[/p]
  • [p]Loot bags and dropped loot items can no longer affect ships negatively[/p]
  • [p]Fixed issues with ship parts going missing or desyncing when reloading/respawning on a ship


    As always, thank you for your incredible support and for helping us identify these issues.

    The Lost Skies Team[/p]

Floating island survival game Lost Skies hits 1.0 today, with a few caveats


Lost Skies has left its early access release today, entering into its 1.0 version of the game. If you feel slightly surprised by that news, so do I, because it only launched into early access in April of this year, pretty much exactly five months ago. Every game will do early access differently of course, but it seems like Lost Skies could have done with a bit more time in the oven.

Read more

Known Issues, Updates, and Bug Reports for Lost Skies

[p]Greetings Awoken, We are excited to share the Lost Skies with you. We truly hope you enjoy the game.

If you find any bugs or issues during your time in Lost Skies, or wish to submit feedback, please make a submission on this form


Bug & Feedback Reporting Here


When clicking the form, you will receive a message about leaving Steam. This is just taking you to our google form so we can best problem solve with you. Check your spam folder in case you haven't got any answers.

[/p][p]For an updated breakdown of the journey from EA to 1.0 and to see what is new with the full release, please check out our incredible Skywatch Post. [/p][p]
[dynamiclink][/dynamiclink][/p][p][/p][p]Here is a list of current known issues with Lost Skies 1.0. Our lovely Developers are working on these. Keep checking back for updates. [/p][p][/p][p]As of September 25, 2025:[/p][p] [/p]
  • [p]As of September 25, 2025:
    [/p]
    • [p]Lobbies set to public might not be discoverable across regions if the distance is too far[/p]
    • [p]Drone spawner might not drop enough loot for 6 players, one of the other 5 players can drop Nano Tech for the 6th player to pick up and progress the quest[/p]
    • [p]Clients are unable to initiate fights with Arbiters without the host being in the same region[/p]
    • [p]Cannon storage can show duplicate shells[/p]
    • [p]Object hole puzzle is not fully networked[/p]
    • [p]Crafting menu becomes unresponsive if you switch input method while in-game (from gamepad to MKB) - restart fixes it, if you'd like to play with MKB[/p]
    • [p]Datapads aren't localised[/p]
    [p]
    Resolved:
    [/p]
    • [p]Joining/invite via Steam friends/overlay can result in infinite loading screen[/p]
    • [p]It's possible that some more important quality settings, like texture quality, do not re-load on loading the game. So we strongly advise to check these settings when re-launching[/p]